(Topic ID: 141674)

Wizard Of Oz - v5.05 - NOW AVAILABLE

By Pinchroma

8 years ago


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  • Latest reply 8 years ago by kjm8888
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14
#1 8 years ago

Version 5.05 is now available. It can be downloaded from the following link:

http://support.jerseyjackpinball.com/downloads/woz/

This is a full release so please refer to our FAQ for information on our how perform a FULL installation. (Fat Formatted 8GB USB Stick Required). If this USB stick was previously used for another full install, please reformat prior to re-use.

FAQ Link:

http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=9

RELEASE NOTES:

==============================================================================
== Legend ==
==============================================================================

+ Addition * Change/bugfix - Note

==============================================================================
== Version 5.05 ==
==============================================================================

=== Game Code

* Monitor adjustments are now marked as game-restarting.
* Extra ball points are now 15K instead of 25K.
* Default loop champion reduced to 25 from 50.
* Rescue MB base jackpot doubled to 200.

=== Core Code

+ Adjustments can be configured to restart the game now; diag screen will
reflect when this is going to happen.

=== Pindemption(TM) Code

+ NJ rules install.

==============================================================================
== Version 5.04 ==
==============================================================================

=== Game Code

* Social media page prettied-up.
* 11-letter HSTD support
+ Monitor sizing/offset adjustments.
* Fix crash for timed Pindemption(TM) game > 130 seconds.
+ New LED support.

=== Core Code

* Game halts on missing files now.
+ File errors shown on console screen.

=== Pindemption(TM) Code

+ NJ rules install.

==============================================================================
== Version 5.03 ==
==============================================================================

=== Game Code

* Attempt to kickstart Crystal Ball with every command sent now.
* Display bog removed when a LOT of replays/score awards are turned on.
* Capture Dorothy light now blinks when ball will be locked and is solid when
a ball is already locked and will kick out to upper playfield.
+ Asset protection.
+ Tweet-your-game ability via QR code after game ends. Code only shows up
for 5 minutes after a game, but the timer will be reset if there's activity
on the flipper buttons.
+ Social media attract screen.
* Winkie VUK now scores during Haunted Holes. Sorry about that.
+ Multiball resurrection via starting a new multiball during grace period of
an exiting one, or via a grace period Glinda Add-a-Ball award. Melt the
Witch and Somewhere Over the Rainbow do not resurrect any multiballs. Melt
the Witch cannot be resurrected via Add-a-Ball, but SOTR can. No other
multiball can resurrect those 2. Everything else should resurrect
everything else.
+ Fireball Frenzy audits.
+ Fireball Frenzy extra balls. This is controlled by 4 new adjustments:
- "First Extra Ball at" sets the # of successful (blue) shots to light extra
ball. Default is 10, range is 5-25.
- "EB Shot Add Amount" sets how many shots get added to light the next extra
ball. Default is 5, range is 3-50.
- "Maximum FBF Extra Balls" sets how many EBs are allowed to be awarded by
Fireball Frenzy. Default is 5, range is 0-10. If set to 0, no extra balls
will be possible from Fireball Frenzy.
- "FBF Extra Ball Memory" sets whether a FBF lit extra ball will survive to
the next ball or not. Default is ON.
* Edited game credits.
* Significantly reduced HSTD minimums. Note that if you change these, you'll
need to do a Reset High Scores to make the changes show up.
* Ramp lock insert is now subject to light shows.
+ Glinda can now award Add-a-Ball during multiball. This will work only once,
but if a new multiball is started after collecting it, it will be available
again.
+ Glinda can now award Munchkin(TM) time.
* Glinda's "change horses" award now has priority over points.
+ HOADC audits.
+ HOADC extra ball. This is controlled by 2 new adjustments:
- "Horse Extra Ball Level" sets how many horses you need to collect
successfully to light extra ball. Default is 5, can be 4, 5, 6, 7 or OFF.
- "Horse Extra Ball Memory" sets whether extra ball stays lit after draining
or not. Default is ON.
* Munchkin Modes now have grace periods and can be resurrected by Glinda
during that time.
* OZ top lane display will not show up during ECMB now except to show a
completed bonus X award.
* Fixed a bug where ECMB might not be relightable.
* Fixed an issue where a Haunted Mode would be "forgotten" if the Haunted
skill shot was made while a Haunted Mode was already running. What happens
now is that you get 30s more Haunted time and 2 value increases for the
current mode.
* Fixed an issue where someone might not get to enter initials for starting
SOTR.
* Melt the Witch will now kill every running mode upon start.

