I picked this Scorpion up a bit ago and have been going through it getting it ready to play. After doing the usual sockets, interconnect, header pins, etc. on the boards it was mostly working pretty quick. As I shopped it out I discovered issues here and there and this is one of them...
All of the drop target solenoids will fire, both in game play and test modes. After cleaning the horseshoe contacts and boards and fixing a few broken connections, all of the switches register as well. However, the 3-bank in the upper left of the playfield will not pop up when the playfield is in its down position. I can see it try, but it doesn't make it all the way, like the coil isn't strong enough, or isn't being pulsed long enough, to reset the mechanism. If the playfield is raised this one resets fine though. I also noticed that all three drop banks have the same not-quite-enough-oomph behavior in test mode only, even though the 5-bank and the other 3-bank are fine during gameplay.
I noticed this towards the end of my work session so the only troubleshooting I've done so far is to hand actuate the mechanism and verify it's free of obstruction or excessive resistance, and to swap the coil since I had a brand new one handy. Neither was effective. My next thought is to test the wiring from the boards to the mechanism to make sure there's no indication of a bad connection somewhere in that chain, and then next I'll test the transistor pair for this coil on the driver board. Think I'm on the right track? Anyone else seen this behavior from their machine?