(Topic ID: 128099)

Wizard of Oz Rulesheet

By tiesmasc

8 years ago


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WOZ_Rulesheet_Version_1-25.pdf (PDF preview)
WOZ Rulesheet Version 1-23.pdf (PDF preview)

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#8 8 years ago

I can correct some details, but I can't write the rulesheet. Not enough time.

I will say for Witch Battle, yes, just 4 shots are needed. As it says on-screen, white shots double the jackpot, red shots just add the base value (starts at 6250). That means a successful witch kill with all 4 white shots scores 100K.

For Haunted Bumpers, slings count, yes. Haunted shots should be the 6 main pf shots (including vuks), house loop, search loop, and PROBABLY the castle vuk too. Would have to check. For the holes, it's all VUKs and the house drain.

#22 8 years ago

All jewels are always awarded immediately.

Glinda is a target and still gives awards. In fact, with all haunted stuff, they always do what they normally do, the haunted points are just a premium.

Wicked Witch is always 3 hits to start, 2 to collect, though there are adjustments for this in the next version. The lights in front are big clues here.

HOADC does not award a skill shot, and in fact will autoplunge the ball.

BALL skill shot scores 10K+5K

You're very close on rescue... Supers are lit (along with the corresponding rescue letter) as soon as you get a triple. There are premiums for stacking supers, and an ultra premium for all supers + mega at the same time. To collect supers, though, you just need to bash the door to open it, letters don't matter. Any time a super is collected, everything reverts back to 1x, so keep that in mind if you have a bunch of good progress towards almost lighting rescue letters.

Hitting the witch during FF will mix the shots up.

Muchkin Multipliers affect munchkin modes played on that ball. They don't affect any other bonus and no other bonus x affects them. If you have a 5x munchkin multiplier but didn't play a mode, well, you wasted it.

#32 8 years ago

You need the ball in the saucer for the super, yes. There is a rare circumstance where you could get the mega without super, but it involves all the letters being ready when mb started and collecting it before the locked ball leaves the upf. If the mega is lit, its rules (combo shot) take precedence over the door-smashing rules.

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