=== Pindemption(TM) Code

+ "Free Play Dispensing" adjustment: Allows tickets to dispense when game is
set to Free Play. Default is NO.
+ "Service Credit Dispensing" adjustment: Allows tickets to dispense when
game is playing off of a service credit. Default is NO.
+ "Service Credits Tickets" audit. Number of tickets dispensed from service
credit games (this is a subset of "Tickets Dispensed").

=== Core Code

* Fixed ball search during tilt issues - ball search paused on tilt start,
ball will force-end after 4 searches (unless Chase Ball is OFF).
+ Asset protection.
+ Log boot-ups.
+ Added Franken (Swiss Francs) to currency list.
* Fixed time over sound playing when ball had already drained.
* HSTD 5-8 default to 0 credits awarded.
* Fixed trough not taking settle time into account with regards to ball
savers.

=== OS

* Base version is now Ubuntu 14.04, should support gen 1 and gen 2
motherboards.

==============================================================================
== Version 5.00 ==
==============================================================================

=== Game Code

* Reduced max power setting for jet bumpers.
* Added switch numbers to trough test display.
* Removed TICKET option from Special Award.
* Attract mode altered when Pindemption(TM) is active.
* Fixed credit light sometimes staying on in diag.
* Score display shows time remaining instead of balls if timed game.
+ Timed-game-related choreography.
* No ball save speech during timed game.
* Castle door latch coil test time now matches time used in gameplay.
* Score now shows tickets won when set for Pindemption.
* Many display changes for Pindemption.
* No bonus screens for Pindemption.
+ Game over tickets won display for Pindemption.
* Updated intro movie and quad cross for Pindemption.
* "Shoot throne room" speech no longer fires in grace period.
* Disable status report in Pindemption.
* Melt the Witch altered for Pindemption.
+ Hits to raise Witch adjustment (default 3, range 1-3).
+ Hits to lower Witch adjustment (default 2, range 1-2).
+ YBR Spots adjustment (default 0, range 0-9). Controls how many free
advances on the Yellow Brick Road you get at the start of the game.
* Fixed card reader attract mode movie (wouldn't display more than once).
* Intro movie aborts if game is not active (e.g. entered diag).
+ Video now loops in diag on the Crystal Ball to show it's working.
+ Game Over Music adjustment (default ON).
+ Default payouts adjusted based on Desired Payout Percentage.
+ Attempt to kickstart Crystal Ball in case display had a power glitch and
is sitting in init.

=== Pindemption(TM) Code

+ Pindemption(TM) system.
+ Pindemption Rules adjustment. Controls how entire game operates (and
enables/disables further Pindemption settings).
+ Ticket value adjustment.
+ Total ticket payout adjustment.
+ Pindemption ticket histograms.

=== Core Code

* Added dedicated switches to Single Switch Test.
* Fixed ball search not running during tilt.
+ Monitor info on bootup.
* Fixed a bug where sounds might stay ducked if the ducker was killed.
* Improved opening of device drivers.
* Fixed switch test grid plotting problem that showed up on some monitors.
* A stuck-closed tilt now dispatches at ball start.
* Fixed an error in sorting for the Ordered LED Test.
+ Left and right flipper audits.
* Error dot defaults to OFF now. When on, moves every few seconds.
+ Ticket mech support.
* TICKET removed from possible award settings.
+ Game Play Type adjustment (BALLS or TIME).
+ Time Per Game adjustment (in seconds - default 45, range 30-300).
+ Timed Game Over Type adjustment. Can be set to:
- SUDDEN DEATH - game is over next time the ball drains.
- SUDDEN TIMER - game is over next drain or when extra timer is up.
- INSTANT DEATH - (default) game is over immediately.
+ Sudden Death Timer adjustment (in seconds - default 10, range 2-15).
* When Sound Test is in RUNNING state, the display now scrolls properly.
* Adjustment values now wrap around when editing.
+ Pindemption Preset.
+ Money Limit adjustment (maximum money game will hold at once).
+ Credit Limit adjustment (maximum credits that may be on game at once).
+ Money Eaten audit (overage lost to the Money Limit).
+ Credits Eaten audit (overage lost to the Credit Limit).
* Pricing levels that violate the Credit Limit aren't considered/honored.
+ Logical ticket accounting (specific values for programming analysis).
+ Money-in Auto-start adjustment (default OFF - controls whether game starts
immediately after sufficient money is inserted for a credit).
+ Flipper Auto-launch adjustment (default OFF, can be OFF, LEFT FLIPPER,
RIGHT FLIPPER, EITHER FLIPPER, BOTH FLIPPERS - controls what flippers can
cause the ball to launch if it is sitting in the shooter lane waiting to
be plunged by the player).
* Default trough fire strength is now 8 (was 18).

