(Topic ID: 253442)

WoZ Upgraded Munchkinland Huts & Interactive Lighting by PMC


By harryhoudini

1 year ago



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  • 150 posts
  • 41 Pinsiders participating
  • Latest reply 17 hours ago by harryhoudini
  • Topic is favorited by 30 Pinsiders

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There are 150 posts in this topic. You are on page 3 of 3.
#101 36 days ago

Thanks for patiently waiting! The link is here to get in on the ordering. I'll wait a bit before publicizing to anyone else, appreciate everyone following along with this and checking back in. Price is set to an early adopter level and will go up after the first 30 are gone. I think the site will let you keep ordering even in future batches (it will not say "in stock" anymore) but you can still get in on the price if you're quick enough before I post this around in a day or so.

https://pinballmods.co/munchkinland-upgrade-wizard-of-oz

#102 36 days ago
Quoted from Yelobird:

Let me know if you need specific dimensions or close ups. I have both the Standard PS lights and Omega or whatever they are called versions. The Omega are slightly wider and have a return lip on the outer edge.

I had PM'd Harry offering to help with this as well BUT since you have both it would be better if you could take some close up pictures of both PS lights that would help Harry get an idea as to whether they would fit or if modification to the hut would need to happen.

#103 36 days ago

I have materials here to make a pinstadium mockup so I'll see what kind of space is needed. Might be able to mod the roof, which is fairly easy compared to the rest of it) to give space for the lighting.

#104 36 days ago

Beautiful looking mod, but for some reason their scale makes the spinning house look silly.

How much bigger are they than the stock houses?

#105 36 days ago
Quoted from thewool:

Beautiful looking mod, but for some reason their scale makes the spinning house look silly.
How much bigger are they than the stock houses?

I mean, that would be the scale in the movie, right?

In some dimensions no larger (can't be much closer to the house than the original) and in other directions (front to back) quite a bit (maybe double).

#106 36 days ago

In this first pic the pinstadium just touches first hut by the arm.

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#107 36 days ago

Couple more, down view, side view.

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#108 36 days ago

Nice. Thanks for that. I'll see if we can put a channel/slot/trough through the roof. That seems like the only possibility.

#109 36 days ago

Looking at your pic on website again.....
I think it just may fit in.

#110 36 days ago
Quoted from Ericpinballfan:

Looking at your pic on website again.....
I think it just may fit in.

I was thinking the same thing.

#111 36 days ago

Uploading a video now. Are you guys using the magnetic strip ones or the plastic vertical mount ones? Those sit different locations or approximately the same?

#112 36 days ago

Magnetic, my pinstadiums are at least 4 years old at this point. Version 2 if i remember right.

#113 36 days ago

Did I understand the need properly? Does this video help?

#114 36 days ago
Quoted from harryhoudini:

Nice. Thanks for that. I'll see if we can put a channel/slot/trough through the roof. That seems like the only possibility.

Not trying to be a nag Harry but I’m just curious of the ramp sign because it’s in the picture .Just wondering if it comes with or if it’s available to offer both together .I haven’t seen it on your site and I think it’s a great add . Thanks bud

#115 36 days ago
Quoted from Kkoss24:

Not trying to be a nag Harry but I’m just curious of the ramp sign because it’s in the picture .Just wondering if it comes with or if it’s available to offer both together .I haven’t seen it on your site and I think it’s a great add . Thanks bud

Not yet. That, throne room and topper are all coming down the pipeline. We're working on some finishing touches for the sign, that one is say v0.8 or so. A few more revisions and we should be ready. Stay tuned!

#116 34 days ago

Planting roses today

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#117 34 days ago
Quoted from harryhoudini:

Did I understand the need properly? Does this video help?

So if it doesn't fit can we return? I wouldn't mind trying it out

#118 34 days ago
Quoted from delt31:

So if it doesn't fit can we return? I wouldn't mind trying it out

Yeah, if it is in new condition you can return anything. If one of the early adopters is here I'd hope they would be able to test first. If someone ordered early and has pinstadium let me know and I'll get one to you to test.

