(Topic ID: 252842)

Witness!!! Mad Max Fury Road Homebrew


By SickNate

8 months ago



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  • 377 posts - Hot topic!
  • 109 Pinsiders participating
  • Latest reply 3 hours ago by SickNate
  • Topic is favorited by 165 Pinsiders

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    There are 377 posts in this topic. You are on page 5 of 8.
    #201 3 months ago
    Quoted from SickNate:

    Not very accurate or consistent.

    No feedback on that router (either a rotary or linear encoder) and so it may be off and get worse as you progress the cut. Say it moves 1mm and so sends (say) 1000 pulses to the stepper, its trusting to luck that it actually does them. Make sure your router has some form of encoder.

    #202 3 months ago
    Quoted from epotech:

    No feedback on that router (either a rotary or linear encoder) and so it may be off and get worse as you progress the cut. Say it moves 1mm and so sends (say) 1000 pulses to the stepper, its trusting to luck that it actually does them. Make sure your router has some form of encoder.

    And with at least 1100 counts per revolution on the tracking. (Electrical Engineer here)

    #203 3 months ago

    Any pinsiders in San Diego area with a decent cnc router wanna work with me on making a playfield?
    Or does anyone know a good place to have a playfield made in the SD area?

    I guess the maker space here shut down like 2 weeks ago

    #204 3 months ago

    Wonder if this place is any good?
    https://sandyeggo.com/

    #205 3 months ago

    I emailed them, waiting on a reply back

    #206 3 months ago

    When Elwin made Archer he was in San Diego/Carlsbad. He may have a suggestion for you.

    17
    #207 3 months ago

    All right , playfield routed .
    Now on to the tough decisions, like what type of glue for the inserts. Where to put starburst or jewel or dimpled inserts.

    It really feels good to have gotten this far.

    I think the real work is gonna be code , video , sound and gui.

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    #209 3 months ago

    Indeed. That's beautiful.

    #210 3 months ago
    Quoted from SickNate:

    Now on to the tough decisions, like what type of glue for the inserts. Where to put starburst or jewel or dimpled inserts.

    I would use as many of those dimpled inserts as possible. Looks more industrial, almost like metal Durbar/tread plate.

    #211 3 months ago

    Painting underside.
    Most go grey... I went chrome

    Still drying, you can tell I went heavy where the inserts are

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    #212 3 months ago
    Quoted from yancy:

    I would use as many of those dimpled inserts as possible. Looks more industrial, almost like metal Durbar/tread plate.

    Clear transparent lenzes is more from the eighties.
    I would not use them.
    Love it what your doing.
    Keep up the great work.

    #213 3 months ago

    How many shaker motors are you going to have in the game?
    6?
    8?

    You could always make the cab out of solid steel and have flames and buckets of dirt shoot out at the player.
    Maybe have the whole thing mounted to a motion simulator platform, and the player has to strap themselves to the game to play it.
    Can't wait to play it some day, I still get goosebumps when I watch the first trailer for the movie...

    #214 89 days ago

    Huge fan of Fury Road. Can't wait to see this finished. Keep up the good work!

    20
    #215 84 days ago

    Making some progress.

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    #216 84 days ago

    Man that looks good!

    #217 84 days ago

    This is such a cool thread great work!

    #218 83 days ago

    Really love the direction you are going with this project. All the metal work fits the theme so well. Keep up the good work!

    30
    #219 83 days ago
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    #220 83 days ago

    This is such an amazing topic to follow!!
    Can't wait to see it flipping and how it incorporates the theme

    #221 83 days ago
    Quoted from SickNate:

    We’re going with quarters/credits for a couple of reasons. We realize we can’t charge for it as we don’t have the rights... but
    For each coin you put in the machine you’ll hear a line from max’s opening dialog
    “My world is fire and blood”
    “Im the one who runs from the living and the dead”
    “Boiled down to a single instinct...survive”
    Etc.
    Instead of start button there will be a key to turn below the plunger.
    Not enough Credits ... engine will turn over and not start. Enough Credits and you get a revving roaring engine sound with shaker motor. When ball leaves plunger switch... burnout sound.

    Wow, that's some theme integration there bro....Nice!

    20
    #222 83 days ago

    Newton captive ball worked out perfect.

    This is for fuel pod multi ball

    #223 82 days ago

    Amazing looking!! Really nice to follow the progress... The build quality looks absolutely amazing!

    #224 81 days ago
    Quoted from SickNate:

    Newton captive ball worked out perfect.
    This is for fuel pod multi ball

    Looks real awesome.
    But what in single ball gameplay if the ball drops there occasionally. if it can it will happen.

    #225 81 days ago
    Quoted from pinballwil:

    Looks real awesome.
    But what in single ball gameplay if the ball drops there occasionally. if it can it will happen.

    That is the point. Get a ball trapped there and the trough and auto plunger will shoot another ball into the playfield.
    Then at any time you can slam the newton ball to get multiball.

    Or do you mean drop into the The channel?
    The slot is smaller than the ball so it can’t fall in. Plus I’ll put clear plastic over the top.

