Beefy
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Quoted from SickNate:Here’s another video with the slings and pops working.
This is only autofire coils.
No code so far.
Magnet still needs code/config
I can’t mentally move on to coding until everything is good mechanically.Also note, both ramps can be backhanded.
And don’t talk shit on my pinball skills, I know I’m a noob.
Really digging this - nice to see it flip.
Quoted from SickNate:My nephews finally made it to town.
They’ve been working on code and light shows for 2 days . Here’s a vid of where we’re at.
I’ve got everything dialed in mechanically (mostly) and am letting them do all the coding.
Flips nicely. Diverter looks like it’s working well.
Nice work.
Quoted from SickNate:I'm trying to make animated GIFs as instruction slides to play during attract mode.
I'm terrible at photoshop but maybe this will help me get better.
Then maybe I can talk someone into re - doing these that has a better artistic eye.
Maybe the rules are too complicated if I need to make these in the first place.
On other notes, we find that the switches on the coin door with their present use never get used.
boosting points on ramps vs orbits etc. isn't a compelling reason to reach down and actually do it.
Plus it isn't fun.
Also, finding the right balance of earning resources and then spending them is tricky.
We find the game is much more fun when you start a bunch of resources and don't have to earn them to spend.
Maybe we set up the game where you don't spend resources to do things, but earn them for end of ball bonus .[quoted image][quoted image][quoted image]
If you add a ‘glow’ or backlight effect to the text and it’ll stand out better against the varying backgrounds.
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