#119 34 days ago

For those asking about size comparison. Yes, it has size. All of it.

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#120 34 days ago
Quoted from harryhoudini:

Yeah, if it is in new condition you can return anything. If one of the early adopters is here I'd hope they would be able to test first. If someone ordered early and has pinstadium let me know and I'll get one to you to test.

You know I did and do... lol

Always happy to help.

#121 34 days ago
Quoted from Calfdemon:

You know I did and do... lol
Always happy to help.

Thanks, sorry haven't watched the orders. Wasn't remembering if you were asking or if ordered. I'll get yours to you ASAP so we can know. TY

#122 34 days ago

The scale of objects is never perfect in a pin, but these just look too big for me. Especially when side by side with the originals. Am sure you'll do well with them though.

#123 34 days ago

Just grabbed the Munchkin huts, some veggies (corn stalks) and a busted piece of fence - they all look great! I have Pinstadiums in my wife's WOZECLE, happy to let you know how the huts fit when I get them installed.

#124 34 days ago
Quoted from Calfdemon:

You know I did and do... lol
Always happy to help.

Looking at your pics in the WoZ club thread I don't think I placed my angle low enough for your kind of pinstadiums. I don't know where the magnet people install them (if they put them as high up as possible) but your LED L-channel is about 5-8mm lower than I had mine in the video, I think. Would you be able to take a pic both vertically (looking straight down at the huts/pinstadiums) and then from the side (horizontally so I can see just what vertical elevation the LED channel is at)?

Still possible to make something custom for both versions.

#125 34 days ago
Quoted from harryhoudini:

Looking at your pics in the WoZ club thread I don't think I placed my angle low enough for your kind of pinstadiums. I don't know where the magnet people install them (if they put them as high up as possible) but your LED L-channel is about 5-8mm lower than I had mine in the video, I think. Would you be able to take a pic both vertically (looking straight down at the huts/pinstadiums) and then from the side (horizontally so I can see just what vertical elevation the LED channel is at)?
Still possible to make something custom for both versions.

Magnet owner here - they go as high up as possible aleast for me.

#126 33 days ago

I ordered the huts a couple of days ago. I also have pinstadiums magnet mounted on my WOZ. I have the lights mounted as high as possible. I am attaching some photos showing current clearances with the stock huts.

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#127 33 days ago
Quoted from harryhoudini:

Looking at your pics in the WoZ club thread I don't think I placed my angle low enough for your kind of pinstadiums. I don't know where the magnet people install them (if they put them as high up as possible) but your LED L-channel is about 5-8mm lower than I had mine in the video, I think. Would you be able to take a pic both vertically (looking straight down at the huts/pinstadiums) and then from the side (horizontally so I can see just what vertical elevation the LED channel is at)?
Still possible to make something custom for both versions.

Yeah Scott, when I had mine mounted with magnets, I had them higher. When I used the Hovers, they are a little lower but they should be adjustable so I should be able to raise them up if needed. I could always add something under them between the foot and rail if I really need to get creative. But moving that back mount a half inch forward will raise the back some. I may just move the entire right pin stadium forward a touch without adjusting the Hovers and it will be closer to the glass. I'll play with it when the huts get here.

I'll take a couple pics that you requested later today.

#128 33 days ago

Nice job. Wanted to do that years ago but never happened. Glad you fixed it.

#129 33 days ago

Thanks folks! Production is going full steam and I'm looking into the pinstadium clearances.

1 week later
#130 25 days ago

Programming is done. Here are the options:

Button 1 - Color, 5 choices which change the depth/saturation of the kisses and hue of the windows.
Button 2 - Brightness, 10 levels which affect windows and kisses as well as "off"
Button 3 - Effect, 9 different options which give a combination between kisses on/off, windows on/off and either/both flickering randomly or synced (so either each kiss flickers on it's own or they are sycned in their flickering). For example, setting 1 is kisses flickering randomly and windows off. Setting 4 is kisses and windows flickering randomly. It's basically every combination of on/off, random/synced/steady on.
Button 4 - Speed, 5 levels of randomness/effect frequency. From a slow, every second or so flicker to something that happens 4-5x a second.

