Obviously this will need tuning, but this is what we're thinking for rules.
First of all this is a wasteland full of scavengers. in multiplayer, all physical ball locks can be stolen.
this includes fuel pod multiball and Nux multiball.
Left orbit = Buzzards
Left ramp = Bullet Farm
Right ramp = Gas Town
Side ramp = Citadel
Right orbit = Rock Riders
there are 5 different multiball modes planned.
2 ball - fuel pod (ball lock on top of newton ball)
3 ball - Nux (2 balls locked behind motorized bank target to the left)
4 ball - Blood Bag (bash magnet)
5 ball - Citadel (lock 3 in pipes and 2 in scoops)
6 ball - the wives (collect 5 wives and baby)
There are 4 main resources
Aqua Cola (water)
Guzzoline (gas)
Mothers Milk
Bullets
These are represented with the 4 mini targets in the playfield.
Yellow=bullets (just above lower left scoop)
Blue= aqua cola (to the right of left ramp)
White= mothers milk (left side of right ramp)
Red=Guzzoline (right side of right ramp)
hit these once and the square insert in front of them will blink- collect 1 resource of that type
hit twice and they turn solid color - collect 2 resources of that type and the next ramp or orbit hit will turn it's square the color of that resource.
once all mini targets are solid they will turn black and the process continues.
ramps and orbits can be assigned multiple resources. the squares will change color for each resources assigned to them.
when a ramp or orbit are hit, it collects 1 resource each that has been assigned to it.
once all ramps contain all resources you unlock an extra ball (Redemption)
at the end of every ball all resources will be collected as bonus points
spend resources before end of ball in the following ways
hit the newton ball to cash out guzzoline.
cash out enough and it brings the Sandstorm.
this opens the orbit gates and brings up the appearing post that will guide a ball to the fuel pod ball lock
collect enough milk to start the wives hurry up mode
a ramp or orbit arrow will turn white, hit it to collect a wife.
this will extend hurry up mode time and make another arrow white.
once all wives and baby are collected, hit behind up flipper shot to start wives multiball
spend bullets on targets next to upper scoop.
1st target is lock 2nd target is load.
after locked and loaded , hurry up combo mode is started.
All 5 crosshairs are lit. after one is hit only crosshairs that combo off that shot are lit.
each shot hit buys more time. hit upper scoop before time runs out to double combo points
3 shots - fang it
5 shots - thunder up
7 shots - witness!!
10 shots witness me!!! extra ball#2
Spend aquacola at Citadel spinner(side ramp) to pump water to citadel
pump enough water to turn on locks at pipes.
lock 3 balls at pipes and 2 at scoops to start citadel multiball
lose ball before locking all 5 and be greeted with "AHHH..MEDIOCRE"
watch in disgust as flippers are disabled and locked balls are ejected and know exactly how NUX felt.
Multipliers
spell "Fury Road" to advance playfield multiplier.
Fire 2X
Blood 3X
Shiny 4X
Chrome 5X
5th time fury road is spelled = extraball #3
bonus for every time after that
Awaited-
hit upper slingshot to fill nitro meter
5 seconds for every segment(5 total)
after that 1 second per hit.
hit newton ball with both right flipper buttons held (yes there are three flipper buttons) to start awaited.
another 2X multiplier on top of the playfield multiplier
hit the behind the upper flipper shot during Awaited to become "Awaited in Valhalla" which is 3X for up 15X total
3 switches in coin door will give slight bonus to players choice
ramps vs orbits
pops vs slings
target vs spinners
switch with cover is for VS. or co-op....if I ever get to coding co-op
vs
In normal play (VS) you have 3 balls. for each ball you choose Max, Nux, or Furiosa.
you can only choose each 1 time. each will have perks TBD. the order you pick them will effect the game.
there will be four miniboss fights/ wizard modes.
Slit, Bullet Farmer, People Eater and Rictus.
They will be on a carousel and you can choose them in any order.
to start a miniboss fight you need to light the Mask, the goggles and the mechanical arm.
the mask is lit by hitting enough ramps and/or orbits
the goggles are lit by hitting enough pops and slings
the arm is lit by playing a new multiball
each character(Max, Nux, and Furiosa) automatically unlocks their light
This way even shit players(like me) get 1 wizard mode on ball 3 no matter how bad they suck.
beat all 4 mini bosses and unlock mask, goggles and arm again to fight Immortan Joe
hit all pops and slings to hear "V8, V8, V8" chant. hit lower scoop to cash out random bonus
these can get to level 2 and 3 if wait on the scoop.
other mission type modes are planned... but I think my nephew and I will be plenty busy for awhile.
Any suggestions are welcome...just don't be offended if don't use them.
Also we got another nephew on board doing light shows.
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