#3 8 years ago

Reminder, this is a full release. I recommend backing up your settings and scores before doing the full. It will do a factory reset.

#10 8 years ago
Quoted from FalconPunch:

25.0 KB/s - 6.0 MB of 3.8 GB, 2 days left

Sorry Falcon. I don't have any available servers in your neck of the woods

If you have one that has an FTP server I would gladly upload the iso to it for you.

#12 8 years ago

Im quite sure it does Goren.

#14 8 years ago
Quoted from B9:

It's been a while since I've done a full update but everything went well

IMG_8909.jpg

Good to hear. Took us a bit to get it out from when we first announced an update was coming but it needed to be right.

#37 8 years ago
Quoted from PinballHelp:

Is this a partimage that overwrites the boot sector?

Yes. It is a full install of everything. So for example if you ever had to replace your harddrive this would be what you would use. You just need a 32gb drive minimum.

#45 8 years ago
Quoted from herg:

The 32GB requirement is for a replacement hard drive (if one is ever needed) that stays in the game.

Correct

#56 8 years ago
Quoted from DCFAN:

What size thumb drive do we need for the backup? I may need to buy another thumbdrive if it is above 2 GB.

Backup needs next to nothing. A 64mb stick will do if you can find something that old and small lying around

#58 8 years ago
Quoted from CUJO:

Question:
Being a PC tech, and since the full install is a ISO file, can I write it to a DVD-R, then plug in a external DVD RW Drive into the USB port on WOZLE and upgrade that way too? Curious minds wish to know..lol

It's a bootable iso so I don't see why not. Just make sure you use a proper burning software and not the crappy one that comes built into windows as it doesn't do a good job with bootable iso's However why you would want to do that is beyond me as it would be 20x slower than a USB stick LOL. Pretty sure it would move the USB DVD drive to the top of the boot order.

#66 8 years ago
Quoted from CUJO:

I'm not..was just curious..
So my 16GB USB Flash Drive will be wiped and formatted by the utility provided in the FULL INSTALL I downloaded?

No it doesn't format it but i recommend you format it fat32 prior to using it if its ever been used for bootable media before. If its just housing data then you will be fine granted it has 4gb of free space.

#67 8 years ago
Quoted from TZBen:

neophyte computer user here. quick mac question: my computer during the unetbootin is calling my usb drive "/dev/disk2s1" is this correct? I don't want to erase the wrong drive.

Being on a mac, if thats the only one in the drop down then its definitely the right one.

You can verify that by clicking on finder search and typing "Disk Utility". It will tell you the drive path to your usb.

#68 8 years ago

If you are running the latest macosx (El Capitan) then disk utility looks like this:
Screen Shot 2015-10-16 at 2.11.28 PM.pngScreen Shot 2015-10-16 at 2.11.28 PM.png

You will see the device: line

#71 8 years ago

You mean after you ran the update? It says when the game first boots or inside the menu. When you go into the diag screen its right in the lower right corner.

#83 8 years ago
Quoted from wtatumjr:

Should you download Unetbootin first to the memory stick or does order not matter?

The step by step instructions are in the original post. There is a faq entry.

#87 8 years ago
Quoted from dendoc:

Install went easily - even though with our internet speed over here it took 2 days to download.
Is the GI off more now during the game? I have some sling spots piped into the munchkinland spot, and they aren't on all the time now.
Otherwise, looking good.