We will be planting flowers and installing the roofs this week. Hope to ship the first batch by the end of the week.

#131 23 days ago
Quoted from harryhoudini:

Programming is done. Here are the options:
Button 1 - Color, 5 choices which change the depth/saturation of the kisses and hue of the windows.
Button 2 - Brightness, 10 levels which affect windows and kisses as well as "off"
Button 3 - Effect, 9 different options which give a combination between kisses on/off, windows on/off and either/both flickering randomly or synced (so either each kiss flickers on it's own or they are sycned in their flickering). For example, setting 1 is kisses flickering randomly and windows off. Setting 4 is kisses and windows flickering randomly. It's basically every combination of on/off, random/synced/steady on.
Button 4 - Speed, 5 levels of randomness/effect frequency. From a slow, every second or so flicker to something that happens 4-5x a second.
We will be planting flowers and installing the roofs this week. Hope to ship the first batch by the end of the week.

Awesome. Can’t wait for that upgrade!!

#132 23 days ago

Hello, am I rigth to understand that the ligthing of the houses will be interactive in the V2?

#133 23 days ago

Correct. There will be an add-on module which will allow interactivity with the ball locks and balls running through the house. This will be an add-on to this version and newer versions, meaning it will be the same amount of work and cost. We just don't have your PCBs back from the factory and tested. Once those arrive and we can validate and program them then we will have the option for complete integration.

Same with our Throne Room, Topper and Ramp Sign.

Quoted from etien:

Hello, am I rigth to understand that the ligthing of the houses will be interactive in the V2?

#134 22 days ago
Quoted from harryhoudini:

Same with our Throne Room, Topper and Ramp Sign.

Sound very good, I better start saving as you may have a returning customer for the Throne Room, ramp sign and Munchkinland. ( happy customer of your witch )

Just a point, something that has frustrated me with the illuminated "transparent drop target mod" since I installed it is the bright green light in the middle over an ever changing RGB color schemes of the playfield which makes the WOZ so special. (the transparent drop target mod is cool still). This should not be an issue for the Throne Room as it stays green all the time already, same for the ramp sign the 3 small leds should be discreet enough, the illumination of the Munchkinland may be more visible though. Don’t know it is possible, but what could be great if it could follow the RGB color scheme nuances of the GI around it. Some cheap color sensors exit that could be used for this effect.

#135 22 days ago
Quoted from etien:

Sound very good, I better start saving as you may have a returning customer for the Throne Room, ramp sign and Munchkinland. ( happy customer of your witch )
Just a point, something that has frustrated me with the illuminated "transparent drop target mod" since I installed it is the bright green light in the middle over an ever changing RGB color schemes of the playfield which makes the WOZ so special. (the transparent drop target mod is cool still). This should not be an issue for the Throne Room as it stays green all the time already, same for the ramp sign the 3 small leds should be discreet enough, the illumination of the Munchkinland may be more visible though. Don’t know it is possible, but what could be great if it could follow the RGB color scheme nuances of the GI around it. Some cheap color sensors exit that could be used for this effect.

Hi Etien!

A few thoughts. There are RGB color changing lights that could be used for random color rotation for the drop target. That being said we are in-fact working on solutions for this. The control board which would provide interactivity to the Munchkinland hut will also work for the Throne Room and Ramp Sign (as well as mods on other JJP games) to provide more interaction with the game. Lighting is one of those integrations. Being able to read an existing light color should be able to be accomplished and mimicking that on output should also be doable.

With the Munchkinland huts there isn't any location that really suffers from this because the top "kisses" are all painted a color and the windows have a "glow" to them (very unsaturated light of yellow/amber/greenish selections) to mimic a house interior. But I do agree with the drop target, we may something coming out for that later this year, as well.

We do have your Crystal Ball mod sitting here waiting to be shipped. You'll be getting the first throne room

#136 19 days ago

House construction continues over the weekend.

