Manual and schematic can be found here.
https://www.ipdb.org/search.pl?any=Triple+strike&search=Search+Database&searchtype=quick#2652
57D9D66A-FCBA-4D01-B580-1F2DA9F137CB (resized).pngYou're currently viewing posts by Pinsider Mikala.
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Manual and schematic can be found here.
https://www.ipdb.org/search.pl?any=Triple+strike&search=Search+Database&searchtype=quick#2652
57D9D66A-FCBA-4D01-B580-1F2DA9F137CB (resized).pngI’ll include this thread so you understand how the kickout hole works with the lights. The 3 stays lit when you advance to 4 & 5.
https://pinside.com/pinball/forum/topic/williams-triple-strike-eject-hole-issue#post-2691077
The lights should always reset to none lit at the start of every new ball. They do not carry over.
I think you have multiple issues to address. You have multiple steppers that need to work smoothly in order for this game to work correctly. Make sure all of the steppers are moving freely and not sticking. Just step them up and down by hand and see if they are working correctly.
Top hole scores 500 points every time you land in it. 5000 if green star lit. How long the ball sits in the hole has nothing to do with the points added. It triggers a relay to the 100 unit.
You may have a stuck 100 Playfield switch. At the start of game, does the 100 drum unit hum like it is trying to score 100 points? If so, look for a stuck pf switch.
Which mode do you have your game set up in? Novelty, replay, or extra ball mode? This will also effect PF scoring.
Each of the 10 pin roll overs score 10points when you roll over them. When the ball drains, you should score 1000pts for every pin not lit. If you have a strike, then 10k plus each pin out.
If you are scoring 5000 points every time you drain, the 1-10 bonus unit may be stuck. Check it and clean it. It is located on (under) the Playfield. I did a full restoration on my game and remember this unit being very gummy and seized up.
If you read the whole manual, not the schematic, most of the answers to your questions are right there. Go see a man about a horse and read it.
You can test your 1-10 unit with PF up. Score all 10 pins, see if it rotates and a strike is rewarded. Drain ball and watch the unit. Does it count down the bonus? Does it reset at new ball?
As with any game. Fiddling with the score motor should always be your last resort, especially with this game. Too many things in this machine depend on that score motor working perfectly. You mis-adjust one switch, you create 5 new problems.
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