I'd check each lamp on that row and make sure the wiring is firmly attached and that the diode on each socket is also firmly attached and oriented correctly. Make sure nothing is shorting to nearby metal etc. If everything checks out, you can try testing from the driver board. Here's a snippet from Clay's guide for Williams system 3-7 games that covers the procedure:
*Testing a Lamp Row/Colums with the Game On*
Another way to test the lamp rows (and indirectly the columns) is to do this:
Turn the game on.
Press the manual-down/auto-up coin door button to manual-down.
Press the advance coin door button once. The score displays should go blank.
Press the advance coin door button again. The score displays should all show zeros.
Using a alligator test lead, attach one end to ground (the grounding braid in the bottom of the backbox or pin 40 of the interboard connector).
Touch the other end of the alligator test lead to any one of the driver board transistors Q47, Q49, Q51, Q53, Q55, Q57, Q59 or Q61 (these are all in a vertical row in about the center of the driver board).
All the corresponding playfield lamp matrix row lights should all turn on (eight lamps in all). If less than eight light, refer to the operator's guide and see which lamps in the particular row are not turning on, and make a note of it.
Move the alligator test lead to the next lamp matrix row transistor to test the next eight row lamps.
If several lamps did not turn on, check the operator's manual and see if all eight lamps are in the same column or row. Note this does not test the row or column transistors themselves. It just tests everything from the driver board to the playfield. Also do NOT repeat this test for the *column* transistors! Doing that will blow the lamp matrix fuse.