I’m used to inputs and outputs for PLCs.
In the pinball world it’s switches and coils.
Maybe this is too in the weeds to post
But I’ll do it anyways. Here is where we stand with I/O now, hopefully it doesn’t have to change much
MMFR I/O
Fast Pinball I/O Borads
board 0 32-08 (1st board in loop)
board 1 16-16 (2nd board in loop)
board 2 32-08 (3rd board in loop)
board 3 08-04 (4th board in loop)
Lower playfield
32-08 (1st I/O board after fast controller #0)
(32 inputs 8 outputs)
inputs/switches
0-0 Left flipper button
0-1 Right flipper button
0-2 upper flipper button
0-3 Nate Lower scoop opto1(eject position)
0-4 Nate Lower scoop opto2(stored position)
0-5 Target between Nux and lower Scoop "Mothers Milk"
0-6 Barry opto (top)
0-7 Larry opto (bottom)
0-8 Nux target top
0-9 Nux target middle
0-10 Nux target bottom
0-11 NUX motor up switch
0-12 NUX motor down switch
0-13 Left outlane rollover "R"
0-14 Left inlane rollover "O"
0-15 small target between mid ramp and LL pop "Guzzoline"
0-16 opto trough jam
0-17 opto trough 1
0-18 trough 2 rollover
0-19 trough 3 rollover
0-20 trough 4 rollover
0-21 trough 5 rollover
0-22 trough 6 rollover
0-23 trough 7 rollover
0-24 trough 8 rollover
0-25 plunger lane rollover
0-26 Right inlane rollover "A"
0-27 Right outlane rollover "D"
0-27 Hidden rollover behind upper flipper
0-28 small target L of right ramp "Bullets"
0-29 small target R of right ramp "Aqua Cola"
0-30
0-31
Outputs/Coils
0-0 Left flipper coil
0-1 Right flipper coil
0-2 Upper flipper coil
0-3 trough eject coil
0-4 auto plunger coil
0-5 lower scoop eject coil
0-6 Lower scoop hold ball coil
0-7 Nux target motor
Mid to upper playfield
16-16 (2nd I/O board after fast controller #1)
(16 inputs 16 outputs)
inputs/switches
1-0 UR pop bumper switch
1-1 UL pop bumper switch
1-2 Mid pop bumper switch
1-3 LL pop bumper switch
1-4 LR pop bumper switch
1-5 Left slingshot
1-6 right slingshot
1-7 upper r slingshot
1-8 Target behind Magnet
1-9 Opto for magnet ball present
1-10 opto1 eject position upper scoop
1-11 Opto2 hold position upper scoop
1-12 Spinner Left
1-13 Spinner Right
1-14 Left upper scoop target (LOCK)
1-15 right upper scoop target (LOAD)
Outputs/Coils
1-0 UR pop bumper coil
1-1 UL pop bumper coil
1-2 Mid pop bumper coil
1-3 LL pop bumper coil
1-4 LR pop bumper coil
1-5 Left Slingshot
1-6 Right Slingshot
1-7 Upper R Slingshot
1-8 Magnet
1-9 Dissapearing plunger for NUX multi
1-10 Justin upper scoop eject ball
1-11 Justin upper scoop hold ball
1-12 Flasher 12v LEDs (pops and citadel pipes)
1-13 Flasher 12v LEDs (Squares under spinners)
1-14 Left Orbit ball gate
1-15 Right Orbit Ball gate
Upper playfield/backboard
32-08 (3rd I/O board after fast controller #2)
(32 inputs 8 outputs)
inputs/switches
2-0 opto Left citadel pipe ball lock(mid ramp)
2-1 switch mid ramp made
2-2 opto mid citadel pipe ball lock(Left/UF)
2-3 switch left ramp made (UF/mid citadel pipe)
2-4 opto right citadel pipe ball lock(right ramp)
2-5 switch right ramp made (r citadel pipe)
2-6 (reserved citadel ramp spinner)
2-7
2-8 Left orbit rollover
2-9 Newton ball rollover
2-10 Blood Bag trapped opto
2-11 upper lane "F"
2-12 upper lane "U"
2-13 upper lane "R"
2-14 upper lane "Y"
2-15 Right orbit rollover
2-16 Start key
2-17 co op/vs
2-18 orbit / ramp
2-19 pop /slingshot
2-20 spinners / targets
2-21 coin door open
2-22 (reserved)
2-23 (reserved)
2-24 (reserved)
2-25 (reserved)
2-26 (reserved)
2-27 (reserved)
2-28 (reserved)
2-29 (reserved)
2-30 (reserved)
2-31 (reserved)
Outputs/coils
2-0 left citadel pipe/mid ramp appearing plunger coil
2-1 Mid ramp diverter coil
2-2 mid citadel pipe/L ramp appearing plunger coil
2-3 L ramp diverter
2-4 right citadel pipe/right ramp appearing plunger coil
2-5 R ramp diverter coil
2-6 appearing plunger to block orbit for fuel pod lock
2-7 Black light 12v LEDs
Cabinet
08-04 (4th I/O board after fast controller #3)
(8 inputs 4 outputs)
inputs/switches
3-0 coin 1 mech
3-1 coin 2 mech
3-2 add credit button
3-3 service mode button
3-4 volume up button
3-5 volume down
3-7 tilt
3-7 slam tilt
outputs/coils
3-0 shaker motor
3-1 (reserved)
3-2 air horn 12v
3-3 BackGlass LEDs 12v