(Topic ID: 97383)

Wizard Of Oz - 4.00 - Now Available

By Pinchroma

9 years ago


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Topic Stats

  • 139 posts
  • 51 Pinsiders participating
  • Latest reply 9 years ago by DaveH
  • Topic is favorited by 6 Pinsiders

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There are 139 posts in this topic. You are on page 1 of 3.
22
#1 9 years ago

All,

Version 4.00 is now available.

Please note this is a DELTA ONLY update. You must be running at least 1.24 to before upgrading to 4.00.

It can be downloaded from the following link:

http://support.jerseyjackpinball.com/downloads/woz/

Please review the FAQ's associated with updating your game with a Delta.

FAQ For Delta Updates:
http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=13

Below is a list of the changes from 3.00 through the release of 4.00.

**NOTE - This DELTA update requires a reboot. At the end of the update (approximately 30 seconds), an image will appear asking you to remove your usb stick and restart the game. Remove the stick, power down the game, wait 10 seconds then power the game back up.

==============================================
== Jersey Jack Pinball, Inc. ==
== Presents ==
== The Wizard of Oz ==
==============================================
== http://www.jerseyjackpinball.com/ ==
== Facebook: http://www.facebook.com/JerseyJackPinball ==
== Support Portal: http://support.jerseyjackpinball.com ==
== Company Twitter: @JJPinball ==
== Software Department Twitter: @JJPSoftware ==
==============================================
== Copyright ? 2013-4 Jersey Jack Pinball, Inc. ==
==============================================

Comments, questions, and/or bug reports? Ask @JJPSoftware, which is monitored
and responded by humans.

Issues with your game?
Please open a ticket: http://support.jerseyjackpinball.com

===========================================
== Legend ==
===========================================

+ Addition * Change/bugfix - Note

============================================
== Version 4.00 ==
============================================

=== Game Code

+ Game credits display.
+ Added a LOT of status report info.
* Increased ECMB "Multiball" voice call volume.
* Improved layout of adjustments, tweaked some names.
* Default coil values updated.
* Haunted and Munchkin modes show their totals on-screen now with proper
playfield multiplier.
* Haunted and Munchkin modes now awarded in bonus (but not Haunted MB).
* Fixed horse trot sound calls to use all 8 sounds.
* Fixed TNPLH timer stopping when a shot was made in grace period.
* Fixed Lollipop Lullaby dancers' z-order.
* Rescue MB background.
* Improved Fireball Frenzy plotting.
+ Game over choreography.
* Fixed a bad scoring bug in Haunted Multiball. It scores much lower now.
+ Munchkin Multiplier: Now, when successfully completing a HOADC level, you
are awarded a Munchkin Multiplier which affects any and all Munchkin modes
you played that ball. Winning a 4-horse level adds .5x; 5-horse 1x; 6-horse
1.5x; and 7-horse 2x. The maximum is 10x. Remember this is scored at end
of ball bonus now.
* To make up for the possibility of very large Munchkin scores, the Munchkin
flipper is now no-hold during Munchkin Multiball.
* Removed Witch magnets from DDTWID.
+ HOADC live display added to score/info display.
* Tweaked Munchkin background GI effects.
* Vastly improved Witch Battle choreography.
* YBR bonus score is now tied to its difficulty adjustment (level 1 = 25
points per shot; level 4 = 100 points per shot).
* Tweaked some Crystal Ball timings.
* JJP Logo music goes away now if you flip off of the page.
+ Animated Backglass Frequency adjustment: Range is a little, a lot, and
extreme. Default is a little (same as previous behavior). For people that
want to see the backglass art more, this is for you.
* Hurry-build values approximately doubled.
* RAINBOW letters now do not add up during Twister and Munchkin modes.
* Fixed TOTO lights doing odd things.
* Castle door count now properly per-player.
* Install Novelty now turns off extra balls.
* Added some RAINBOW lamp effects.
* Twister base loop value now goes up with extra RAINBOW hits and after each
mode start.
* Castle door popper now awards 2 RESCUE advances.
* Allow higher shaker setting.
+ 3-ball/5-ball/difficulty presets.
* Pause ballsaver when TNPLH area is active.
* Stop shaker motor if ECMB shows are blown off.
* Bonus sounds tweaked during acceleration.
+ More shaker motor effects.
* Attract mode scores now shows full balls played for incomplete games.
* Fixed stale movies showing up in ECMB display.
* Fixed music dropping out at start of ECMB.
* Freball Frenzy base now scores sum(last 3 hurryups) / (2 + hurryups lost).
(Before, there was no modifier to the denominator.)
* Fixed a potential witch hurryup deadlock.
* Witch switch now debounced more. To make up for this, you can now hit the
witch before she finishes coming up for a hurryup.
+ Director's Cut preset.
* Witch goes away quietly if hurryup ends and she's not in the foreground.
* TOTO lamps off during a multiball.
+ Ball Save speech.
+ Munchkin Multiplier status added to horse shot made, collect, and status.
+ Wicked Witch arrow green during hurryups now.

