Quoted from WizardsCastle:After a few close (but no close enough) attempts, I got it done tonight.
Reached Final Battle in TMNT, and I'm a bit disappointed. The game itself just lacked creativity (left ramp, right ramp, shots, shots, shots, repeat). The wizard mode was pretty uninspired too. Had no idea what the point of it was aside from hitting numerous shots.
Oh well, onto the next challenge... TNA
I have a TMNT - and I really like it. Yes - I agree - "Typical Stern" has 8 modes. I do indeed get tired of playing them here and there.
I think with the later code the final battle is really good. Phase 1 (multiball) = Fight the foot / rock soldiers; Phase 2 (Single ball) = Bebop and Rocksteady (The hardest of the phases, for me at least); Phase 3 = Krang and Shredder & Slash (Multiball) = This one is too chaotic for me, but shots are lit, and there is a health meter for each character. You hit the shots, and win.
I have been one "THING" to getting cowabunga, two times.
First time = Everything lit on Cowabunga - EXCEPT FOR WEAPON of all things.
Second time = Everything lit except Triple Mondo jackpot.
Triple Mondo is DEFINITELY the thing I have lit the LEAST number of times for Cowabunga.
I have gotten even "Final Battle" more than I have gotten Triple Mondo. I just stink with the upper flipper.