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(Topic ID: 252842)

Witness!!! Mad Max Fury Road Homebrew


By SickNate

1 year ago



Topic Stats

  • 476 posts
  • 119 Pinsiders participating
  • Latest reply 2 hours ago by CLEllison
  • Topic is favorited by 175 Pinsiders

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    There are 476 posts in this topic. You are on page 2 of 10.
    #52 1 year ago

    The toys I really want are gigahorse, war rig, and interceptor.
    The newton ball is meant to represent the war rig. A ball can get trapped at the top to represent the fuel pod. The hole is offset so when the trapped ball hits it it will go out at an angle instead of straight up and falling right back in

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    #53 1 year ago

    Looks sick....Nate

    #54 1 year ago

    You machining those parts Nate? look really nice.

    #55 1 year ago

    machined parts look real nice,

    a shame these images aren't clearer

    GH-02_GigaHorse-1-20_100408.jpgGH-01_GigaHorse-GenArr_1-20_100804.jpg

    #56 1 year ago

    The models at shapeways look great
    Thanks for the link.

    Yes I’m machining the parts. I’m actually a machinist by day. I sneak in time on machinery where and when I can.
    I really really want to get a small used cnc lathe and mill for my garage. Someday.

    #57 1 year ago

    Alright, here's some pics of the citadel pipes/backboard diverters to hopefully put some of your fears to rest.
    I realize it's an over engineered monster, but for a prototype/homebrew sometimes that is faster.
    not shown is all 3 backboard diverter turn around things will have lids so the ball wont go flying out.
    and yes "backboard diverter turn around thing" is the technical term.

    backwooddiverter1 (resized).pngbackwooddivertercutaway (resized).png
    #58 1 year ago

    So cool. Great theme. Movie was amazing and well done!!!!

    #59 1 year ago

    Failed skill shot, shot gun not firing?

    Love the toggle switches.

    12
    #60 1 year ago

    We’re going with quarters/credits for a couple of reasons. We realize we can’t charge for it as we don’t have the rights... but

    For each coin you put in the machine you’ll hear a line from max’s opening dialog
    “My world is fire and blood”
    “Im the one who runs from the living and the dead”
    “Boiled down to a single instinct...survive”
    Etc.

    Instead of start button there will be a key to turn below the plunger.
    Not enough Credits ... engine will turn over and not start. Enough Credits and you get a revving roaring engine sound with shaker motor. When ball leaves plunger switch... burnout sound.

    #61 1 year ago

    Amazing start! Following.

    23
    #62 1 year ago

    “Knocker” installed

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    #63 1 year ago

    That is amazing.

    #64 1 year ago

    Love the theme and what you have done so far. I would probably buy NIB if one of the big manufacturers picked up the licence.
    Here is my little Mad Max themed display I made from Pops and lego to help give you inspiration.

    08F8FB14-0F09-4F74-BF9F-C77AF0613BF0 (resized).jpeg
    #65 1 year ago

    A little progress this weekend
    Back glass led lights in.
    Shaker motor in.

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    #66 1 year ago

    This is awesome! Are you going straight from the CAD to CnC the Playfield, mounting parts and gluing inserts, and then start testing shots?

    #67 1 year ago

    Is this a donor cabinet or a scratch build? I’m very excited to see the project get put together!

    #68 1 year ago

    Amazing layout. Perfect theme

    And great choice on ur cab vendor

    Looking forward to seeing your progress

    #69 1 year ago

    I don’t know how people do this. What talent. Following this amazing work.

    #70 1 year ago
    Quoted from GreenMachine19:

    Is this a donor cabinet or a scratch build?

    Earlier in the topic he thanks cosmokramer for the cab, he makes new ones.

    10
    #71 1 year ago

    Where do you hook up the 20Lb propane tank so flames can shoot up from the back unit? I don't see it anywhere........Witness Me!

    witness (resized).png
    #72 1 year ago

    I'm not much of a theme guy when it comes to pinball. Much more interested in layout, code, etc. That said, I do have a short list of "grail themes." Here's the entire list:

    1. Mad Max: Fury Road

    Can't wait to see how this sucker turns out, and hopefully play it someday.

    #73 1 year ago

    I love the fact you're adding something different - specifically the back box diverter. I've made mention about this multiple times to add dynamics to new games because pinball has just become static overall.
    I'm sad to see you went with targets on the right instead of the 3rd sling shot. Targets obviously don't add speed in comparison. Really loving the design!

    #74 1 year ago

    CLEllison,

    We are going with the 3rd slingshot.
    The pic with the targets was an older version, I only included it to show what the different inserts were for.

    We added the 3rd sling for more chaos and make it more unique

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    Mbecker
    Yes, despite everyone’s advice we’re going straight from cad to cnc. I think of it as a learning experience all the way around.
    So if the geometry is terrible we’ll just cnc another. Besides a lot of the shots are...er...um... borrowed.

    #75 1 year ago
    Quoted from SickNate:

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    But your insurance agent might be a member here?

    #76 1 year ago

    Slowly pushing forward.

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    #77 1 year ago

    Keep the pics coming, looks Good so far.

    #78 1 year ago

    I’m trying to get my nephew on here to explain the rules, modes, features etc.

    We’ve split up duties as follows

    Layout , features, mechs 50/50 Nate and Justin (nephew)

    Machining - 100% Nate

    Wiring /assembly 50/50

    Programming, rules, modes - 100% Justin

    Art - 100% Lee (BIL)

    I’m proud/impressed with Justin’s design and mode ideas.

    It started out a 2 flipper game with no orbit. But slowly morphed into what it is now.

    #79 1 year ago

    It’s a long road but it’s worth it! Looks good so far!

    #80 1 year ago

    luvthatapex2,
    Wrath of Olympus looks awesome. Very inspiring.

