(Topic ID: 252842)

Witness!!! Mad Max Fury Road Homebrew

By SickNate

2 years ago


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  • 635 posts
  • 136 Pinsiders participating
  • Latest reply 27 days ago by HEAD_boss_HOG
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    There are 635 posts in this topic. You are on page 12 of 13.
    #551 1 year ago

    Was thinking the other day.... might be cool to make it so to start a game, or mix into a mode somehow.... that you have to do the switch sequence on the cabinet like this.....

    #552 1 year ago

    I'm glad someone else mentioned this. At first, I thought that was the intent of all those guarded switches on the cab. On the other hand, that might get a little old if that was required to start a game. Might be cool to get into a special mode though. Like a cheat.

    #553 1 year ago

    The original intent of the switches was to choose bonus points.

    We set it about 50% bonus
    pops vs slings
    Targets vs spinners
    Ramps vs orbits

    We noticed we never flipped them and it added no fun. So we took the code out.

    Still trying to figure something out for them. Honestly I don’t think any use of them will actually make the game more fun.

    Coding has been coming along and we’re at 90%.

    Modes , multipliers, multiball, missions are done.
    Rictus, slit, and bullet farmer battles are done.

    Only people eater and immortan joe remain.

    I finally bit the bullet and hired an artist for the playfield. We hope to have the whole thing done by end of summer and take it to a show then.

    3 weeks later
    #554 1 year ago
    Quoted from SickNate:

    The original intent of the switches was to choose bonus points.
    We set it about 50% bonus
    pops vs slings
    Targets vs spinners
    Ramps vs orbits
    We noticed we never flipped them and it added no fun. So we took the code out.
    Still trying to figure something out for them. Honestly I don’t think any use of them will actually make the game more fun.
    Coding has been coming along and we’re at 90%.
    Modes , multipliers, multiball, missions are done.
    Rictus, slit, and bullet farmer battles are done.
    Only people eater and immortan joe remain.
    I finally bit the bullet and hired an artist for the playfield. We hope to have the whole thing done by end of summer and take it to a show then.

    Use the for ambiance. Select music and GI lighting colour.

    1 week later
    #555 1 year ago

    I just learned of this. Excellent work! Can’t wait to see the final product!

    1 week later
    #556 1 year ago

    If you want to film with glass on, get a sheet of HD glass, will get rid of most reflection especially at the back.

    I use Vampire glass (in Australia), but PDI and Invisiglass should be available everywhere.

    Quoted from SickNate:

    Nephew came down for a week.
    Got a ton of coding done.
    Always feels like we’re really close to done on code , then we do a bunch, and we don’t feel any closer.
    Video recording pinball with a phone blows.
    Glass off, can’t hear anything but clacking.
    Glass on, upper part of playfield is back glass reflection.

    #557 1 year ago

    Saw this at the casino last night.

    EC834173-B614-48A6-86B5-241F61138FCC (resized).jpeg
    #558 1 year ago

    I’ve seen this. A lot of really cool GUI stuff I’d implement if I were an artist/could.

    Not much to report…just waiting on playfield art.

    -6
    #559 1 year ago
    Quoted from SickNate:

    I’ve seen this. A lot of really cool GUI stuff I’d implement if I were an artist/could.
    Not much to report…just waiting on playfield art.

    Put out the word with college illustration/animation students to get it done free/cheap. Find one that has the style you want/need. They would kill to have this in their student portfolio.

    3 weeks later
    #561 1 year ago

    Wow, I can’t think of anything cooler than showing up to cruise night in the gigahorse.

    Justin and I each got 3D printers recently so while waiting for playfield art we will start making sculpts. Any one have any good 3D models of fury road cars they want to send ?

    11
    #562 1 year ago
    Quoted from PinMonk:Put out the word with college illustration/animation students to get it done free/cheap. Find one that has the style you want/need. They would kill to have this in their student portfolio.

    This is the absolute WORST thing to say to an artist.
    Please let us know what you do for a living and how many weeks you will work for free doing it.

    -5
    #563 1 year ago
    Quoted from miracleman:

    This is the absolute WORST thing to say to an artist.
    Please let us know what you do for a living and how many weeks you will work for free doing it.

    I worked for a YEAR free in a library and another YEAR for free before I was hired on at a computer store when I was a teen. I've been doing video games for consoles over three decades now, so yeah, I know a few artists.

    Student artists have different demands than people later in life that have families, etc to support, so it's not an impossibility to find one that wants a cool project to put on a resume. So with that in mind, thank you for your opinion. It's not fact in every situation.