=== Core Code

* Fixed font rendering so it looks much better now.
* Cleaned up some font alignment in diags.
+ Operator manual viewer.
+ Custom image utility.
- Files need to be on a USB stick in a root /pinballimages directory. The
game will provide a browser to select which one you want.
- JPG and PNG files are supported. Size limit is 2MB.
+ Custom image remover.
+ Settings backup and restore.
- This should work with any USB stick plugged in.
+ Some new diag icons.
+ True software-implemented hardware-accelerated resolution independence.
- This will make things look much better on 1080p monitors.
- This should really for real fix the tearing, too.
- The game should run on literally any resolution monitor, but it's not
going to look very good on a 320x200 screen. ;P
+ Test report.
+ Red possible trouble indicator square in lower right of display.
+ 4 sound mixing adjustments: Music, Speech, Fanfares, Effects.
- Range is from 0-150%. Yes, you can set it above 100%, but please keep in
mind too much stuff to high can cause clipping (white-noise-like sound
distortions). In general, you are better off turning mixers down and
increasing the master volume.
+ Sound test.
+ Diag menu previews.
+ Audit timestamps.
* Alarm count on plumb bob increased.
+ Volume Effects. The game gets louder as more is happening. There are 2
adjustments that govern this behavior:
+ Volume Effect Intensity adjustment. Range is 1-5, default 2. Controls how
much of a change in volume there is when the game requests it.
+ Maximum Volume Effect adjustment: Range is 0-20, default 10. This is the
most the volume can increase from its base setting; 0 (off) means do not use
volume effects at all.
* Extra ball limit adjustments now say "No extra balls" instead of "off".
+ Chase ball adjustment. This controls whether the game will try to send
extra balls onto the playfield or kick balls from lockups to try and free
stuck balls. This should really be ON for operators (the default) and OFF
for competitions (this is set in the competition preset now) and home
owners who can unstick their own stuck balls.
* Multiball device tweak for temporarily locked balls.
* Switch alarms now saved when a switch goes from bad to good in test.
+ Status Report Display Time adjustment. Can be set from 5 (default) to 10
seconds.
* Reworded LED Intensity adjustment settings.
* Player scores and balls played are now non-volatile.

=== OS

+ Some stuff to support new game features.
+ i915 rc6 fix.

#2 9 years ago

......And there was much rejoicing in Muchkinland!

image.jpgimage.jpg
#3 9 years ago

Wow.

#4 9 years ago

Thanks Alex! Downloading it now.

#5 9 years ago

Awesome. Thank you Alex, Thank you Keefer. Can't wait to play it. Going to go install it at Pinballz right now.

#6 9 years ago

There is now a really cool black and white credits reel in attract mode.