    This has kinda turned into an obsession for me.

    under playfield shot if anyone is interested.

    underskirt (resized).png
    #81 1 year ago

    Will be cool to see it come to life. Since you’re going straight to CnC.. you probably already checked, but that clearance between the cab and everything behind the backboard looks like it might be pretty tight when the Playfield is slid into the cab?

    #82 1 year ago
    Quoted from MD_Pinball_Dude:

    Where do you hook up the 20Lb propane tank so flames can shoot up from the back unit?

    Quoted from SickNate:

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    Cool project! maybe something like this artificial fire torch on each side or on top of the backbox could be a nice effect.
    http://technifex.com/products/fauxfire-torch/


    Or their afterburner under the cabinet "toasting" players legs

    #83 1 year ago

    Would love to see a cameo bu Boomerang Boy even though it is the wrong movie.
    All Australia is behind you ( I think )

    #84 1 year ago

    Mbecker
    Yes it's going to be tight.
    wiring will be an issue...especially when folding for transport

    Dark Pinball
    those look awesome

    oldskool1969
    It's my opinion that there should be 4 Mad Max pinball machines. 1 per movie.
    Thunderdome would need an upper playfield for well..er.. the Thunderdome. and a lower/under playfield for where they shovel pigsh*t.

    tight (resized).png
    #85 1 year ago

    Following this post, you guys are killing it with the detail cannot wait to see it progress and finish. Agree on the 4 tables and 1 per movie!
    Ill start a new thread on my retheme shortly for Movie 1...nowhere near the level you guys are taking it too though from scratch!
    I would buy a nib movie 2 for sure!
    Oldschool check these out I received recently

    20190923_161041 (resized).jpg
    #86 1 year ago

    Based on the playfield support brackets, it looks like you're designing this game to be able to slide the playfield forward for service. Which is awesome and I should have done that on my build.

    Whatever you are using for sliding/hinging, definitely plan ahead for the footprint on your CAD drawings. I almost got bitten by that on mine, but was thankfully able to work around it with a bit of compromising and a lot of luck.

    #87 1 year ago

    Gornkleschnitzer,

    I went with what pinballmakers suggested from pinballife for the sliding bracket parts. Googled “mounting dimensions of stern sliding brackets” just about every way I could think of. All that would pop up is YouTube videos of how to lift your playfield.

    Got so frustrated I made this playfield.

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    #88 1 year ago
    Quoted from SickNate:

    CLEllison,
    We are going with the 3rd slingshot.
    The pic with the targets was an older version, I only included it to show what the different inserts were for.
    We added the 3rd sling for more chaos and make it more unique

    Why only have one or the other? Do drop targets and a sling in the same unit. Once the 3 or 4 targets are down it works as a sling until something else happens and resets the targets.

    Quoted from SickNate:

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    You could very easily have chrome exhaust pipes coming out of the top of the head (or molded into the side of the head pointing up) with lighting and colored plastic shaped like flames inside the top of the tubes and just turn a fan on to activate them. With the motion and lighting, it would be a very cool theme-appropriate effect.

    1 week later
    #89 1 year ago

    Op 1 of 2 for 2 of the diverter bodies

    9BE93075-77ED-49F5-9DB2-F833F78D1232 (resized).jpeg
    #90 1 year ago
    Quoted from SickNate:

    Op 1 of 2 for 2 of the diverter bodies[quoted image]

    This is already looking like it will be a bitch of machine to move upstairs. That weight...

    #91 1 year ago

    You should build a NASA/Space X themed pin, those parts look like they are well within the tolerances those companies require ...
    Well done!

    #92 1 year ago

    Wow. You are not effin around.
    Nice

    2 weeks later
    10
    #93 11 months ago

    Slowly chipping away. Got my ramps and orbit ready for waterjet.
    Adding plastics. Still have work to do on areas where ball can get stuck.

    NOV (resized).pngSheetMetal (resized).png
    1 week later
    #94 11 months ago

    Getting tired of posting virtual stuff... But haven't been able to get some CNC time lately.
    Wood playfield rev1 design done ...just need to find a good CNC router in SoCal.

    Attached is a pic of a scoop design I'm working on.
    If the scoop is waiting for ball a ball to get there through the subway (from diverters behind backboard), the horizontal coil/plunger will get a ball there faster.
    Then when the subway ball finally gets to the scoop it will replace the ball that was "on Deck"

    if a ball enters from the top, it should work normally

    NateScoop (resized).png
    #95 11 months ago

    What 3d software do you use? I'd like to get into drawing 3d parts

    #96 11 months ago

    Seems like the feeder coil should be small or it will be jamming the ball through the plate. It’s only got to move an 1 1/16”.

    #97 11 months ago

    I love these homebrew builds! Especially the different approaches different homebrew builders take. I have been following the "Pinball Amigos" and their Crazy Mansion build as well. And i LOVE that thread and their "lets just do it" / "work with what we have" / "try fast fail faster approach". But seeing this thread and the level of attention to detail and preparation you do is equally as awesome!

    Can't wait to see how this build turns out!

    #98 11 months ago

    Russdx

    I use solidworks. Most hobbyists use fusion360 because they have a good student/hobbyist price. I kinda wish I had got and learned fusion360 so I could be a better help to the homebrew community

    Greenmachine19
    Yeah I just copy pasted the 23-800 for the model... will definitely use something smaller in the real world

    #99 11 months ago

    A bad-ass project, and very cool you get to work on this with your nephew. May all of our children be as interested in pinball (and in building awesome shit) when they reach his age!

    #100 11 months ago

    if a ball enters from the top, it should work normally[quoted image]

    What happens if you have two balls in place like the picture and then a third falls down ontop of the first, looks like it wont be detected at all.

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