Quoted from sbmania:Thinking of putting it on the market. quoted image]
This is awesome thanks for posting.
Quoted from Gundam_Pilot_:Not a ringer. But a prototype that was run during the ringer run.
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If this is available, please PM me. Thx
Quoted from sbmania:Just got a Williams Ringer in on a trade with a friend of mine. Nice original condition! Plays correctly. Thinking of putting it on the market. Asking $3500 in the Phila suburbs. I can text pics to anyone interested. Thanks!
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Bumping this post. Anybody looking for a nice working Ringer? I had some casual inquiries but nothing serious.
Also, my buddy thinks he has a couple of yellow instruction cards which he might be willing to part with. Not sure of his asking price yet, but I am waiting for him to get back to me on price. Anybody looking for one?
Quoted from sbmania:Bumping this post. Anybody looking for a nice working Ringer? I had some casual inquiries but nothing serious.
Also, my buddy thinks he has a couple of yellow instruction cards which he might be willing to part with. Not sure of his asking price yet, but I am waiting for him to get back to me on price. Anybody looking for one?
Id love to own one. But I can't pay the prices they seem to go for. Someday I'll get lucky.
Hoping someone will be able to point me in the right direction here. Picked up a non working Ringer very very cheap ha...and hoping to be able to get it running again. I don't know anything really about EM games but keep hearing this is a simple one, so want to try and figure it out. I did go through and clean all the contact with an ignition file to...but maybe I need to go back again and hit them some more. Anyway...here is what the game is doing...any advice on where to start is appreciated...
The game will credit up and the score reels will reset and that is about as far as it gets. The game over light stays on and the following coils seem to just fire over and over while the motor in the bottom continuously runs.
Score reset relay
The smaller coils on the shot counter and horse shoe units
Brake coil
Lock relay
2nd coin relay
Any thoughts would be appreciated and can get any video or pictures that may help.
Sounds like your horseshoe or shot count stepper units zero position switches aren't open at the reset position. It could also be one of your score reels too (even though they all show zero). If you manually step the stepper units down by pushing the decrease coil plunger, there's a pin on the wheel that will open a switch to let the score motor know that it's been reset. That switch is the zero position switch. If any one of those switches is closed, the score motor is going to continuously run to try to reset the game. It could be something else, but that's where I'd concentrate my focus.
Quoted from schudel5:Sounds like your horseshoe or shot count stepper units zero position switches aren't open at the reset position. It could also be one of your score reels too (even though they all show zero). If you manually step the stepper units down by pushing the decrease coil plunger, there's a pin on the wheel that will open a switch to let the score motor know that it's been reset. That switch is the zero position switch. If any one of those switches is closed, the score motor is going to continuously run to try to reset the game. It could be something else, but that's where I'd concentrate my focus.
Rock and roll. Will take a spin through this and see what that turns up!
Quoted from schudel5:Sounds like your horseshoe or shot count stepper units zero position switches aren't open at the reset position. It could also be one of your score reels too (even though they all show zero). If you manually step the stepper units down by pushing the decrease coil plunger, there's a pin on the wheel that will open a switch to let the score motor know that it's been reset. That switch is the zero position switch. If any one of those switches is closed, the score motor is going to continuously run to try to reset the game. It could be something else, but that's where I'd concentrate my focus.
I went back through and the score reels are resetting and the score reels switches look aligned good. I did go back and check both the horseshoe unit and the shot unit and the switches on those seem good too. The "back" switch on the horseshoe unit is open and the "front" is closed, and both are open on the shot unit. If I advance them both, they'll reset when I start a game there as well, but the coils I listed above still keep firing and the game won't start.
On the shot unit, the step up coil does look burnt, not sure if that would impact anything, or really cause the mass of other issues I seem to see.
Found some videos on this game and other EM stuff, and I have Clay's guide as well so I'm starting to at least understand what I'm looking at...but there are so many things firing I'm still a bit overwhelmed on where to look next. Can certainly get any pictures or video that may help someone see what I don't.
Well just when I think I'm done, I move the game to change the lock and create a new problem. Game was playing fine last night, now it won't advance past player 1 shot one. Any ideas where I should be looking first?
Quoted from grantopia:Well just when I think I'm done, I move the game to change the lock and create a new problem. Game was playing fine last night, now it won't advance past player 1 shot one. Any ideas where I should be looking first?
If you get points on your first shot do they register or does the game just sit there after the wheel stops.
Quoted from dhutton:If you get points on your first shot do they register or does the game just sit there after the wheel stops.
The points will register for player one, but then the game hangs up on player one shot one in basically an infinite loop. You can keep throwing and scoring but it won't advance past that.
Quoted from Trizel:grantopia
Hey it would be nice if you shared the results of how you fixed your game.
I believe his issue was a broken finger on a stepper unit?
Quoted from Trizel:grantopia
Hey it would be nice if you shared the results of how you fixed your game.
Quoted from Gundam_Pilot_:I believe his issue was a broken finger on a stepper unit?
Oh hey. Yep, wiper blade on the stepper unit was cracked and not making contact, soldered it back together.
