(Topic ID: 252842)

Witness!!! Mad Max Fury Road Homebrew


By SickNate

12 days ago



Topic Stats

  • 88 posts
  • 44 Pinsiders participating
  • Latest reply 4 days ago by vireland
  • Topic is favorited by 62 Pinsiders

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    There are 88 posts in this topic. You are on page 2 of 2.
    #52 12 days ago

    The toys I really want are gigahorse, war rig, and interceptor.
    The newton ball is meant to represent the war rig. A ball can get trapped at the top to represent the fuel pod. The hole is offset so when the trapped ball hits it it will go out at an angle instead of straight up and falling right back in

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    #53 12 days ago

    Looks sick....Nate

    #54 12 days ago

    You machining those parts Nate? look really nice.

    #55 12 days ago

    machined parts look real nice,

    a shame these images aren't clearer

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    #56 12 days ago

    The models at shapeways look great
    Thanks for the link.

    Yes I’m machining the parts. I’m actually a machinist by day. I sneak in time on machinery where and when I can.
    I really really want to get a small used cnc lathe and mill for my garage. Someday.

    #57 12 days ago

    Alright, here's some pics of the citadel pipes/backboard diverters to hopefully put some of your fears to rest.
    I realize it's an over engineered monster, but for a prototype/homebrew sometimes that is faster.
    not shown is all 3 backboard diverter turn around things will have lids so the ball wont go flying out.
    and yes "backboard diverter turn around thing" is the technical term.

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    #58 12 days ago

    So cool. Great theme. Movie was amazing and well done!!!!

    #59 12 days ago

    Failed skill shot, shot gun not firing?

    Love the toggle switches.

    #60 12 days ago

    We’re going with quarters/credits for a couple of reasons. We realize we can’t charge for it as we don’t have the rights... but

    For each coin you put in the machine you’ll hear a line from max’s opening dialog
    “My world is fire and blood”
    “Im the one who runs from the living and the dead”
    “Boiled down to a single instinct...survive”
    Etc.

    Instead of start button there will be a key to turn below the plunger.
    Not enough Credits ... engine will turn over and not start. Enough Credits and you get a revving roaring engine sound with shaker motor. When ball leaves plunger switch... burnout sound.

    #61 12 days ago

    Amazing start! Following.

    13
    #62 11 days ago

    “Knocker” installed

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    #63 11 days ago

    That is amazing.

    #64 11 days ago

    Love the theme and what you have done so far. I would probably buy NIB if one of the big manufacturers picked up the licence.
    Here is my little Mad Max themed display I made from Pops and lego to help give you inspiration.

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    #65 11 days ago

    A little progress this weekend
    Back glass led lights in.
    Shaker motor in.

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    #66 11 days ago

    This is awesome! Are you going straight from the CAD to CnC the Playfield, mounting parts and gluing inserts, and then start testing shots?

    #67 10 days ago

    Is this a donor cabinet or a scratch build? I’m very excited to see the project get put together!

    #68 10 days ago

    Amazing layout. Perfect theme

    And great choice on ur cab vendor

    Looking forward to seeing your progress

    #69 10 days ago

    I don’t know how people do this. What talent. Following this amazing work.

    #70 10 days ago
    Quoted from GreenMachine19:

    Is this a donor cabinet or a scratch build?

    Earlier in the topic he thanks cosmokramer for the cab, he makes new ones.

    #71 10 days ago

    Where do you hook up the 20Lb propane tank so flames can shoot up from the back unit? I don't see it anywhere........Witness Me!

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    #72 10 days ago

    I'm not much of a theme guy when it comes to pinball. Much more interested in layout, code, etc. That said, I do have a short list of "grail themes." Here's the entire list:

    1. Mad Max: Fury Road

    Can't wait to see how this sucker turns out, and hopefully play it someday.

    #73 10 days ago

    I love the fact you're adding something different - specifically the back box diverter. I've made mention about this multiple times to add dynamics to new games because pinball has just become static overall.
    I'm sad to see you went with targets on the right instead of the 3rd sling shot. Targets obviously don't add speed in comparison. Really loving the design!

    #74 10 days ago

    CLEllison,

    We are going with the 3rd slingshot.
    The pic with the targets was an older version, I only included it to show what the different inserts were for.

