(Topic ID: 84888)

Williams Space Shuttle (System 9) Solenoids Not Firing


By leothelowe

5 years ago



Topic Stats

  • 9 posts
  • 5 Pinsiders participating
  • Latest reply 4 years ago by leothelowe
  • Topic is favorited by 1 Pinsider

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#1 5 years ago

I have an interesting issue.
Solenoids have refused to to fire. Not a one.
Put the game in Test Mode for Solenoids and it cycles through 1-16 and does nothing.
Givens
1) New Rottendog Power Supply
2) Board test shows 0(zero)
3) Boots to attract mode
4) Will start game but not kick out ball.
5) During game none of the solenoids fire.
Any assistance would be appreciated.

#2 5 years ago

pull the fuse and check with a dmm.

#3 5 years ago

all diodes ok? driver transistor? is there a bridge rectifier and is it putting out good DC?
(I might be talking dinosaurs compared to newer machines, it might apply still)

#4 5 years ago

Thanks Wolf, 3A fuse on the new Rottendog power supply.
Think it was blown because I had 4 other games plugged into the same power supply.

#5 5 years ago
Quoted from leothelowe:

Think it was blown because I had 4 other games plugged into the same power supply.

I guess that may be possible, but I doubt that is what blew the fuse. You probably would have kicked a breaker first.

#6 5 years ago

Agree, you probably have an issue with a bad coil/transistor/diode.

With the game off AND the solenoid cables disconnected in the back-box head, you will want to check every single coil on the playfield and every transistor (on the driver board) in the game with a voltmeter's continuity check...

You should get into the habit of doing this on any and every SS pinball even before turning it on for the first time.

Do the flippers work when you start a game? They should because they are on a different circuit/relay than all the other coils in the game.

Once you have the fuse portion of the circuit solid, next step would be to check for voltage at all the coils on the PF.

One thing that a lot of newbies don't realize is that on 90% of all SS pins, there is ALWAYS voltage going to EVERY single coil in the game, once a game is started.

7 months later
#7 4 years ago

Just an update that I forgot to finish out on this thread.

It turned out to be a bridge rectifier blowing the fuse to the flipper coils.
Replaced with a spare part and haven't had an issue yet.

Been playing it ever since.
Another Space Shuttle save from the grave.

SANY0025.JPG Playfields.jpg 20131217_093306.jpg 20131217_093222.jpg
#8 4 years ago

OP Where are you at? I have a bad backglass you can have (very gatored but almost all there) but I don't think it's worth shipping.

#9 4 years ago
Quoted from Cheddar:

OP Where are you at? I have a bad backglass you can have (very gatored but almost all there) but I don't think it's worth shipping.

I got a good backglass in there I just don't have any pictures with it complete.
Thanks though.

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