    15
    #564 1 year ago

    Please never ask people to work for "exposure".

    -7
    #565 1 year ago
    Quoted from cait001:

    Please never ask people to work for "exposure".

    I haven't asked, but I've done it. Gladly. And it paid off. Yeah, it was a long time ago when I didn't have responsibilities of life and family to support, but that's the definition of the student time of life for many, many young people.

    But whatever. It was advice based on my life experience. Take it or leave it, but don't pretend it doesn't happen and don't pretend it doesn't have a chance of working out well for some who takes the shot.

    #566 1 year ago
    Quoted from PinMonk:

    I worked for a YEAR free in a library and another YEAR for free before I was hired on at a computer store when I was a teen.

    Not dissing the regular jobs you, I, and everyone else have worked, but neither of those were creating marketable art someone else might make money off of.

    Quoted from PinMonk:

    I've been doing video games for consoles over three decades now, so yeah, I know a few artists.

    THIS is what I was asking, how many weeks you will work for your company for free, starting tomorrow?
    And ask your artists there the same question and get back to us.
    (I know artists too, they've drawn Star Wars comics, training films for the U.S. Government, and designed the self check-in kiosks we now all use at airports)

    Even though the main jobs I did for a living were retail management and property management in downtown Orlando, guess what? I'm an artist too! I never pursued it to your level of talent or that of your co-workers but I did ok.
    Sorry to derail the thread, and Pin-Monk sorry I'm throwing all this at you, but 'contests' and 'this will be great for your portfolio' requests for art are just bad mojo.

    -1
    #567 1 year ago
    Quoted from miracleman:

    Not dissing the regular jobs you, I, and everyone else have worked, but neither of those were creating marketable art someone else might make money off of.

    The store I worked at for free for a year made money off the sales I made.

    Quoted from miracleman:

    THIS is what I was asking, how many weeks you will work for your company for free, starting tomorrow

    Somehow you're STILL confusing established adults with jobs with the STUDENTS IN SCHOOL I initially suggested. I never suggested professionals or established adults. I also said CHEAP was an option - as in still paying the students. Your "challenge" makes zero sense because it's completely different than what I suggested.

    And again - whatever. It was advice based on my life experience. Take it or leave it (and DON'T CHANGE IT for the purpose of your unrelated argument), but don't pretend it doesn't happen and don't pretend it doesn't have a chance of working out well for some students who take the shot.

    -6
    #568 1 year ago

    This was my suggestion to Andrew at Highway when looking for artists for Alien pinball - hit the colleges looking for fresh new talent. What young artist wouldn't want to have an officially licenced Alien game in their portfolio? Or spend a small fortune on an established artist. At HP we were all about cheap.

    #569 1 year ago
    Quoted from SLAMT1LT:

    This was my suggestion to Andrew at Highway when looking for artists for Alien pinball - hit the colleges looking for fresh new talent. What young artist wouldn't want to have an officially licenced Alien game in their portfolio? Or spend a small fortune on an established artist. At HP we were all about cheap.

    Commercial product is a little different than a homebrew. Let's be clear I'm not recommending this path for a commercial product. Might work, but if you're making money on it, the calculus changes.

    Although technically Heighway didn't make any money in the end, so...

    Anyway, way off subject. I'm done.

    #570 1 year ago

    Pinmonk has helped me tons on this project totally free. And I thank him.

    I have an amazing artist doing the playfield paid. It is a bro deal so I need patience with the timing.

    #571 1 year ago

    Internship and the like is legal indentured servitude. We had a whole labor movement to stop this crap among other serious offenses. We certainly don't need people agreeing it was good they worked for free, somehow if it was the system is still broken. Freebies are for friends and family, no one else.

    You work to get paid, it's really the only reason people show up. I used to love elevators, now I hate them, love or hate I showed for $$$

    #572 1 year ago

    To put it back on track, empty silver paint cans for the topper!

    #573 1 year ago

    love seeing the progress of the build, another cool topper Idea is the Steering wheel with the skull in the middle from the movie, could even light up the eyes

    #574 1 year ago
    Quoted from SickNate:

    Pinmonk has helped me tons on this project totally free.

    Dammit, you're right. I'm apparently still dabbling in that working for free thing, 30 years on.

    That settles it. I'm putting you down as a reference for my portfolio.

    Quoted from wisefwumyogwave:

    Internship and the like is legal indentured servitude.

    Only I wasn't suggesting an internship. And if you can walk away at any time, you're neither indentured nor in servitude because there's no contract and no ownership by one party of the other during a contract period. So you're commenting on something completely different than what was suggested.