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#137 19 days ago
Quoted from harryhoudini:

Hi Etien!
We do have your Crystal Ball mod sitting here waiting to be shipped. You'll be getting the first throne room

Hi, simpler that you mail them together; I am not in any hurry it’s just pinball

#138 15 days ago

Assembly is happening. First batch expected to be shipping out in the next day or so. I think we have close to 30-35 hours in to each hut when it is all said and done. So many tiny details. 5 coats of paint, two coats of clear. Hand painted windows, planted plants, grass. 5 individual magnets epoxied. 7 lights hand soldered and glued. It's a chore but they look great!

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#139 14 days ago

2nd batch is sold out, we're looking at 8-12 weeks now for new orders.

#140 14 days ago

Put me on the next batch please

#141 13 days ago
Quoted from harryhoudini:

Assembly is happening. First batch expected to be shipping out in the next day or so. I think we have close to 30-35 hours in to each hut when it is all said and done. So many tiny details. 5 coats of paint, two coats of clear. Hand painted windows, planted plants, grass. 5 individual magnets epoxied. 7 lights hand soldered and glued. It's a chore but they look great! [quoted image]

Can’t wait to get mine!

#142 10 days ago

We're going to delay shipping just a bit. As we were doing final testing of the first batch I didn't like how the front wall fit around the cable that comes out of the ball lock. We made a change to the front wall and are reproducing them now. We'll start shipping in the next few days. Thanks for your patience while we make sure these are the best.

#143 7 days ago

Going in boxes, delivered by twister to your doorstep.

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#144 6 days ago

How do we know if we're in the first batch? Second batch? Third batch?

Just curious!

#145 5 days ago

Well, you would know if you got a tracking number last week that you were in the first batch, but it seems like our store is having an issue sending tracking emails right now I'm looking in to it now. If you message me your order number I can check and let you know. We should have the 2nd batch out in the next 2 weeks. When you ordered on our site if you saw 2-3 weeks as the timeline then you were in the 1st or 2nd. If you saw 4-6 weeks then you were in the 3rd and anyone after that will see 8-12 weeks as we get caught up. I think we'll have all of the orders out by the 2nd week of March no matter when you ordered. We've managed to make a bunch of other parts while finishing the first batch and have been able to streamline a lot of small, tedious parts.

Working on the install video and I'll post that shortly.

#146 4 days ago

Here is the install video. For those who watch it preemptively please let me know if anything isn't clear. Still processing the HD versions but should be done soon.

#147 4 days ago
Quoted from harryhoudini:

Well, you would know if you got a tracking number last week that you were in the first batch, but it seems like our store is having an issue sending tracking emails right now I'm looking in to it now. If you message me your order number I can check and let you know. We should have the 2nd batch out in the next 2 weeks. When you ordered on our site if you saw 2-3 weeks as the timeline then you were in the 1st or 2nd. If you saw 4-6 weeks then you were in the 3rd and anyone after that will see 8-12 weeks as we get caught up. I think we'll have all of the orders out by the 2nd week of March no matter when you ordered. We've managed to make a bunch of other parts while finishing the first batch and have been able to streamline a lot of small, tedious parts.
Working on the install video and I'll post that shortly.

No way I remember what the delay was at. PM'd you my order number

#148 3 days ago

Hey Scott, Munchkinland landed today! There's a switch. Great delivery time. Installed just now. Love it!

Thank you!!!
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#149 2 days ago

Looks great! Thanks for the feedback in email as well, I will incorporate that with the install video.

Looks like we got enough doubled up on that everyone in 2nd and 3rd batches will be taken care of next week. Then we're taking a break for a while so we can focus on ramp signs and throne rooms. You can still order on the site, but we won't be producing for a few months since they take so much time, room in our shop and focus.

#150 17 hours ago

Thanks to some early owners of this mod we have some feedback on the install. Suggestion is to remove the pins from the connector to fit through the area needed. Personally I fished the connector through being careful of the area but there is a switch there and a diode which can get in the way. If you remove the wires from the 3 pin JST connector it would be much easier to get it through. Here is a video on removing those pins.

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