(Topic ID: 304093)

Wishlist - JJP GNR Code Updates - Poll

By Mattyk

1 year ago


Topic Heartbeat

Topic Stats

  • 105 posts
  • 41 Pinsiders participating
  • Latest reply 5 months ago by BOBCADE
  • Topic is favorited by 16 Pinsiders

You

Linked Games

Topic poll

“Code Update Wishlist”

  • Be able to skip Slash Solo 24 votes
    7%
  • Be able to stack Slash Solo 43 votes
    12%
  • Improve scoring on album modes 50 votes
    14%
  • Add verbal callouts as various jackpot values are reached 31 votes
    9%
  • Get rid of skull burping smoke in front of jackpot values during songs 16 votes
    4%
  • Allow us to know what the song value is up to prior to starting a song 48 votes
    13%
  • Add a new single ball mode triggered by reaching a number of spinner hits 22 votes
    6%
  • Add patch for automatically collecting applause jackpots 16 votes
    4%
  • Add new songs 47 votes
    13%
  • Add an adjustment to control ball save timer during modes 16 votes
    4%
  • Display actual Song Level during game 50 votes
    14%

(Multiple choice - 363 votes by 104 Pinsiders)

There are 105 posts in this topic. You are on page 3 of 3.
#101 5 months ago

Did they finish all the LEs? If so do they even have incentive for updates? Guess we will at least get one for Scorebit's removal.

#102 5 months ago

Jjp has proven they don’t give a shit about code updates. They keep making lotsa money without them so why bother I guess. Gnr run is done so they just gonna move on I suspect. Really lame of them. Corporate greed and penny counters.

#103 5 months ago

I have sold my pimped out LE late last year due to a couple of frustrations that can be solved by code, but I would definitely buy again if they were added.

1. The scoring system discouraged just about everyone who puts repeated plays on this thing -
If JJP awarded 1/3 to 1/2 of the song score when the ball drains, it would at least reward the player for keeping the ball alive for as long as they did (especially given the lengths of the songs). This still retains the risk/reward element for the score chasers whilst giving some feeling of accomplishment for everyone else (the majority of players). Nothing is more discouraging for players than working through multiple multi balls, completing Levels of the songs and playing for what seems like longer than most other games, only to look at the score in draining to see they lost everything!

2. At least in my machine, the scoop needed constant adjustment to the point where I felt the screw would take no more! After some games, it would always straighten up to the point of just shooting the ball down the middle (exacerbating the points issue when players would then lose the lot). Stern machines always account for this by offering settings for ball saver time adjustment when ejecting from the scoop - maybe this exists already, but when I owned it I couldn’t find it and was constantly trawling pinside for a permanent fix for my scoop ejecting down the middle).

Anyway, that’s my 2 cents!

#104 5 months ago

Can we get a 12th option for "Anything, literally anything, just give us a code update". We may finally be at that point after nearly 18 months of no public code updates for GNR.

#105 5 months ago
Quoted from DeadlyVermin:

I have sold my pimped out LE late last year due to a couple of frustrations that can be solved by code, but I would definitely buy again if they were added.
1. The scoring system discouraged just about everyone who puts repeated plays on this thing -
If JJP awarded 1/3 to 1/2 of the song score when the ball drains, it would at least reward the player for keeping the ball alive for as long as they did (especially given the lengths of the songs). This still retains the risk/reward element for the score chasers whilst giving some feeling of accomplishment for everyone else (the majority of players). Nothing is more discouraging for players than working through multiple multi balls, completing Levels of the songs and playing for what seems like longer than most other games, only to look at the score in draining to see they lost everything!
2. At least in my machine, the scoop needed constant adjustment to the point where I felt the screw would take no more! After some games, it would always straighten up to the point of just shooting the ball down the middle (exacerbating the points issue when players would then lose the lot). Stern machines always account for this by offering settings for ball saver time adjustment when ejecting from the scoop - maybe this exists already, but when I owned it I couldn’t find it and was constantly trawling pinside for a permanent fix for my scoop ejecting down the middle).
Anyway, that’s my 2 cents!

Fixes so much and so simple!

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