(Topic ID: 252842)

Witness!!! Mad Max Fury Road Homebrew


By SickNate

5 months ago



Topic Stats

  • 275 posts
  • 98 Pinsiders participating
  • Latest reply 1 day ago by SickNate
  • Topic is favorited by 142 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    There have been 93 images uploaded to this topic. (View topic image gallery).

    F259C243-D2F9-4254-B08E-93E083F4826E (resized).jpeg
    4CFA2825-BB09-4B28-9108-FB30AE1C0436 (resized).jpeg
    221D35CD-E85D-4999-9DFD-95242D28F198 (resized).jpeg
    D2170974-9093-4EBD-9722-BB1C8ACA26D5 (resized).jpeg
    BB906067-9CD8-47B5-9078-6FEFB20AD076 (resized).jpeg
    84B599B4-2473-4FD6-8721-1A4B75198643 (resized).jpeg
    10261C68-0C8E-4093-8448-6E1C6B2A4F92 (resized).jpeg
    pasted_image (resized).png
    F6D138BF-5807-4F23-B444-E6C76A1AC758 (resized).jpeg
    A7B27DC0-2099-43BE-9D0E-2578C255DFF4 (resized).jpeg
    9AA6983B-5810-44B3-B7FE-33397D25519E (resized).jpeg
    2D9576FC-3204-4FD1-8CA0-1560D5B901D1 (resized).jpeg
    69AA9E6D-66AE-4A8B-9FE8-048C1022110A (resized).jpeg
    D21CEF23-54DF-479B-964A-4302A5A3806A (resized).jpeg
    02EB15E8-DFE5-4AC2-8D67-B3BA8F33A286 (resized).jpeg
    8F752CD5-A37F-4F10-A6FB-83DF9D0B0403 (resized).jpeg

    There are 275 posts in this topic. You are on page 6 of 6.
    #251 7 days ago

    Fukn amazing work! Keep goin!

    #252 7 days ago

    Love it.

    #253 6 days ago

    Rail guide clip design 2.0

    A little stronger and can bend slot at right height to bolt/fasten rails To playfield
    BB906067-9CD8-47B5-9078-6FEFB20AD076 (resized).jpeg

    #254 6 days ago

    First ball rail guide done.
    Harder than I thought, hopefully next 2 go better.

    Clips worked out good, got it done w/o welding.

    D2170974-9093-4EBD-9722-BB1C8ACA26D5 (resized).jpeg
    #255 6 days ago

    this game is easily the most exciting thing on pinside these days, thanks for the updates

    #256 6 days ago
    Quoted from SickNate:

    First ball rail guide done.
    Harder than I thought, hopefully next 2 go better.
    Clips worked out good, got it done w/o welding.[quoted image]

    What a beautiful layout....can't wait till it's done and complete.

    #257 6 days ago

    One thought I had on your ball capture mech — what if you trap a ball, kick another out and drain it before releasing the captured one? Does it just sit up there until someone hits it out? Usually the machine would be looking for that ball, I’m not sure how you’ll handle that programmingwise? At a brand new game the Machine will want to reset all the balls to the trough

    14
    #258 6 days ago

    2nd wire guide done.

    I just kinda winged it and bent everything by hand. I had planned to make a couple of sets of soft jaws for my vise with different radii . Next time will definitely do that. My hands hurt and it could be better.

    Mbecker, I kinda figured it would be a multiball in the bank for the next player if ball is lost with that mech locked. I think wonka has something similar.
    All the programming I figured I’ll cross that bridge when I get to it. I’ve been completely focused on mechanical. Now that I’m about done there I’m about to dive into mpf. Been learning python here and there when I have time.

    My nephew is in charge of code and is pretty far along on that front.
    221D35CD-E85D-4999-9DFD-95242D28F198 (resized).jpeg

    #259 6 days ago

    Btw, anyone who wants my solid models is welcome to them. I didn’t want to post/give them out until I made sure everything fit.

    I used pinballlife.com parts almost exclusively. A lot of their parts are slightly different from wpc parts.

    It was very tight to get their 8 ball trough and auto plunger to fit. So my playfield could be a good start for anyone looking to go that route.

    #260 6 days ago

    I've been watching this thread for quite some time. So jealous at the skill to do something like this as I cannot. This game looks amazing! Can't wait to see the finished product.

    #261 5 days ago

    WireformS look great! I’m interested in the models, I will be cadding mine up at some point and that would def save time..

    Are you guys going with scratch python code I can’t remember? Or MPF, or something else? I just know that MPF is generally looking to collect all the balls back At the end of a game before starting the next but I’m sure there’s a bit of programming to do what you guys want it to. Of course if code is all custom I’m sure it’s not an issue at all.

    #262 5 days ago
    Quoted from Mbecker:

    WireformS look great! I’m interested in the models, I will be cadding mine up at some point and that would def save time..
    Are you guys going with scratch python code I can’t remember? Or MPF, or something else? I just know that MPF is generally looking to collect all the balls back At the end of a game before starting the next but I’m sure there’s a bit of programming to do what you guys want it to. Of course if code is all custom I’m sure it’s not an issue at all.

    DM me your email and I’ll send you the files. Does dxf work?

