(Topic ID: 252842)

Witness!!! Mad Max Fury Road Homebrew

By SickNate

4 years ago


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  • 153 Pinsiders participating
  • Latest reply 65 days ago by SickNate
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    There are 779 posts in this topic. You are on page 11 of 16.
    #501 3 years ago
    Quoted from Coindork:

    Most plastics sublimate at or around 400 Fahrenheit. If your coils get that hot, I would say you have a lot bigger issues to deal with like your machine is about to catch fire.

    I'm not talking about sublimation. Offgassing happens at much lower temps than that, in some cases less than 100F. The plastic stays in one piece, but gives off potentially toxic VOCs, depending on the material in question.

    I don't really need to get into a VOC discussion, just wanted SickNate to be aware of the potential health downsides of an all-plastic playfield.

    #502 3 years ago

    Bally experimented with plastic playfields in the 80s with EBDs and others.

    #503 3 years ago
    Quoted from PinMonk:

    just wanted SickNate to be aware of the potential health downsides of an all-plastic playfield.

    Basically, you don't want to let Nate get Sick.

    #504 3 years ago
    Quoted from miracleman:

    Bally experimented with plastic playfields in the 80s with EBDs and others.

    I had a speakeasy like that. It held up well but was super bendy

    #505 3 years ago

    Alright, wilberto757 has joined the team.
    GUI art is looking awesome. I’m stoked that the project is moving forward, kind of stalled out for a bit

    14
    #506 3 years ago

    Just to keep you guys updated heres a few different GUI concepts Ive sent to Nate and revised over the last few days. He is working on getting the numbers and meter overlays on top of the blank versions now.

    If the top of pictures look odd its because the screen of the machine cuts off 100 pixels off the top, so I made them with that in mind.

    Ill be working on the playfield art when I get some time as well.

    4EF8275F-E92C-4D5B-8A5F-368B29E00CCE (resized).jpeg4EF8275F-E92C-4D5B-8A5F-368B29E00CCE (resized).jpegB5FA8B91-52B0-41EA-8A96-DC219576878C (resized).jpegB5FA8B91-52B0-41EA-8A96-DC219576878C (resized).jpegBFFEBFCE-1D22-44D8-B9A1-35D1AE874957 (resized).jpegBFFEBFCE-1D22-44D8-B9A1-35D1AE874957 (resized).jpegDC2CD6DC-F841-4A6B-B1E5-81F44DB2C9A4 (resized).jpegDC2CD6DC-F841-4A6B-B1E5-81F44DB2C9A4 (resized).jpeg
    #507 3 years ago

    Great work. How are you building these? I haven’t gotten to animation yet but hopefully soon enough!

    #508 3 years ago

    Very interested in see what you come up with playfield ideas. P3 is just lexan on top of a tv basically. Lexan gets worn out. Swap out a new one. Fresh playfield.

    #509 3 years ago

    plastic would be doable but I would factor in a couple of aluminum angles from one side to another

    another approach could be carbon fibre flat panel playfield - put a little more of a pain - info from the net

    "Machining of carbon fiber composite is generally done with a router; however, standard metal machining methods can be used. Machining carbon fiber composite requires higher spindle speeds than metals but lower feed rates. The feed rates need to be adjusted to minimize the heat in the part while machining. "

    overall super cool project, well done

    #510 3 years ago

    Swinks,

    I am a machinist by day. I’ve done a bit of machining of Caron fiber. It eats cutters.
    Only thing that holds up to it is diamond cutting tools.
    Plus carbon fiber ain’t cheap.

    #511 3 years ago
    Quoted from SickNate:

    Swinks,
    I am a machinist by day. I’ve done a bit of machining of Caron fiber. It eats cutters.
    Only thing that holds up to it is diamond cutting tools.
    Plus carbon fiber ain’t cheap.

    yeah had a feeling that might be the case.

    1 week later
    31
    #512 3 years ago

    Nephew came down for a week.
    Got a ton of coding done.

    Always feels like we’re really close to done on code , then we do a bunch, and we don’t feel any closer.