    #226 80 days ago
    Quoted from SickNate:

    That is the point. Get a ball trapped there and the trough and auto plunger will shoot another ball into the playfield.
    Then at any time you can slam the newton ball to get multiball.
    Or do you mean drop into the The channel?
    The slot is smaller than the ball so it can’t fall in. Plus I’ll put clear plastic over the top.

    Ok its a always "on" multiball.
    Thats a great idea.

    #227 80 days ago
    Quoted from SickNate:

    That is the point. Get a ball trapped there and the trough and auto plunger will shoot another ball into the playfield.
    Then at any time you can slam the newton ball to get multiball.
    Or do you mean drop into the The channel?
    The slot is smaller than the ball so it can’t fall in. Plus I’ll put clear plastic over the top.

    You can throw an up-post into the channel path where the captive ball is to prevent multiballs from being possible at specific points, too.

    #228 79 days ago
    Quoted from vireland:

    You can throw an up-post into the channel path where the captive ball is to prevent multiballs from being possible at specific points, too.

    Good point,
    I think it’ll be hard to actually get balls to go in here.
    I actually have an up-post in the orbit path to make it easier in certain modes.
    If it’s too easy , I’ll definitely use your suggestion

    21
    #229 79 days ago

    I’m getting excited to play this.

    My plastics somehow got cut at the wrong size. I like how the apron turned out.
    It’s made from SS with opaque white plastic under.

    Maybe I should do that for all the plastics

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    #230 79 days ago

    Awesome!

    #231 79 days ago

    Looking damn good! Keep it up

    #232 78 days ago
    Quoted from SickNate:

    My plastics somehow got cut at the wrong size. I like how the apron turned out.
    It’s made from SS with opaque white plastic under.
    Maybe I should do that for all the plastics

    If you do, make sure the white plastic is ever so slightly larger than the steel all around, or at least in areas where the ball might come in contact with the edges of them, otherwise the ball might pick up nicks and scratches from hard impacts on the steel edges.

    #233 78 days ago

    Love watching this come together, thanks for the updates!

    #234 78 days ago

    Just found this, looks amazing. Excited for more updates and pics/videos!

    #235 77 days ago
    Quoted from SickNate:

    It’s made from SS with opaque white plastic under.
    Maybe I should do that for all the plastics[quoted image]

    Metal instead of plastics would be pretty cool, especially with all the other metal work in the game. Don't think anyone has done that before. I say go for it.

    #236 77 days ago

    I can't believe in my eyes! This is sooo grate mate! Well done! Can't wait to see it in actual play mode.

    #237 77 days ago

    Did some tuning and captive ball lock works good now. I’m happy with the way it turned out.
    The rail is very slightly down hill.

    Almost impossible to capture the ball without the up post ... up

    #238 77 days ago

    2nd ball flows off nicely.

    #239 77 days ago

    Your playfield leveling is going to have to be _very_ precise for that to work reliably.

    #240 77 days ago
    Quoted from JWJr:

    Your playfield leveling is going to have to be very_ precise for that to work reliably.

    I have a hand scraped 10” level that is good to .0001” per foot. I think I can handle it.
    Do machines like this one with it
    D21CEF23-54DF-479B-964A-4302A5A3806A (resized).jpeg

    #241 76 days ago

    Would alucabond work as the plastics?

    https://www.alucobondusa.com/products.html

    #242 76 days ago
    Quoted from JWJr:

    Your playfield leveling is going to have to be very_ precise for that to work reliably.

    And no nudging the game allowed.

    #243 76 days ago
    Quoted from SickNate:

    Did some tuning and captive ball lock works good now. I’m happy with the way it turned out.
    The rail is very slightly down hill.
    Almost impossible to capture the ball without the up post ... up

    You could also make the locked ball impossible to shake or nudge out by putting a divot or shallow saucer in the playfield where the ball is supposed to rest. The newton ball action would easily shake it free, but no amount of cabinet movement would do it (short of something like lifting the cab, which would tilt it).

    #244 76 days ago

    I can’t nudge it out and I can easily tilt pinball machines.

    Here’s a close up of the mech.

    The slot visible from the third pic is for an opto.

    There’ll be a second opto just below the aluminum rail between the posts.

    That way when you trap/capture a ball the machine will know to kick out another one.

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    #245 76 days ago

    Motorized drop targets and custom scoop in.... barely

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    #246 76 days ago

    Nice clearance! Was that planned to be so close in the CAD?

    I thought I cut it close in the CAD for mine, but it turns out I cut it a bit too close, so I had to cut a bit of one of my drop target mechs out pasted_image (resized).png

    A thread of all the homebrew clearance failures+close calls would probably have some great pics

    #247 76 days ago

    It looked close in cad but not that close.
    Whew

    12
    #248 75 days ago

    Got the first wire form roughed in... and I mean rough.

    Hopefully I get better, can’t get worse.

    Made a bunch of half round clips so I wouldn’t have to weld. Think I’ll weld anyways.
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    #249 74 days ago

    Looks pretty darn good to me - I like the clips, they fit the rest of the machine and the innovation you've brought to the design and build. Congrats on what you've been able to achieve and the speed at which you've done it

    #250 74 days ago

    Always look forward to these update posts. This game just keeps looking better and better.

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    There are 377 posts in this topic. You are on page 5 of 8.

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