    We’re using MPF. Hopefully won’t have to do too much python code.

    #263 5 days ago
    Quoted from SickNate:

    Hopefully won’t have to do too much python code.

    Haha. Last words of the condemned...

    #264 5 days ago

    I'm looking at the Newton ball shot. Do you need to have a post on the left side and right side of the ramps to prevent the ball from getting chewed up on shots that miss?

    #265 5 days ago

    The newton ball is the post so to speak.

    #266 4 days ago
    Quoted from SickNate:

    We’re using MPF. Hopefully won’t have to do too much python code.

    There are ways to prevent that. If you add the tag "home" to a device it will consider those balls to be home. Otherwise it will collect. If that logic is fine for you there is no need to write any code.

    Jan

    17
    #267 3 days ago

    Jabdoa,
    Sweet. That sounds simple enough.

    I really want to start flipping this thing.
    My nephew lives in NV, and has the NUC that we are using to run this thing.
    Don’t know when I can get him down to Oceanside because of this corona thing.
    bummer.

    3rd rail guide in.

    Added a spinner to the left ramp.
    Now each flipper has one.

    I’m going to make a second scoop like the first.
    That way one can hold a ball then when the other scoop is hit, it can be random which scoop the ball is coming out of.
    Then for certain modes both scoops will hold a ball.

    Then it’s time to make a subway.
    Then wait patiently for quarantine to end.

    First try on third rail guide looked like hammered puke.
    Really tight turns , not so easy to bend by hand.
    So I made a fixture/guide and it worked out good.

    F259C243-D2F9-4254-B08E-93E083F4826E (resized).jpeg4CFA2825-BB09-4B28-9108-FB30AE1C0436 (resized).jpeg
    #268 3 days ago

    Great work! Excited to see this thing flipping!

    You can always purchase another NUC and have your nephew send you an image (google drive). Super simple to reimage the NUC and then he can continue developing and you can begin playing!

    Quoted from SickNate:

    Jabdoa,
    Sweet. That sounds simple enough.
    I really want to start flipping this thing.
    My nephew lives in NV, and has the NUC that we are using to run this thing.
    Don’t know when I can get him down to Oceanside because of this corona thing.
    bummer.
    3rd rail guide in.
    Added a spinner to the left ramp.
    Now each flipper has one.
    I’m going to make a second scoop like the first.
    That way one can hold a ball then when the other scoop is hit, it can be random which scoop the ball is coming out of.
    Then for certain modes both scoops will hold a ball.
    Then it’s time to make a subway.
    Then wait patiently for quarantine to end.
    First try on third rail guide looked like hammered puke.
    Really tight turns , not so easy to bend by hand.
    So I made a fixture/guide and it worked out good.[quoted image][quoted image]

    #269 3 days ago
    Quoted from SickNate:

    Added a spinner to the left ramp.

    OH MAN IT'S ON

    #270 3 days ago

    Nice work on that fixture... Having a CNC machine makes a lot of this so much simpler!

    #271 2 days ago

    Game looks really awesome, but everytime I see it I wonder how much this steel-beast PF weights and my back start to hurt

    #272 1 day ago

    I must be playing wrong, cause my back never hurts after .

    Finished the second custom scoop.
    would post a pic but it looks just like the other one.

    On to subways, then learning arduino to program and run some Nixie tubes.

    #273 1 day ago

    Following the thread. Amazing work. Keep it up!

    #274 1 day ago

    Post apocalypse Nixie tubes? Why not a cracked iPhone. Then again every thing is better with Nixie tubes.

    #275 1 day ago

    Just past gas town , take a left at bullet farm and head straight to nixie city

    Promoted items from the Pinside Marketplace
    From: € 3.70
    Flipper Parts
    Buthamburg
    $ 79.00
    $ 149.00
    $ 999.00
    Flipper Parts
    Mircoplayfields
    $ 125.00
    Playfield - Toys/Add-ons
    G-Money Mods
    $ 19.95
    € 59.80
    Lighting - Backbox
    Freddys Pinball Paradise
    $ 7,599.00
    Pinball Machine
    Little Shop Of Games
    $ 369.00
    Cabinet - Decals
    Mircoplayfields
    From: $ 12.99
    Eproms
    Matt's Basement Arcade
    $ 34.95
    Playfield - Plastics
    Hookedonpinball.com
    From: $ 18.00
    Apparel - Men
    Pinside Shop
    From: $ 19.99
    Eproms
    Matt's Basement Arcade
    $ 26.00
    Playfield - Other
    Pinball Mod Co.
    $ 29.00
    Playfield - Toys/Add-ons
    The MOD Couple
    $ 29.95
    Gameroom - Decorations
    Pinball Photos
    $ 35.00
    Playfield - Toys/Add-ons
    3D MODS
    $ 9.95
    From: $ 40.00
    Playfield - Plastics
    Mod Magic!
    $ 200.00
    Lighting - Interactive
    Professor Pinball
    From: $ 42.00
    Cabinet - Shooter Rods
    ModFather Pinball Mods
    $ 24.99
    Lighting - Led
    Lee's Parts
    From: $ 140.00
    $ 15.00
    Lighting - Led
    3D MODS
    There are 275 posts in this topic. You are on page 6 of 6.

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside