Good news for those worried about having to babysit their games for this (albeit rare) occurrence. I haven't reviewed the video yet and may still shoot a slow motion shot to add to it, but this does not appear to be a software issue. While I can not completely rule it out given my limited testing here is what I found:
1. This can really only possibly happen during multi-ball because the game only resets the Winki with a ball secured in the castle VUK hole.
2. If you by chance have a ball directly over the Winki while it is resetting, each reset fire counts as a shot towards knocking down the Winki's.... What happens is that it fires reset, senses Winki down, counts a hit, and resets again (between 1 - 3 times depending on how many Winki's are up). This is of course dependent on a properly adjusted Winki down switch.
So at MOST, the coil will only fire up to a maximum of 3 times rapidly. For the coil to continuously fire there would need to be something wrong with the game.
I think it could be a bad switch, but even then the delay between fires SHOULD give the ball plenty of time to escape.. it's fast but not THAT fast. Also, if this is happening it would be a very loud and apparent. So given that, there very well could be something wrong with the driver board to cause it to hold on the coil like that.