    Video recording pinball with a phone blows.
    Glass off, can’t hear anything but clacking.
    Glass on, upper part of playfield is back glass reflection.

    #513 3 years ago

    Fantastic work! I don't like the idea of carbon fiber on this game. Doesn't fit the theme.

    #514 3 years ago

    really nice, love your machine

    #515 3 years ago

    IM calling it now! The 2021 Twipy for homebrew is already settled!! This game is going to be amazing when done. I wish I was able to play to finished product. AMAZING job so far.

    What a day..... what a LOVELY day!!

    #516 3 years ago
    Quoted from SickNate:

    Nephew came down for a week.
    Got a ton of coding done.
    Always feels like we’re really close to done on code , then we do a bunch, and we don’t feel any closer.
    Video recording pinball with a phone blows.
    Glass off, can’t hear anything but clacking.
    Glass on, upper part of playfield is back glass reflection.

    I don't know what your editing setup is like, but you can split the headphone out on the computer audio and record that separately, then add the clean audio you recorded separately at the same time to the live audio and video and mix the levels to get great sounding audio with your phone video.

    Or, if you're using HDMI, you can get the audio AND video clean and inset that in the corner of your live video of the playfield.

    #517 3 years ago
    Quoted from Ceckitti:

    IM calling it now! The 2021 Twipy for homebrew is already settled!! This game is going to be amazing when done. I wish I was able to play to finished product. AMAZING job so far.
    What a day..... what a LOVELY day!!

    Excellent! Please go for the 2021 award, I don’t want to compete next year or the year after with madmax!! Game is f’ing awesome, and has been brought to the current state in a crazy fast time.

    #518 3 years ago

    That lower playfield is a little sparse, have you considered adding a pop enemy up like MM or the Hobbit has down there? Maybe a bad guy from the movie popping up?

    Maybe..D5183816-4D8E-4A0E-AEB0-F067C1C70ED7 (resized).jpegD5183816-4D8E-4A0E-AEB0-F067C1C70ED7 (resized).jpeg

    Overall ga,e iseautiful

    #519 3 years ago

    The space will be filled by art, it's not really that sparse, and bottom of pf likely filled that area with lights and mechs wire.
    (older pic before wire added)

    mm (resized).jpegmm (resized).jpeg

    #520 3 years ago

    Wow, this looks really fun to shoot.

    1 week later
    #521 3 years ago

    Tried to add the Nixie tubes under apron, but it was a big spaghetti mess. Made a couple of PCBs for the first time. If they work it was easier than I thought.

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    #522 3 years ago

    this is amazing, blown away!!! looks incredible!!

    #523 3 years ago

    If you haven't sent it out for production yet, check out PCBWay. Ridiculously cheap and very fast last time I ordered from them.

    11
    #524 3 years ago

    Had to set a machine up for work to show for a customer. I don’t like doing useless widgets (which I have to do all the time).

    So I setup for citadel pipes.

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    #525 3 years ago

    That’s some intense machinery! All the rotating heads are so cool!

    #526 3 years ago

    How much does that bad bear cost?

    #527 3 years ago
    Quoted from SLCpunk2113:

    How much does that bad bear cost?

    ~400k

    #528 3 years ago

    Oooodeelalily!

    #529 3 years ago

    Very cool bit of tech - great to see these clips! Thanks

    #530 3 years ago
    Quoted from Manny65:Very cool bit of tech - great to see these clips! Thanks

    I’m always on the fence about posting stuff like this. I think some people will find it interesting. I don’t want to seem like a braggy attention huuer though.

    #531 3 years ago
    Quoted from SickNate:

    I’m always on the fence about posting stuff like this. I think some people will find it interesting. I don’t want to seem like a braggy attention huuer though.

    Nah it’s great to see this stuff, to see how machining has advanced - it’s not bragging, just damn cool

    #532 3 years ago

    No bragging at all, that’s rad to see and not something anyone outside of the industry gets to see!

