I just acquired a nice Williams Triple Strike. It's pretty clean, but the steppers were all a bit gooey. As far as I can tell, all features are now working correctly, except for a single quirk involving the eject hole at the top of the playfield.
That hole advances each time the ball drops into it, with an indicator showing 1-5. When I first powered up the machine, 1 and 2 wouldn't light, due to grease on the eject hole advance stepper. I cleaned that up and now when I advance that stepper manually, the lights move from 1 to 5 as they should.
However, when I'm playing a game and advancing the stepper via actually putting the ball in the hole, something weird happens. The lights advance from 1 to 5 as they should, but when the hole advances to 4 or 5, the 3 stays lit. This is not an issue with the eject hole advance stepper; there's nothing there to provide continuity to the 3 if the stepper is in the 4 or 5 position. There must be another switch that's out of position somewhere that's preventing the 3 from going out when the hole advances to 4 or 5.
Don't yet have a paper manual or schematic in hand on this one, so I'm having to blunder through it and this machine is relatively complex (30+ relays, including a few that aren't labeled.). I know that Little Chief (and perhaps others) had a similar eject hole, so perhaps someone has encountered a similar problem. Any suggestions as to what might be happening here or how to fix it? AFAIK, it's the last remaining glitch in the game, and it's driving me nuts.
Image attached.
Charlie