(Topic ID: 85532)

Wizard Of Oz - 3.00 - Now Available


By Pinchroma

5 years ago



Topic Stats

  • 259 posts
  • 95 Pinsiders participating
  • Latest reply 5 years ago by tonycip
  • Topic is favorited by 1 Pinsider

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There are 259 posts in this topic. You are on page 1 of 6.
37
#1 5 years ago

All,

Version 3.00 is now available.

Please note this is a DELTA ONLY update. You must be running at least 1.24 to before upgrading to 3.00.

It can be downloaded from the following link:

http://support.jerseyjackpinball.com/downloads/woz/

Please review the FAQ's associated with updating your game with a Delta.

FAQ For Delta Updates:
http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=13

Below is a list of the changes from 2.00 through the release of 3.00.
=================================================
== Jersey Jack Pinball, Inc. ==
== Presents ==
== The Wizard of Oz ==
=================================================
== http://www.jerseyjackpinball.com/ ==
== Facebook: http://www.facebook.com/JerseyJackPinball ==
== Support Portal: http://support.jerseyjackpinball.com ==
== Company Twitter: @JJPinball ==
== Software Deptartment Twitter: @JJPSoftware ==
===================================================
== Copyright © 2013-4 Jersey Jack Pinball, Inc. ==
===================================================

Comments, questions, and/or bug reports? Ask @JJPSoftware, which is monitored
and responded by humans.

Issues with your game?
Please open a ticket: http://support.jerseyjackpinball.com

============================================
== Legend ==
============================================

+ Addition * Change/bugfix - Note

=============================================
== Version 3.00 ==
=============================================

=== Game Code

* Screen tearing should be resolved.
* Witch's feet come out of house when starting a Munchkin Mode again.
+ Winged Monkey countdown effect.
* BALL display time lengthened.
* Hurry-Build shows award again.
+ ECMB grace period.
+ Magnet sense detection for Rescue lock.
+ Disable Monkey mech adjustment.
+ Virtual Rescue lock adjustment.
+ 75th graphics.
+ ECMB Multiball start speech.
* SuperX lamp dimmed.
* Fixed end of TNPLH speech.
* Fixed countdown timer placement on Toto Escapes.
+ ECMB Virtual lock adjustment.
+ HOADC sound effects.
+ Extra Ball score set to 25,000.
+ SOTR champion (last player to do so).
* Balanced some sounds (mostly ECMB related).
* Twister RAINBOW loop progress display shows up during multiball.
* Monkey mech test now displays elapsed travel time.
+ Competition rules:
- BALL skill shot always picks A.
- Lane skill shot always picks right lane.
- Fireball Frenzy lights start at the Crystal Ball and move to the right.
- Glinda was deterministic before other than quantity. She now always gives
- 1 Ball letter
- 2 Rainbow letters
- 2500 points
- Wizard always gives 10,000 (sorry, will get better soon).
- HOADC always gives horses in the same order when asked for new ones. If
- you really must know, the order is:
- pb-yorpgb-xypgob-prgyb-poxgbyp-rgbop-ycpbg-poyrbg-
- pxbyogp-rbgyp-oxbpg-yrbpog-pybxg-pobrygp-bcgoyp-br
- with c=cow, x=rainbow, -=nothing, everything else is a color.
- Haunted modes come up in the order: Shots, Targets, Holes, Bumpers, MB.
* Ball targets now color-code when complete to the mode they will start:
- (These colors are the same as their corresponding background effects.)
- Dark blue: Lights out
- Yellow: Lights on
- Green: Weak flippers
- Red: No-hold flippers
- Cyan: Flipper Frenzy
- Hit an already-completed target to change current mode.
+ SOTR progress in attract mode if you made significant progress.
+ TNPLH speech.
+ Wizard Mystery gets 2 new adjustments to make it easier: # letters/hit and
how many awards until it goes to the next harder level.
* Winkie target now goes in a 1-2-3-1-2-3-hit cycle. Drop target stays down
between balls if it was down, otherwise the sequence reverts to 1. Points
increase each hit during the cycle, and completion of the 6th winkie
raises the base value.
* Fixed spurious jackpot effect at the start of Rescue MB.
+ Bumper kill adjustment. You can hold the flippers to turn off the bumpers
in an effort to coerce the ball into the collect lane. It can be set to
Never, Always, or "Collect Lit," which is the default. (That means you can
only kill the bumpers when a Haunted Mode is ready to start.)
* Ball search now flips lower flippers when not in a game.
* Crystal Balls now invoke ballsaver immediately instead of after choreography.
+ Timer pausing logic.
* Toto display effect restarts if it ever goes away (such as replay).
* Cleaned up some setting sub-menus.
* Munchkinland and YBR champs dialed back.
* Munchkinland and YBR champs now default to award 0 credits.
+ Twister mode ready flipper state adjustment. Can be set to Normal, No-Hold
(the default), and Disabled. This tells the game what to do with the
Munchkinland flipper when a mode is ready to start.
+ Twister maximum extra loops adjustment. Can be set 0-100, default is 10.
This controls how many extra loops the game will let you shoot until
disabling the flipper.
+ Letters per rollover adjustment. Can be set 1-6, default is 2. Controls how
many letters get added to the names when a rollover is hit. It reduces by 1
automatically after each multiball.
+ Jackpots left for diamond display in Fireball Frenzy.
* TNPLH and Toto don't start during tilt anymore.
* Witch Victory multiball ballsaver now 20 seconds instead of 10 seconds.

