Quoted from DaveH:And I'm on his side with this one. I would be really irritated if I was going for something on an upper playfield and the flipper didn't flip because the game didn't think the ball should be there.
Then leave the (wanted) setting "on" and even make that the default. I don't see the problem in having it be a setting and allowing each person to set it up to their liking. I don't know the complexity involved in adding this setting, nor do I know if existing code can easily be used to (de)activate the flippers - although it seems that those hooks already exist. That said, I'd rather this coding effort (if not trivial) be spent elsewhere.
I understand if you don't want it, but I don't see the argument for not wanting it to be a setting. To me it's just as arbitrary as a "ball save" setting. Don't want it? Don't activate it.