Quoted from mtbpinball:Also.. i have an average glass in my ringer and wanted to know who reroduced them?
BGresto
Quoted from mtbpinball:Anyone that can give me dimensions for legs/feet for a Ringer machine? Mine does not have them. I wanted to fabricate a set.
Also.. i have an average glass in my ringer and wanted to know who reroduced them?
The up side is i have an NOS Penny Pitch glass I could put in. Thanks Matt
See post #59
So does anyone actually know where a darts is located? Just curious on how many people have played one let alone seen one.
Hoping someone can point me in the right direction here. Noticed my first player 10 score reel won't advance past 0. If you have 09 for example and hit a 3, the 1's score reel will advance over to "2", but the first player 10's reel will just stay on "0". Still fumbling my way through the schematic but any thoughts on where to check would be appreciated.
Quoted from grantopia:Hoping someone can point me in the right direction here. Noticed my first player 10 score reel won't advance past 0. If you have 09 for example and hit a 3, the 1's score reel will advance over to "2", but the first player 10's reel will just stay on "0". Still fumbling my way through the schematic but any thoughts on where to check would be appreciated.
I actually went through these again when I ran into this issue and I think I'm still missing something. That relay will advance the reels when I manually trigger it, and rhe reels will reset at game start, but the player 1 10's reel won't advance during a game. I'm not sure if I'm misunderstanding the circuit but I'll keep poking around.
Quoted from grantopia:but the player 1 10's reel won't advance during a game.
You'll maybe want to check the wires and make/break switches in the Player Relay.
When the Player Relay is not in the energize position, the make/break switches are
then completing the Player 1's circuitry..
Quoted from Mopar:You'll maybe want to check the wires and make/break switches in the Player Relay.
When the Player Relay is not in the energize position, the make/break switches are
then completing the Player 1's circuitry..
Thanks...I took a look there and all the wiring seems on good and the switches look like they are all closed when the game is in 1 player mode. Wondering if maybe there is something on the motor I am missing...
If you're okay with schematics, you can see here the only difference between the
1st Players 10s Score Reel energizing, and the 2nd Players is their 9th position switch
in their 1s Score Reel Units, and the make/break in the Player Relay.
You may want to do a little jumping to see where the circuit is at fault, but maybe
first, you may want to make certain there's good contact with that make/break in
the Player Relay (PLR. RE.)..
Also maybe double check the wiring on the 1st Player's 9th position Drum Unit..
Quoted from Mopar:If you're okay with schematics, you can see here the only difference between the
1st Players 10s Score Reel energizing, and the 2nd Players is their 9th position switch
in their 1s Score Reel Units, and the make/break in the Player Relay.
You may want to do a little jumping to see where the circuit is at fault, but maybe
first, you may want to make certain there's good contact with that make/break in
the Player Relay (PLR. RE.)..
Also maybe double check the wiring on the 1st Player's 9th position Drum Unit..
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Thanks! The bottom switch on the player 1 ones reel wasn't closing in the 9th position when I checked them all with my meter even though they looked closed, so that issue is sorted out.
I've got one more geremlin I need to flush out as now the shot counter doesn't want to advance past the first shot. I had a similar issue when I first got the game and I had to adjust a switch on the score motor so I am going to work backwards on this.
Quoted from grantopia:I had a similar issue when I first got the game and I had to adjust a switch on the score motor so I am going to work backwards on this.
Does the Shot Step Up advance okay when playing a 2 Player game?
If so, You'll want to check the 2nd to the bottom set of contacts on
Score Motor Cam 3, and also a closed set in the 2nd Coin Relay..
If the issue's the same in both single and 2 Player, does the Player
Control Relay energize when playing Single right after the first shot is
completed? If not, that's what needs to be looked into.
There's also a closed set of switches in the Extra Shots Relay that may
need cleaning/adjusting..
Quoted from Mopar:Does the Shot Step Up advance okay when playing a 2 Player game?
If so, You'll want to check the 2nd to the bottom set of contacts on
Score Motor Cam 3, and also a closed set in the 2nd Coin Relay..
If the issue's the same in both single and 2 Player, does the Player
Control Relay energize when playing Single right after the first shot is
completed? If not, that's what needs to be looked into.
There's also a closed set of switches in the Extra Shots Relay that may
need cleaning/adjusting..
Thanks! Will check into this and report back. This happened once before and I had to just clean up the score motor switch a bit, so hoping it's just as simple to track down. Just got back from a few days out of town for work, so I will let you know what I find this week.
Quoted from Mopar:Does the Shot Step Up advance okay when playing a 2 Player game?
If so, You'll want to check the 2nd to the bottom set of contacts on
Score Motor Cam 3, and also a closed set in the 2nd Coin Relay..
If the issue's the same in both single and 2 Player, does the Player
Control RelayDoes the Shot Step Up advance okay when playing a 2 Player game?
If so, You'll want to check the 2nd to the bottom set of contacts on
Score Motor Cam 3, and also a closed set in the 2nd Coin Relay..
If the issue's the same in both single and 2 Player, does the Player
Control Relay energize when playing Single right after the first shot is
completed? If not, that's what needs to be looked into.
