Quoted from PPS:The next problem with trying to get some of this to happen is how to fund the projects ... so in the spirit of 'throwing' stuff out there, it would be interesting to get the view of pinside ... doing any of this work costs money. While we are not doing this necessarily to 'make money', we also cannot do too much of it to lose money ... so we need to figure out how to fund the work, which will be done by one or more contractors who get paid as well as some work by PPS directly. I really don't want to have to spend by life dealing with bootleg copies, and posting on torrents, etc so need to figure out how this will work to really give it a go. So would be interested in everyones constructive (if that is possible here) comments on how to make this at least 'neutral' in terms of the costs and the revenue ... open to all ideas!
thanks,lo
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Be transparent. Do it by game title. Set a threshold for new code to start per game. Set buy in per game at xx$ once threshold is met code is developed with continuous updates on progress to those that have bought in. If threshold is not met and coding does not start then those that bought in get a full refund. If code halts or goes sideways those that bought in get a free buy in on another game of their choice. Oh and put a feedback mechanism in for those who have bought in. This should allow the more talented "contactors" to rise to the top. Their work might be worth a little more money and they'd get the nod from the community to work on the more important or popular games. Final thought, establish time lines and deadlines. Failure to meet deadlines results in some penalty to the "contractors" and may mean their game/project is ultimately canceled. They don't get full payment and those that have bought in get the consolation noted above. Game could still be recoded but by a different team and investors could use their credits to re-buy in with new and new programming team. If the buy in is reasonable you shouldn't have to worry about bootleg. Think the community would understand for this to be funded and to be sustainable means they need to pay. Sharing roms or buying bootleg roms would kill it. Meaning - address it with education and awareness to the group and also by being transparent in costs and time lines. Community would need to own this as a hole. The same way we shun scammers we'd shun those that have violated ROM rights through bootleg/copying.