    #533 3 years ago

    I think most of us appreciate the engineering side of things. We are pinballers after all.
    Brilliant and thanks for posting. Makes my old belt driven lathe I did my apprentice on very antiquated.

    #534 3 years ago
    Quoted from SickNate:

    I’m always on the fence about posting stuff like this. I think some people will find it interesting. I don’t want to seem like a braggy attention huuer though.

    Not at all.
    I don’t think anyone here with a brain thinks you picked that up at Walmart.

    For me this build is one of the most fascinating threads on pinside.
    I really appreciate you sharing the process involved and know a lot of other people do as well.

    #535 3 years ago

    For me as well reading through your progress posts is really interesting. it shows how much work you put in there. Just seeing a finished product is cool, but seeing how it comes together is the best part.

    #536 3 years ago

    Nate -

    Any thoughts on the playfield cnc routing? I know your neighbor's machine didn't go so well and the local Makerspace was closed, but couldn't find any posts after that. Just the one that said it was done. I have a new toy (x-carve cnc router) and was going to give that a shot. Plywood is expensive so was hoping to get it right the first time. Was hoping for some feedback on

    - best type of cutting bit to use (upcut, downcut? fluted endmill? ...)
    - size of bit? 1/8"?
    - cleanout inserts or use tabs or let them fly?
    - bit to drill holes?
    - special bit for shooter lane?

    Basically, any thoughts you have about that process and how the fitment went with all the inserts - like does a 1" insert fit well into a 1" hole?, insert flange depth, etc. etc.

    #537 3 years ago

    I found a local wood shop with a multicam cnc router that did the playfield for $150.00

    I asked if I could write the g code but he he declined.... said metal workers didn't know how to cut wood.

    So I sent him a dxf file with everything separated into different layers for all the different depths.

    I'm used to holding very close tolerances for my day job(medical/aerospace parts) so I definitely went to tight.

    I would go at least .005" per side oversized for the inserts (.010" total)

    I used radius gauges(see pic) to to get the exact corner radii of all the inserts. The solid files I found online were quite a bit off.

    I did pockets (see pic) for the inserts to sit on and went .245" down from the top. As it turns out wood sands much easier than the plastic did so next time I would go .255" down and sand the playfield down to the inserts. (plus because of the glue, the inserts dried much higher than .005" above wood)

    I think just about every insert has a minimum corner radius of .125" so a .25 diameter cutter will work for most of the playfield.

    The router at the shop I used had a tool changer on the router so he used several different cutters to do the playfield. all the through holes he did at .125" and then I re-drilled them by hand to size.

    I believe he used a down cut endmill for most of the routing. (normal/up endmills make the top surface splinter)

    I supplied a .062" cutter for some small slots , it was for hard steel so it made short work of the wood.

    I supplied a 1/2" ball endmill for the shooter lane and programmed a 3-d surface path for that.

    insert shelves (resized).pnginsert shelves (resized).pngradiusgauge (resized).jpgradiusgauge (resized).jpg
    #538 3 years ago
    Quoted from stoli1:

    Nate -
    Any thoughts on the playfield cnc routing? I know your neighbor's machine didn't go so well and the local Makerspace was closed, but couldn't find any posts after that. Just the one that said it was done. I have a new toy (x-carve cnc router) and was going to give that a shot. Plywood is expensive so was hoping to get it right the first time. Was hoping for some feedback on
    - best type of cutting bit to use (upcut, downcut? fluted endmill? ...)
    - size of bit? 1/8"?
    - cleanout inserts or use tabs or let them fly?
    - bit to drill holes?
    - special bit for shooter lane?
    Basically, any thoughts you have about that process and how the fitment went with all the inserts - like does a 1" insert fit well into a 1" hole?, insert flange depth, etc. etc.

    I recommend cutting in foam before letting the chips fly in real wood. Once you have tolerances and everything tuned on the cheap stuff, step up to plywood with confidence. Mind your feeds and speeds, know what works on your individual machine, use others' reports as a starting point to work up to.

    Downcut will splinter the bottom and leave the top practically finished.

