Good idea. I'd agree the rules are spread out over a bunch of different places at the moment. One question that came up a few days ago. What are the requirements for melting the witch?
From your rulesheet:
Mini-Wizard Mode: Wicked Witch Battle Mode
After starting ECM, Rescue Multiball, a Munchkin Mode, and Fireball Frenzy you can start WWBM by hitting the witch. This is a 2 ball multiball where you must hit the lit shots, lock a ball behind Winkie, hit the ramp, and then hit witch in order to Liquidate the Witch and be awarded a Jewel (light a Jewel at the XXX for collection). Loss of a ball ends the mode (I believe).
From a post on the WOZ fan club:
Quoted from Pimp77:I figured out something that's been killing my "melt the witch" win percentages. I've always thought that you had to turn all 4 arrows red in stage 1, but you only need to hit any combination of those shots 4 times whether they're white or red!!! Here I've been failing and draining on that damn crystal ball shot or left loop when all you have to do is rape the right loop or wizard hole 4 times! Of course you probably get more points by turning all the arrows red, but hot damn I can beat her easily now!
I had previously thought you had to hit each shot, turning it from white to red. I have not been able to confirm that what Pimp77 said, but pinball_keefer posted only a few posts later, shooting down a different comment, but leaving this one alone. This makes me think Pimp77 is correct.
As for how it ends, yes, draining one ball does end the mode, but you do have a bit of a ballsaver early on.