Quoted from chet218:I want to start off by saying I think the game looks really fun. But as someone who doesn’t care as much about multipliers and bonuses as I do about playing the narrative of a pinball machine, I have one question. How many modes are in this game that actually bring you into the narrative of the movie? I’m curious because out of the 12 factory modes, only 4 are story driven, correct? Is there another subset of story modes or something?
chet218 nails it for me - the ultimate Wonka pinball experience has to be more than collecting points. I want to feel like I'm exploring the chocolate factory and living the experience for myself, totally immersed in the narrative. At the moment it all feels like you're on the outside looking in, but I know it's early days and code can help with this...
Another relevant phrase (which I know is despised by some) is that they had to create Roald Dahl's world under the glass, and they haven't done that. I don't know if it's strictly a missing toy(s), playfield art or what, it's good but not totally there. Compare this with WOZ with the yellow brick road, forest, castle, flying monkey, Dorothy's spinning house complete with wicked witch's of the East's shoes!
Last point, what made this film so good was Gene Wilder's performance. It had a unpredictable quality and dark edge all the way through which was only dispelled in the final scene - a genius performance... Think about when he first limped out the factory to that silent crowd, then he rolled over and jumped up (the kids reaction in that scene was genuine, they didn't know what he was going to do). As well as Gene, the factory and oompa lumpa's had their own personality and a streak of malice. And on top of that the looming presence of Slugworth... JJP need to somehow capture all of this character in the game, otherwise it's totally missing what made the film a classic. It would be like WOZ missing all the evil elements, there has to be a balance otherwise it's becomes too nicey nicey/cheesy.