(Topic ID: 304093)

Wishlist - JJP GNR Code Updates - Poll

By Mattyk

2 years ago


Topic Heartbeat

Topic Stats

  • 105 posts
  • 41 Pinsiders participating
  • Latest reply 1 year ago by BOBCADE
  • Topic is favorited by 15 Pinsiders

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Linked Games

Topic poll

“Code Update Wishlist”

  • Be able to skip Slash Solo 24 votes
    7%
  • Be able to stack Slash Solo 43 votes
    12%
  • Improve scoring on album modes 50 votes
    14%
  • Add verbal callouts as various jackpot values are reached 31 votes
    9%
  • Get rid of skull burping smoke in front of jackpot values during songs 16 votes
    4%
  • Allow us to know what the song value is up to prior to starting a song 48 votes
    13%
  • Add a new single ball mode triggered by reaching a number of spinner hits 22 votes
    6%
  • Add patch for automatically collecting applause jackpots 16 votes
    4%
  • Add new songs 47 votes
    13%
  • Add an adjustment to control ball save timer during modes 16 votes
    4%
  • Display actual Song Level during game 50 votes
    14%

(Multiple choice - 363 votes by 104 Pinsiders)

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#53 2 years ago

How about a software solution to the non-working magnet?

#55 2 years ago
Quoted from PanzerFreak:

Which magnet is that?

The one above the top lanes. Pretty random to try to collect the extra ball when that doesn’t work.

#60 2 years ago
Quoted from Mattyk:

If it works sometimes that means it’s working normally. I believe if you already collected Axl or the “rose” patch(?) which keeps Axl collected for the rest of the game, the magnet will not engage which makes it difficult to collect the extra ball. I think the magnet only engages when you need to collect axl.
In setting I made my extra ball stay lit even when the ball is in the pops. By default, extra ball turns off if a pop bumpers is hit

My magnet doesn’t work. The thermal switch acts like a thermal fuse cutting the continuity. On my 3rd one, never has worked for more than a game or two. Many have this issue and JJP hasn’t offered a solution or even a software work around for a year now. You shouldn’t have to luck into an extra ball.

#62 2 years ago
Quoted from fooflighter:

Have you tested it in the service menu?
I am using the Beta 20 code now and mine works better than the official latest 125 release. Tech support did say they coded it though, so the better you play/progress, the less the magnet is active...and shooting up the lane through the pops vs down the rollovers is the way to assure the extra reward...

There's no continuity on the coil, due to a blown thermal "switch" acting like a blown fuse. I can bypass the thermal "switch" and the magnet will work but could, in theory, overheat (otherwise why would they bother with the thermal switch to begin with?).....after changing it twice with the same results, I said "screw it" and I just play it without the use of the magnet.

A software workaround would be to award you the center lane for an orbit shot when the magnet would be activated.

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