    We added the 3rd sling for more chaos and make it more unique

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    Mbecker
    Yes, despite everyone’s advice we’re going straight from cad to cnc. I think of it as a learning experience all the way around.
    So if the geometry is terrible we’ll just cnc another. Besides a lot of the shots are...er...um... borrowed.

    #75 8 days ago
    Quoted from SickNate:

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    But your insurance agent might be a member here?

    #76 5 days ago

    Slowly pushing forward.

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    #77 5 days ago

    Keep the pics coming, looks Good so far.

    #78 5 days ago

    I’m trying to get my nephew on here to explain the rules, modes, features etc.

    We’ve split up duties as follows

    Layout , features, mechs 50/50 Nate and Justin (nephew)

    Machining - 100% Nate

    Wiring /assembly 50/50

    Programming, rules, modes - 100% Justin

    Art - 100% Lee (BIL)

    I’m proud/impressed with Justin’s design and mode ideas.

    It started out a 2 flipper game with no orbit. But slowly morphed into what it is now.

    #79 5 days ago

    It’s a long road but it’s worth it! Looks good so far!

    #80 5 days ago

    luvthatapex2,
    Wrath of Olympus looks awesome. Very inspiring.

    This has kinda turned into an obsession for me.

    under playfield shot if anyone is interested.

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    #81 5 days ago

    Will be cool to see it come to life. Since you’re going straight to CnC.. you probably already checked, but that clearance between the cab and everything behind the backboard looks like it might be pretty tight when the Playfield is slid into the cab?

    #82 4 days ago
    Quoted from MD_Pinball_Dude:

    Where do you hook up the 20Lb propane tank so flames can shoot up from the back unit?

    Quoted from SickNate:

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    Cool project! maybe something like this artificial fire torch on each side or on top of the backbox could be a nice effect.
    http://technifex.com/products/fauxfire-torch/


    Or their afterburner under the cabinet "toasting" players legs

    #83 4 days ago

    Would love to see a cameo bu Boomerang Boy even though it is the wrong movie.
    All Australia is behind you ( I think )

    #84 4 days ago

    Mbecker
    Yes it's going to be tight.
    wiring will be an issue...especially when folding for transport

    Dark Pinball
    those look awesome

    oldskool1969
    It's my opinion that there should be 4 Mad Max pinball machines. 1 per movie.
    Thunderdome would need an upper playfield for well..er.. the Thunderdome. and a lower/under playfield for where they shovel pigsh*t.

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    #85 4 days ago

    Following this post, you guys are killing it with the detail cannot wait to see it progress and finish. Agree on the 4 tables and 1 per movie!
    Ill start a new thread on my retheme shortly for Movie 1...nowhere near the level you guys are taking it too though from scratch!
    I would buy a nib movie 2 for sure!
    Oldschool check these out I received recently

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    #86 4 days ago

    Based on the playfield support brackets, it looks like you're designing this game to be able to slide the playfield forward for service. Which is awesome and I should have done that on my build.

    Whatever you are using for sliding/hinging, definitely plan ahead for the footprint on your CAD drawings. I almost got bitten by that on mine, but was thankfully able to work around it with a bit of compromising and a lot of luck.

    #87 4 days ago

    Gornkleschnitzer,

    I went with what pinballmakers suggested from pinballife for the sliding bracket parts. Googled “mounting dimensions of stern sliding brackets” just about every way I could think of. All that would pop up is YouTube videos of how to lift your playfield.

    Got so frustrated I made this playfield.

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    #88 4 days ago
    Quoted from SickNate:

    CLEllison,
    We are going with the 3rd slingshot.
    The pic with the targets was an older version, I only included it to show what the different inserts were for.
    We added the 3rd sling for more chaos and make it more unique

    Why only have one or the other? Do drop targets and a sling in the same unit. Once the 3 or 4 targets are down it works as a sling until something else happens and resets the targets.

    Quoted from SickNate:

    Mdpinballdude
    Don’t think flames coming out of this machine hasn’t crossed our minds

    You could very easily have chrome exhaust pipes coming out of the top of the head (or molded into the side of the head pointing up) with lighting and colored plastic shaped like flames inside the top of the tubes and just turn a fan on to activate them. With the motion and lighting, it would be a very cool theme-appropriate effect.

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