    I use 0.125in with a 0.25in shank, two flute. I clean out pockets. tabs can be a pain - the more inserts, the more post processing.

    I used corner radius endmill on similar finish to shooter lane with success in the past, fewer passes than ball (some would argue the scalloping could be beneficial) and less post-processing required in my use case.

    #539 3 years ago

    Thanks for all that info.

    Nate -

    So, if I understand correctly, you would resize your CAD files so a 1" round insert would have a radius of .505" and you would increase the sizes of multi sided inserts by moving each side out .005". What about the corner radii of those inserts? I assume you would increase those accordingly? I'm probably overthinking this. Can't help it.

    P1nhead - Trying to get my head around the shooter lane comment ... "some would argue the scalloping could be beneficial". How so? Also, ... "0.125in with a 0.25in shank" - Less flex in the bit? I guess the cut length portion of the bit is oversized ( greater than .5")?

    #540 3 years ago
    Quoted from stoli1:

    Thanks for all that info.
    Nate -
    So, if I understand correctly, you would resize your CAD files so a 1" round insert would have a radius of .505" and you would increase the sizes of multi sided inserts by moving each side out .005". What about the corner radii of those inserts? I assume you would increase those accordingly? I'm probably overthinking this. Can't help it.
    P1nhead - Trying to get my head around the shooter lane comment ... "some would argue the scalloping could be beneficial". How so?

    I've heard less tearout or other potential issues when encountering voids in ply (assuming you have big box store crap like I do). the scallop left behind allows for more tool engagement on finishing passes. would probably be faster from rough to finish. but the scallop is just a byproduct of the benefits of a ball mill, speed and durability, maybe I worded what I wanted to say wrong.

    the ball end mill is probably the tool of choice when doing relief work or free form curves. ball end mills should allow higher feed rates and the durability of the cutting edge is very high. though the only flats I've broken were from dropping them from 5ft onto the concrete floor.

    #541 2 years ago

    Got the Nixie tubes in and coded. Will do a better mounting job when I get playfield with art in.

    Started out with using them for a bunch of different timers but is was too confusing/messy
    Now the left 2 keep track of combo count and right 2 keep track of time left to cash out the combo.

    Before playtesting and refining the code the witness combo was a central part of the game. Now it’s a minor part. Funny how things work out.

    Also hopped on the band wagon and did some custom led boards with 3 lights for big arrows , because why not.

    Really need to get art work done so I don’t have to look at this filthy playfield.
    I wonder if it’ll shoot better with smooth hard coat.

    4E42D256-3922-4AAC-8BF6-BC4997415C2F.jpeg4E42D256-3922-4AAC-8BF6-BC4997415C2F.jpegimage.jpgimage.jpg
    #542 2 years ago
    Quoted from SickNate:

    Got the Nixie tubes in and coded. Will do a better mounting job when I get playfield with art in.
    Started out with using them for a bunch of different timers but is was too confusing/messy
    Now the left 2 keep track of combo count and right 2 keep track of time left to cash out the combo.
    Before playtesting and refining the code the witness combo was a central part of the game. Now it’s a minor part. Funny how things work out.
    Also hopped on the band wagon and did some custom led boards with 3 lights for big arrows , because why not.
    Really need to get art work done so I don’t have to look at this filthy playfield.
    I wonder if it’ll shoot better with smooth hard coat. [quoted image][quoted image]

    Looks great. You have the tool to make some really great-looking spotlights for the slings instead of those boring generic ugly spotlights. You don't HAVE to, buuuuut...it sure would look a lot better.

    I'm also wondering if a demolition man-like pistol handle grip option for flipper control would fit the theme and give the cabinet a cooler look.

    #543 2 years ago
    Quoted from PinMonk:

    I'm also wondering if a demolition man-like pistol handle grip option for flipper control would fit the theme and give the cabinet a cooler look.

    .....or a Shotgun handle with some of the barrels for the shooter.