    This earns an F for debate.

    20
    #575 1 year ago

    got some sketch up/concept art. Very rough to make sure artist and I are on same page.....Hope he doesn't mind me posting.

    concept art (resized).pngroughconcept (resized).jpg
    1 week later
    #576 12 months ago

    Super awesome.

    #577 12 months ago

    Love it! Great feel of the movie

    3 weeks later
    11
    #579 11 months ago

    I really wanted to have this thing finished and at the event this weekend....just wasn't in the cards.

    I haven't done much of anything for a couple of months....just waiting on artwork.

    Decided I could squeeze in a couple more shorts so did some CAD this weekend and added a flipper and a really tiny upper playfield right in the middle.

    Coming off the far left ramp( from upper right flipper) if the player doesn't swing, the ball will return to the right flipper normally.

    An early hit will drop it into the upper scoop via 1" subway behind it already the.

    A well timed hit will bring the ball up ramp #4. Right now planning on this ramp feeding ball back to the plunger lane

    Late hit ball will fall off onto playfield.

    I got rid of the big piece of metal in the center of the playfield.... turns out none of my code in the game needed to know if the ball was stuck on the magnet.
    so I don't need an opto there anymore.

    I noticed late hits with the upper right flipper(aiming for the ramp) would slam into the orbit right above the motorized drop target bank.

    Couldn't really move it before, because I thought I needed the other half of the magnet opto.

    Now that the opto is gone I can make a shot there....Turns out the subway passes right under that spot.
    boom...secret shot to subway from upper flipper
    upperupperflipper (resized).png

    #580 11 months ago

    I do have some concept art/rough sketches from the artist.
    Hope he doesn't mind

    concept art (resized).pngroughconcept (resized).jpg
    #581 11 months ago
    Quoted from SickNate:

    I do have some concept art/rough sketches from the artist.
    Hope he doesn't mind[quoted image][quoted image]

    The second one is better. The bigger and more focused the central figure(s) are, the better. Don't make JJP's mistake with The Hobbit's first playfield (right side, below). It was fine enough art, it's just everything was too small and unimpressive for a playfield. They completely re-did it and it was better (left side, below) with more of a focus on the dragon, which was much larger in the middle of the PF.
    hobbit-pf-compare (resized).jpg

    2 weeks later
    #582 10 months ago

    Can I fit a flipper here?

    …rhetorical question

    2B5416C9-7CB9-41FB-9694-A8C21F982DC4 (resized).jpeg
    #583 10 months ago

    Got the 4th flipper in… barely.
    Had to make a barebones flipper mech.
    No eos. If I find I need an eos switch (not using on other 3 flippers) I’ve come up with a way. Just use the plunger and plunger stop as the switch.

    0929793F-5AE6-4DA1-B19D-BB523058B2B1 (resized).jpegDF5CB610-AD69-4D9B-8A2F-E6DE79058015 (resized).jpeg
    #584 10 months ago
    Quoted from SickNate:

    Got the 4th flipper in… barely.
    Had to make a barebones flipper mech.
    No eos. If I find I need an eos switch (not using on other 3 flippers) I’ve come up with a way. Just use the plunger and plunger stop as the switch.
    [quoted image][quoted image]

    You don't really NEED an EOS if you handle the timing in software.

    So what's the new flipper for?

    #585 10 months ago
    Quoted from SickNate:

    Decided I could squeeze in a couple more shorts

    holy crap that's amazing

    #586 10 months ago

    Crappy pic…. Thought I had the right size band for the flipper… was wrong.

    Still working on what shots to do with flipper.

    Gonna play with some different ramps and jumps to see what’s fun. Maybe a 180 loop that feeds the Newton all lock. Maybe a jump to the ramp directly to the right .
    Maybe a jump to ramp that feeds it to the plunger lane

    9436E397-A4A6-4153-B9C7-0D16FD5A9D07 (resized).jpeg
    #587 10 months ago
    Quoted from SickNate:

    Crappy pic…. Thought I had the right size band for the flipper… was wrong.
    Still working on what shots to do with flipper.
    Gonna play with some different ramps and jumps to see what’s fun. Maybe a 180 loop that feeds the Newton all lock. Maybe a jump to the ramp directly to the right .
    Maybe a jump to ramp that feeds it to the plunger lane[quoted image]

    You have that saucer right below that platform. You could remove the platform and have the guide for the saucer pull back at certain times so you can pop the ball up with one flipper and bat it with the other flipper button kind of like T-ball. Have a wall of targets suspended on the right side of the playfield you can only hit with this air bat.