Den,

I'm going to find a local place to host for you Aussies and New Zealanders. As soon as I find a mirror I'll let you guys know.

#89 8 years ago

I am thrilled that people found the woz installer to be pretty straight forward. Between the fulls and the delta updates, I think we covered the best mechanisms currently in use by the video game industry for game/update deliveries.

Some things will change for the hobbit but not much. Looking to do a few speed increases on the fulls. Don't think I could possibly make the deltas any faster. Even the largest delta update only look 8 seconds to apply.

I'm open to suggestions of course if anyone wants to toss some my way.

#103 8 years ago
Quoted from herg:

I really like the full update process, but I ran into one gotcha. The USB stick I used for the settings backup had an old delta release on it, so when it rebooted after the settings restore, it tried to install the delta and got stuck in a loop. I had to install the full 5.05 again, delete the delta from the second USB stick, then restore the settings.

That's why I recommend formatting prior

#107 8 years ago
Quoted from happilymarried05:

Do I need to extract the zip files before transferring to the usb or just transfer the download via unetbootin

There is no zip file? Click on the link in my post. There is a link and the file ends in .iso. Use unetbootin to burn the ISO to the USB.

#112 8 years ago
Quoted from minnesota13:

Since your system measures at 3.8 Gb I would expect your final size to be 3.77 Gb -
I used Google Chrome and it didn't indicate a partial download when indeed it was.

Size in bytes:

4058486784 WizardOfOz-autobuild-v5.05.iso

#116 8 years ago
Quoted from Join_The_Cirqus:

We must have shitty speed here in FL.. Lol

Lol must be. It's a cdn backed instance so it should be routing to a local media server near you

#119 8 years ago
Quoted from Join_The_Cirqus:

Im finally at 2 GB!!
Did your install work this time?

Half way there . Keep on chugging. It will come down. I'm going to to check how many people downloaded it so far.

#130 8 years ago
Quoted from happilymarried05:

This is all I get image.jpg image.jpg

Your ISO was incomplete when you burned it. Redownload it.

#153 8 years ago
Quoted from tmontana:

Anyone have any idea why my download keeps stopping and acting like it's complete once I reach 2 gb. I'm using Chrome

Use Firefox

#160 8 years ago
Quoted from Ramjet:

No, it's not on my end, I just downloaded a 11 GB game in no time

Purely depends on routing. The servers are geographically dispersed. All depends on your isp and their peers to route you accordingly.

#162 8 years ago
Quoted from zsciaeount:

I keep on getting CRC errors. First time it would crash at 11.92%. Downloaded the update again, reformatted my USB stick and re-made the USB, now getting CRC error at 42% install. Any ideas on what's happening?

The ISO is incomplete. Check the checksum of the ISO. I provide the checksum on the download link.

#181 8 years ago
Quoted from jfesler:

Those of you with download problems (only!) with your nearest copy being corrupt, you are welcome to get it from my server. Since the bandwidth on this server is limited (100 megabit) please only resort to it if you keep having partial downloads or corrupt downloads from your nearest CDN "JJP" site.
http://stuff.gigo.com/woz/

None of the images on any of the cdn servers are corrupt or incomplete. They are hash verified. I can't help people's ISP peering. If their local server geographically happens to have a crappy peer in the middle there is nothing I can do to help that. 95% of people are getting the ISO at great speed. Even people 1/2 way around the world. I can assure you the problem is not on our side but such is the Internet. We can't control the path you take to the files.

Ohh and if anyone uses your link it's going to crush your bandwidth. We have already done 7tb of transfers in the last 24 hrs.

#203 8 years ago
Quoted from Borygard:

Not officially JJP, and no JJP logo, but ready to use WOZ USB update sticks are available here...
http://www.Lockwhenlit.com/Products.htm
--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

Rob is a great guy. Buy from him with confidence.

#221 8 years ago
Quoted from PinballHelp:

magnetization of balls? I haven't run into that before. Is this something that is more common in WOZ because of all the magnets?
I guess I should have figured they reset the settings for the ECMB lock too. Do you think the reference game they're using is set up more flat than other peoples' games?

You are the first to say the coil settings changed because they didn't from the previous version. And magnetization happens in any game with magnets. In tz and especially tom its frequent.

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