#7 9 years ago

Surely all complete now? The game really pops now with the added music and lights - especially through the headphones. Melt the Witch is fantastic! Great job, thanks for all the work.

#8 9 years ago

Thanks! Downloading now and eager to see it.

#10 9 years ago
Quoted from dendoc:

Surely all complete now?

Not likely. More to come.

#11 9 years ago

Boom! My whole night just changed! Grabbing the USB!!!!!

#12 9 years ago

Wow. You guys are doing such a commendable job on the software. It just gets better and better.

#13 9 years ago

Sweet !!!

#14 9 years ago

image.jpgimage.jpg

#15 9 years ago

First game showed much better video. Sharper, tearing improved. A few obvious changes like the large wicked witch insert being lit with the regular witch modes. HODC images on lower left of the screen.

#16 9 years ago

Awesome work on banging out great code.

#17 9 years ago
Quoted from DaveH:

image.jpg 126 KB

Yup. Please follow the instructions.

#18 9 years ago

Well that's an update! Just installed mine with no problems and I have to say out of all the new features I really enjoy the add custom image option. I put a couple of pictures of my dogs that now display in attract mode

#19 9 years ago

did they add jackpot call outs?

#20 9 years ago
Quoted from hank527:

did they add jackpot call outs?

They have been in there for 3 versions now, not counting this one.

#21 9 years ago

I did, and I got horses!!!

image-344.jpgimage-344.jpg

I know it's just a side game, but I like the challenge of HOADC.

#22 9 years ago

And the new status report screens are insanely informative!

#23 9 years ago

Stop making me want to get another one.

#24 9 years ago

You sold yours? You are going to miss the internet capabilities

#26 9 years ago

Having a bit of trouble installing a custom graphic. I have a a 86 kb JPEG in my usb stick inside a folder labeled /pinballimages....Nothing happens, hmmmm.

#27 9 years ago

Pen,

Can you check the extension on the file? Is it. .jpg or .jpeg. Not sure it matters but it may . I'll do some testing. If it's not a personal image and you want to send it to me to see if there is something wrong image wise my email is alex at jerseyjackpinball dot com.

#28 9 years ago
Quoted from Pinchroma:

There is now a really cool black and white credits reel in attract mode.

Found that.

Working on loading personal pictures into game.

#29 9 years ago
Quoted from Skins:

Stop it you.

Lol

#30 9 years ago

Don't mean to be so thick, but where are the instructions about loading graphics?

#31 9 years ago

In the release notes above.

+ Custom image utility.
- Files need to be on a USB stick in a root /pinballimages directory. The game will provide a browser to select which one you want.
- JPG and PNG files are supported. Size limit is 2MB.

#32 9 years ago

Sorry. I searched for "graphic" instead of "image" and missed it. Thanks.

#33 9 years ago
Quoted from Pinchroma:

Pen,
Can you check the extension on the file? Is it. .jpg or .jpeg. Not sure it matters but it may . I'll do some testing. If it's not a personal image and you want to send it to me to see if there is something wrong image wise my email is alex at jerseyjackpinball dot com.

Thanks. Email sent.

#34 9 years ago
Quoted from dendoc:

Surely all complete now? The game really pops now with the added music and lights - especially through the headphones. Melt the Witch is fantastic! Great job, thanks for all the work.

Yay someone uses my headphones lol.

#35 9 years ago

KILLER UPDATE!
I am not sure what the coil settings were previously but man the game plays fast now! The lights look even better than before, I love the improved status updates , the screen looks sharper, the new callouts are great too!

Just put up my best score ever 409,499 (3 ball, factory settings except I have a 4 second ball save)

I did notice that the pop bumpers werent deactivating for me when I held both flippers though, has anyone else noticed this yet?

Thanks again for updating an already great game.

13
#36 9 years ago
Quoted from Pinchroma:

Not likely. More to come.

Keefer over delivering!

