Incredible! Thanks Keith and Ted for another great update. The code support for WOZ has been outstanding
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Quoted from RobT:No doubt in my mind that JJP's best asset thus far has been Keefer.
I hear ya. He's been doing a great job with the code for WOZ. Ted Estes has also been doing incredible work with WOZ as well. Dream programming team in my opinion.
Quoted from spfxted:Is it possible to go backwards and see if it works with an earlier version?
I don't know if this would work as I haven't tested it but you may be able to go back to an earlier version if you install a full (not delta) version of the game. I believe the last full update was 1.24?
Well, I just played a game on 3.0 and all I can say is...DAMN! WOZ just keeps getting better and better. I noticed some nice changes / additions such as better timing of call outs for ECMB (and the "Multiball" start call out which is great), the changing crystal ball inserts depending on the CB mode you are about to start (very nice addition), additional call outs when you have spelled Rescue and need to bash down the door to start Rescue MB, Horse of a Different Color collect call out, ball save timer for Battle the Wicked Witch (reached it on my first 3.0 game, I got a little further thanks to the ball saver) and the Super X insert being toned down a bit. Overall the game just feels much more polished now running 3.0. While I only played one game it was one of my best WOZ games yet and left me thinking "this game is one of the best pins I've ever played"!
I'm not sure if this is a bug or a cool new modification but during the one game I played with 3.0 I played the lights out crystal ball mode and I had certain target shots on the playfield causing inserts in the area to light up. I hope its not a bug as I think it made the lights out CB mode much more enjoyable to play. Anyone experience the same thing?
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