=== Core Code

* Multiball devices won't abandon when the coin door is open.
* Multiball arrivals can now occur when a ball is waiting for choreography.
+ Effect blowoff.
* Adjustments and audits are saved more safely now.
* Improved debounce on diag autorepeat.
* Stacked extra balls can now be set for 0-9 and unlimited.
+ Game extra ball limit adjustment (0-9 and unlimited).
- If EITHER of these adjustments is set to 0/Off, then extra balls will be
unavailable. The lowest applicable value always applies.
+ Audit value descriptions display.
+ Diag times out after 5 minutes of inactivity with door shut.
+ Timed autoplunge adjustment (Off/30s/60s/90s)
+ Coin door open effect.
+ Competition mode adjustment.
+ Locating balls effect.
* Switch test now differentiates between n/c and n/o optos.
+ Audits for # balls played per game.
+ Game time, ball time, and powered-on time audits.
* Cleaned up some setting sub-menus.

#2 5 years ago

You guys are really moving on the code. Nice.

#3 5 years ago

Now that is wall I call an update.....

#4 5 years ago

Thanks Alex and jjp

#6 5 years ago

Whoa. I wish the manufacturing was moving 1/5th as fast as the code.

#7 5 years ago

Competition rules, nice, would love to see WOZ as a tournament option, switch things up a bit.

#8 5 years ago

Brilliant work people.. What a great game this is..

#9 5 years ago

Awesome

#10 5 years ago

sweet. code should be at 7.0 ish by the time my game arrives.

thanks for the hard work.

#11 5 years ago

super pumped that league night this weekend feature a WOZ! Looking forward to some new code!

#12 5 years ago

Incredible stuff guys. No complaints on code updates. You guys set the standard in that regard. Thanks to everyone for all the hard work.

#13 5 years ago
Quoted from Whysnow:

super pumped that league night this weekend feature a WOZ! Looking forward to some new code!

already downloading it

#14 5 years ago

In before the lock.

Thanks for the update.

#15 5 years ago

Wow! Very surprised and pleased that you posted this update so quickly. Well done!

#16 5 years ago

Amazing! Just got my game a little over a week ago and I thought 2.0 was great. Can't wait to get home and install 3.0. Thanks guys!

#17 5 years ago

This is a nice surprise! Im very exited to get home and install this update... but my io board went out so i may have to wait a bit.....

#18 5 years ago

Caught the news heading home for lunch.....downloaded and got 4 games in.....WOW is all I can say!!!....think I'll be leaving work early today.......thanks Alex and the gang......mark

#19 5 years ago

glad to see you guys continuing to update And improve this already awesome game. Can't wait to
Get home ..

#20 5 years ago
Quoted from Pinchroma:

Bumper kill adjustment. You can hold the flippers to turn off the bumpers
in an effort to coerce the ball into the collect lane. It can be set to
Never, Always, or "Collect Lit," which is the default. (That means you can
only kill the bumpers when a Haunted Mode is ready to start.)

These are the fun little things that keep a player on their toes. Keeping track of where a ball is in the bumpers, especially during multiball, and trying to get it into the better lane is pretty cool.

#21 5 years ago

Does this fix the lights locking up issues?

#22 5 years ago

Cant wait to see our ruby red at the office! Im guessing fall...

#23 5 years ago

Wow! Thanks JJP team! Can't wait to get home and load this up!

#24 5 years ago
Quoted from hank527:

Does this fix the lights locking up issues?

Yes, and the brakes on your car.

#25 5 years ago

Awesome! I downloaded it and will be playing it as soon as I get back from work. Perfect timing for the weekend!

19
#26 5 years ago

I'd just like to be the first to say that it's WONDERFUL to see Alex post something here again, even though it's the first and probably last time until he announces the next code update. Instead of people giving him crap all the time, maybe people should spend a little more time applauding the work he does. I know he picks some fights, but he's just defending a company he believes in. Thanks, Alex!