My friend who has WOZ has it set on 5 ball play, which is something he doesn't normally do as he's a good player, but there's just so much to see and do on WOZ that he feels it makes the pin more fun as you get to see more of the code/game.

#37 9 years ago

I also did not think the pop bumpers were being killed when holding in the flippers.

Other thing I noticed is the witch was not as easy to hit in other words normal hits would not start the mode. Did something happen to the rules there?

#38 9 years ago

Wow, updated after playing prior version, loving that and then Wow, Keith is blowing it out!

I thought Lotr Le was deep but this is beyond anything done before!

Well, keep it coming Keith….And yes, I've been on 5 ball from day one, just like Lotr and Wpt because there is so much too explore!

#39 9 years ago

There is something in there that only counts the hit if you directly hit the witch, it cant bounce off something and hit her (there is a callout about accidentally hitting me or something if you ricochet it)

#41 9 years ago
Quoted from RobT:

Keefer over delivering!
My friend who has WOZ has it set on 5 ball play, which is something he doesn't normally do as he's a good player, but there's just so much to see and do on WOZ that he feels it makes the pin more fun as you get to see more of the code/game.

Who is this? Who took over Rob's account?

#42 9 years ago

Just tried out the custom graphic. I need to use a higher resolution version of this picture, but it's still pretty impressive:
WOZ flow cart on pin.jpgWOZ flow cart on pin.jpg

#43 9 years ago
Quoted from iceman44:

Who is this? Who took over Rob's account?

Just because I don't care for JJP's......oh never mind.

Let's just say I've always been a fan of Keefer's work.

10
#44 9 years ago
Quoted from RobT:

Keefer over delivering!
My friend who has WOZ has it set on 5 ball play, which is something he doesn't normally do as he's a good player, but there's just so much to see and do on WOZ that he feels it makes the pin more fun as you get to see more of the code/game.

Let's not forget TED and the other geek who codes for the game.

#45 9 years ago
Quoted from Pinchroma:

Let's not forget TED and the other geek who codes for the game.

Meh.

How is Hobbit coming along?

#46 9 years ago

Unbelievably great. New installer. New faster update mech (as if 20 seconds was slow). Informational screens during process.

#47 9 years ago
Quoted from sc204:

I also did not think the pop bumpers were being killed when holding in the flippers.
Other thing I noticed is the witch was not as easy to hit in other words normal hits would not start the mode. Did something happen to the rules there?

The release notes say the witch switch debounce timing was changed. It is supposed to take more than one hit to start the witch hurry-up and more than one hit to defeat the witch. On my machine a single hit to the witch plate would often register as two hits due to the dual switches (upper and lower) behind the plate, making it easier to defeat her. I suspect the change to the switch debouncing prevents this from happening.

Quoted from jamieflowers:

There is something in there that only counts the hit if you directly hit the witch, it cant bounce off something and hit her (there is a callout about accidentally hitting me or something if you ricochet it)

Are you sure this is true? I believe ricochets still count.

#48 9 years ago
Quoted from Jvspin:

The release notes say the witch switch debounce timing was changed. It is supposed to take more than one hit to start the witch hurry-up and more than one hit to defeat the witch. On my machine a single hit to the witch plate would often register as two hits due to the dual switches (upper and lower) behind the plate, making it easier to defeat her. I suspect the change to the switch debouncing prevents this from happening.
.

Correct.

#49 9 years ago

great update, however, now the balls won't release from the lock area. Even at the start of a game if one is still locked from a previous game.....it tries to find the ball, but does not lift the metal guard (holding them in). I have never had this issue with previous versions of the software.

I've tried to reload the software, any ideas?

Thanks,

#50 9 years ago

That doesn't sound like a software issue? I played many games on 4.0 and never had physical lock issues. Check to make sure "clear locks" is checked in settings. Also check your switch matrix to see if any of the munchkin optos are stuck or not reading.

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