All jewels are always awarded immediately.
Glinda is a target and still gives awards. In fact, with all haunted stuff, they always do what they normally do, the haunted points are just a premium.
Wicked Witch is always 3 hits to start, 2 to collect, though there are adjustments for this in the next version. The lights in front are big clues here.
HOADC does not award a skill shot, and in fact will autoplunge the ball.
BALL skill shot scores 10K+5K
You're very close on rescue... Supers are lit (along with the corresponding rescue letter) as soon as you get a triple. There are premiums for stacking supers, and an ultra premium for all supers + mega at the same time. To collect supers, though, you just need to bash the door to open it, letters don't matter. Any time a super is collected, everything reverts back to 1x, so keep that in mind if you have a bunch of good progress towards almost lighting rescue letters.
Hitting the witch during FF will mix the shots up.
Muchkin Multipliers affect munchkin modes played on that ball. They don't affect any other bonus and no other bonus x affects them. If you have a 5x munchkin multiplier but didn't play a mode, well, you wasted it.