#27 5 years ago

I just updated to 3.0 now my game is telling me that the coin door is open/interlock disable/playfield High Power.... anyone have any ideas. Obviously I have tried closing the door and the game will actually let me start a game and eject a ball.

#28 5 years ago
Quoted from KingPinGames:

already downloading it

Can't wait to play the new code at league on Saturday! Bravo to Keith and Ted for all the hard work that's gone into WOZ so far. I really don't know how you guys even have time to sleep with the size/frequency of these past couple updates!

#29 5 years ago
Quoted from jamieflowers:

I just updated to 3.0 now my game is telling me that the coin door is open/interlock disable/playfield High Power.... anyone have any ideas. Obviously I have tried closing the door and the game will actually let me start a game and eject a ball.

Try downloading the update again to your flash drive and then re-loading on the game.

#30 5 years ago
Quoted from spfxted:

Yes, and the brakes on your car.

Ever since 2.0 my lights lock up on RAINBOW. Was working fine prior to that update. It's very strange. Works the first time RAINBOW is spelled and then stops working.

#31 5 years ago
Quoted from DCFAN:

Try downloading the update again to your flash drive and then re-loading on the game.

Actually just try checking the interlock switch on your coindoor frame. I doubt the code itself is a problem.

#32 5 years ago

Incredible! Thanks Keith and Ted for another great update. The code support for WOZ has been outstanding

#33 5 years ago

I already check the switch, it seems very unlikely that it would have just went bad once the code was updated. I even tried manually pressing it in.

#34 5 years ago
Quoted from jamieflowers:

I just updated to 3.0 now my game is telling me that the coin door is open/interlock disable/playfield High Power.... anyone have any ideas. Obviously I have tried closing the door and the game will actually let me start a game and eject a ball.

It's possible your interlock switch either isn't working or isn't connected properly. I think others have had those types of problems. I don't think it affected playing the game but they found it when troubleshooting something else.

I suspect version 3.0 just tells you now.

#35 5 years ago

Welcome back Alex! Happier about that than 3.0
Let's keep it cool in here.

15
#36 5 years ago

No doubt in my mind that JJP's best asset thus far has been Keefer.

#37 5 years ago

One of the connectors had come loose...it never showed up in the old code so I guess its a new pop up. I guess the shaker did its job Thanks for the help everyone, I feel ridiculous for even posting without pulling the playfield Time to go explore 3.0

#38 5 years ago
Quoted from RobT:

No doubt in my mind that JJP's best asset thus far has been Keefer.

I hear ya. He's been doing a great job with the code for WOZ. Ted Estes has also been doing incredible work with WOZ as well. Dream programming team in my opinion.

#39 5 years ago

I was just reviewing the rules to get to Somewhere Over the Rainbow...I have about a 0.00001% chance of ever getting there, lol. Kind of like my chances of getting to Valinor on LOTR...

#40 5 years ago

Wow, i am soo late to this party. lol. i just requested my dupe thread in the JJP sub forum be closed. should this be moved there?

Well played JJP, cant wait to try it tonight.

#41 5 years ago

This is going on my game to tonight!!!!! Wow! It fixes the things I wanted fixed and looks to add even more fun!

#42 5 years ago
Quoted from hank527:

Does this fix the lights locking up issues?

From what I have seen discussed previously, they said it was a hardware fix and expect it to be out at the end of the month. I'm sure if there was something in the software for this, Alex would have put it in the notes above.

#43 5 years ago
Quoted from hank527:

Ever since 2.0 my lights lock up on RAINBOW. Was working fine prior to that update. It's very strange. Works the first time RAINBOW is spelled and then stops working.

Is it possible to go backwards and see if it works with an earlier version?

#44 5 years ago
Quoted from spfxted:

Is it possible to go backwards and see if it works with an earlier version?

I had to do this when 2.0 came out and I was having issues with ECMB locks and wanted to make sure it wasnt software related (it wasnt), I had a spare SSD so i just popped that in and loaded the old ISO to test it (didnt want to loose our high scores and settings, lol)

#45 5 years ago
Quoted from spfxted:

Is it possible to go backwards and see if it works with an earlier version?

I don't know if this would work as I haven't tested it but you may be able to go back to an earlier version if you install a full (not delta) version of the game. I believe the last full update was 1.24?

#46 5 years ago

Cause if you can do that, then you can fix it with an update...right?

#47 5 years ago

Gameplay video? anyone?

#48 5 years ago

Good to have ya back Al.

#49 5 years ago

I got a couple quick games in on the new code before work. It just keeps getting better! Love the new ball lighting.

#50 5 years ago

Any more play reports? I'm stuck at work.

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