    The only hard part would be dialing in the scoop popper strength so you're not launching the ball into the glass when that mode happens.

    #588 10 months ago

    I want to try and make it so if the flipper is just held, it will get to the scoop below. No swing it continues on a wire form to right inlane. Plus 2 shots. If they’ll fit

    Maybe a jump to a target to symbolize blowing up the pass

    #589 10 months ago

    Also, a local pinball enthusiast Glenn has joined the team. A lot of great ideas coming from him. Can’t wait to show them

    #590 10 months ago

    Liking this 4th flipper / upper platform idea

    #591 10 months ago

    Lighted flipper mod

    1 month later
    13
    #592 8 months ago

    After printing out 5 or 6 upper playfields , we’re getting close on the 4th flipper.

    Main shot for the upper left flipper is a jump to a wall ride that feeds the right ramp that was already there. This was Glenn’s idea and it works awesome. Plus that feeds the upper right flipper, so you can keep a figure 8 going with the upper flippers or let the ball go past the upper left flipper to a wire form that feeds the lower right flipper.

    My advice to anyone is steer clear of jumps unless you want to spend a ton of time dialing it in. Just too many variables.

    Now that the shots are dialed in we’ll have to reprint that big white thing as something cool. I’m thinking doof wagon. There will be one more shot/jump right in front of the white thing.

    It’ll be a wire form that lead to behind the upper right flipper.

    Third shot is already there. A very late flip will go to a wire form that feeds the plunger lane.

    This will be how to start certain mission modes

    8D43E6E3-F9B0-45DE-B8FA-D2F462CD5948 (resized).jpeg
    #593 8 months ago

    Where does the ball go if you just hold the flipper up?

    #594 8 months ago

    Mostly it falls into the metal ramp, sometimes it’ll go onto the rails that lead to the plunger lane.

    I played with a couple of upper playfields where the ball would fall into scoop below if held. But it made the jump really random and unpredictable. So I scrapped the idea.

    B62213ED-79A1-49A9-B3FC-FAE84C7AD4CC (resized).jpeg
    #595 8 months ago

    Wow, I am new to Pin but it's super cool to watch the build process on this. Congrats on a job well (almost done)!

    #596 8 months ago

    Hmmmm...

    You're pretty full up, guess you don't have anywhere for a spinning disc 'Sandstorm", or a Sandstorm mode where flipper buttons reverse and the game goes ape-sh*t crazy for a while, GI lightning flashes only, etc.

    #597 8 months ago
    Quoted from miracleman:

    Hmmmm...
    You're pretty full up, guess you don't have anywhere for a spinning disc 'Sandstorm", or a Sandstorm mode where flipper buttons reverse and the game goes ape-sh*t crazy for a while, GI lightning flashes only, etc.

    Just stick 3 big fans on the top like a topper on Whirlwind and blast those when your in sandstorm mode.

    #598 8 months ago

    There is a sandstorm mode in the game.

    It’s basically an orbit game mode.

    #599 8 months ago
    Quoted from SickNate:

    After printing out 5 or 6 upper playfields , we’re getting close on the 4th flipper.
    Main shot for the upper left flipper is a jump to a wall ride that feeds the right ramp that was already there. This was Glenn’s idea and it works awesome. Plus that feeds the upper right flipper, so you can keep a figure 8 going with the upper flippers or let the ball go past the upper left flipper to a wire form that feeds the lower right flipper.
    My advice to anyone is steer clear of jumps unless you want to spend a ton of time dialing it in. Just too many variables.
    Now that the shots are dialed in we’ll have to reprint that big white thing as something cool. I’m thinking doof wagon. There will be one more shot/jump right in front of the white thing.
    It’ll be a wire form that lead to behind the upper right flipper.
    Third shot is already there. A very late flip will go to a wire form that feeds the plunger lane.
    This will be how to start certain mission modes
    [quoted image]

    That jump shot looks really cool, would love to a see video of it when you have it dialled in. How are you detecting that you actually made the shot? Does the wall ramp portion have a switch on it and any impact to the wall ramp will register a hit?

    #600 8 months ago
    Quoted from roar:

    That jump shot looks really cool, would love to a see video of it when you have it dialled in. How are you detecting that you actually made the shot? Does the wall ramp portion have a switch on it and any impact to the wall ramp will register a hit?

    We’ll use some timer logic with the ball coming out of the middle pipe. Hit the right ramp within so many seconds and we’ll know it come from upper playfield jump.

    There are 635 posts in this topic. You are on page 12 of 13.

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