How about a software solution to the non-working magnet?
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Quoted from PanzerFreak:Which magnet is that?
The one above the top lanes. Pretty random to try to collect the extra ball when that doesn’t work.
Quoted from Mattyk:If it works sometimes that means it’s working normally. I believe if you already collected Axl or the “rose” patch(?) which keeps Axl collected for the rest of the game, the magnet will not engage which makes it difficult to collect the extra ball. I think the magnet only engages when you need to collect axl.
In setting I made my extra ball stay lit even when the ball is in the pops. By default, extra ball turns off if a pop bumpers is hit
My magnet doesn’t work. The thermal switch acts like a thermal fuse cutting the continuity. On my 3rd one, never has worked for more than a game or two. Many have this issue and JJP hasn’t offered a solution or even a software work around for a year now. You shouldn’t have to luck into an extra ball.
Quoted from fooflighter:Have you tested it in the service menu?
I am using the Beta 20 code now and mine works better than the official latest 125 release. Tech support did say they coded it though, so the better you play/progress, the less the magnet is active...and shooting up the lane through the pops vs down the rollovers is the way to assure the extra reward...
There's no continuity on the coil, due to a blown thermal "switch" acting like a blown fuse. I can bypass the thermal "switch" and the magnet will work but could, in theory, overheat (otherwise why would they bother with the thermal switch to begin with?).....after changing it twice with the same results, I said "screw it" and I just play it without the use of the magnet.
A software workaround would be to award you the center lane for an orbit shot when the magnet would be activated.
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