There's also a closed set of switches in the Extra Shots Relay that may
need cleaning/adjusting..
No real progress to report and still struggling through the schematics and order of operations on what should be happening. The game will not advance the shot in 1 player and will not move to the 2nd player in 2 player, it just stays on the first shot.
Quoted from grantopia:The game will not advance the shot in 1 player and will not move to the 2nd player in 2 player, it just stays on the first shot.
Does the Play Control Relay energize right after a shot is completed?
If not, check the make/break switches on the '0' Cam of the
Control Motor..
Quoted from Mopar:Does the Play Control Relay energize right after a shot is completed?
If not, check the make/break switches on the '0' Cam of the
Control Motor..
No it doesn't...those switches look good but anything specific I should be looking for there?
Quoted from grantopia:anything specific I should be looking for there?
Do you have a schematic, but not too familiar with it?
Those make/break switches on the Control Motor's '0' cam
and the Horse Shoe Unit's Wiper/Wiper board are what's
in the Play Control Relay's circuitry.
Actually, it looks like on the Horse Shoe Unit's 4th step
up, the Play Control Relay should energize.
You might want to make sure the Horse Shoe Unit's
Wiper Board rivets are clean, and the Wiper is making
true contact with the rivets. It's also a good idea to
inspect the Wiper Board's wiring..
Quoted from Mopar:Do you have a schematic, but not too familiar with it?
Those make/break switches on the Control Motor's '0' cam
and the Horse Shoe Unit's Wiper/Wiper board are what's
in the Play Control Relay's circuitry.
Actually, it looks like on the Horse Shoe Unit's 4th step
up, the Play Control Relay should energize.
You might want to make sure the Horse Shoe Unit's
Wiper Board rivets are clean, and the Wiper is making
true contact with the rivets. It's also a good idea to
inspect the Wiper Board's wiring..
Yeah pretty much the situation I'm in ha. I have the manual and schematics. I'm familiar with pinball schematics and repair but trying to wrap my head around EM stuff has been an uphill battle for me. Trying to understand what the order of operations is and what switches control what relays and work back to where my issue is. I'll give those things a look as well!
Finally got my Ringer working! This sat in my friend's garage for 30 years. Went through the entire game. Cleaned and adjusted switches - replaced a number of coils and capacitors-cleaned and adjusted steppers. Made final adjustments today. Works great! Ringer glass not that great... but have an nos Penny Pitch glass to hold me over. Now on to the cosmetics.
16745972634672879689198119527988 (resized).jpg16745973109876237448181667785215 (resized).jpg1674597344308863296888443644053 (resized).jpgGlad you got it working. It's such a fun game.
Pretty cool you have the lid for the coin box. It even has the game name stenciled on.
P.S. Nice gameroom set up you have there.
Quoted from dhutton:Glad you got it working. It's such a fun game.
Pretty cool you have the lid for the coin box. It even has the game name stenciled on.
P.S. Nice gameroom set up you have there.
Thanks. I have to make some legs also. The cosmetics will come. I have a few vintage arcade games. It's always great to get them back working again.
Looks like Gundam_Pilot_ found the ringer treasure chest lol
Quoted from Trizel:Looks like Gundam_Pilot_ found the ringer treasure chest lol
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That's cool! I've never seen a Darts.
Here’s some pictures of the darts.
I found the machine like this. It clearly has a blown apart/missing stepper on the back door. That is what controls points off of the darts unit. Unfortunately the Manila envelope was empty.
There’s a couple indications that this may be #11 off the line. But I was under the impression only 9 existed in the first place. If anyone could tell me where their ringer is marked on a hard stamp into the wood, I would be interested to see if that’s what they did to mark the darts.
Also with ringer being #383, does that mean darts would fill the spot of missing game #384? Where would that be marked? Any help would be appreciated
IMG_7858 (resized).jpegIMG_7859 (resized).jpegIMG_7860 (resized).jpegIMG_7861 (resized).jpegIMG_7862 (resized).jpeg
Quoted from Trizel:I just found this in my game today anyone know where It suppose to live?
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Oops nevermind found it. [quoted image]
For anyone that ever wonders why their game will not end the turn immediately when they overthrow the horseshoe pit, this is why.
For some reason games were not installed with this switch break on the horseshoe stepper, or a lot of them have just fallen off.
Quoted from Gundam_Pilot_:So does anyone actually know where a darts is located? Just curious on how many people have played one let alone seen one.
I love it when a plan comes together.
Quoted from Gundam_Pilot_:For anyone that ever wonders why their game will not end the turn immediately when they overthrow the horseshoe pit, this is why.
For some reason games were not installed with this switch break on the horseshoe stepper, or a lot of them have just fallen off.
My gear doesn't have the switch break (not sure if it ever did) but instead has teeth cut off to prevent over driving the unit. I figured that was a fool proof way of not over driving the unit without relying on switches to be working/adjusted properly. This also gives the player feedback on how much they "over threw" (spun?) the horseshoe so they can adjust for next throw, instead of immediately ending their turn.
If anyone has the factory switch break - does your gear also have missing teeth at the final horseshoe position?
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