    18
    #544 2 years ago

    Thought I would send some new screens I made for the GUI that Nate is coding in soon. As an added bonus the last two pics are of the playfield art i’ve made so far
    ( EARLY CONCEPT ). Its really early and made on a phone just to get an idea, but this is the direction so far. The tire marks are leading to the 3 ramps. Hope you guys like them!

    31627AA8-D736-4406-B179-D3E3EDE3A5A3 (resized).jpeg31627AA8-D736-4406-B179-D3E3EDE3A5A3 (resized).jpeg8C8363BD-F848-40CE-9E60-1209BD81E080 (resized).jpeg8C8363BD-F848-40CE-9E60-1209BD81E080 (resized).jpeg3E400214-7FB6-4E18-92A6-5B76F8C9D79D (resized).png3E400214-7FB6-4E18-92A6-5B76F8C9D79D (resized).png0C9BABA2-A6AF-4CB4-95F1-CF890A297880 (resized).png0C9BABA2-A6AF-4CB4-95F1-CF890A297880 (resized).png
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    #545 2 years ago
    Quoted from Wilberto757:

    Thought I would send some new screens I made for the GUI that Nate is coding in soon. As an added bonus the last two pics are of the playfield art i’ve made so far
    ( EARLY CONCEPT ). Its really early and made on a phone just to get an idea, but this is the direction so far. The tire marks are leading to the 3 ramps. Hope you guys like them!
    [quoted image][quoted image][quoted image][quoted image]
    [quoted image][quoted image]

    Wow, this should be very nice. Are you animating that screen stuff or will it just be stills?

    Playfield looks great, but I'd caution on the over-use of browns in the center with the cracked ground. The Walking Dead pin art is 100% on-theme, but there's so much brown and red on the playfield, it's just ugly to look at. Also, most of Fury Road movie was on sand or sand blown over rock/clay, if I recall. Maybe the marsh area could have the kind of ground you're depicting. Your art is very compelling. Fill that playfield up with it. There's no need for a Rob Zombie playfield that's way too empty.

    Charlize Theron will need a harder, more badass facial expression in the final. The placid expression in the concept art looks like it's from a Summer's Eve commercial.

    Looking forward to seeing this all come together!

    #546 2 years ago

    wow looks really cool!

    #547 2 years ago
    Quoted from PinMonk:

    Wow, this should be very nice. Are you animating that screen stuff or will it just be stills

    Those are stills at the moment, but depending on the software there potential I can send Nate some versions that have simple comic book movement similar to the avengers GUI where the characters are like art sprites moving across the screen. We’ll see!

    Edit: Also this is all art from the various Mad Max comics compiled, and edited by me in various programs. I am by no means a hand artist! Im good with adobe software and design but I’m not going to take credit for the initial layers of art before the editing begins; unfortunately, I’m no Zombie Yeti.

    #548 2 years ago
    Quoted from Wilberto757:

    Those are stills at the moment, but depending on the software there potential I can send Nate some versions that have simple comic book movement similar to the avengers GUI where the characters are like art sprites moving across the screen. We’ll see!
    Edit: Also this is all art from the various Mad Max comics compiled, and edited by me in various programs. I am by no means a hand artist! Im good with adobe software and design but I’m not going to take credit for the initial layers of art before the editing begins; unfortunately, I’m no Zombie Yeti.

    Ah, I hadn't seen the comic and didn't realize you were just using that to make the art.

    Still, it's a cool look for the pin.

    #549 2 years ago
    Quoted from PinMonk:

    Ah, I hadn't seen the comic and didn't realize you were just using that to make the art.
    Still, it's a cool look for the pin.

    Thank you, im going to make sure to get it looking more professional and I wrote some of the good suggestions you made down. Btw, nice work on ur mods; just installed the fan yesterday on my Avengers. Considering the Dr. Strange spotlight fix soon. Just got into 3d printing and sculpting as well so I should be able to make some cool parts to ship out to Nate and add on as well.

    1 month later
    #550 2 years ago

    His name was Marvin. Witness Him!!!!

    There are 779 posts in this topic. You are on page 11 of 16.

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