Rolf, let me see if I can answer your questions and give a better description of the 'mysteries' I'm working on. First, since I don't have any wire handy, I used some of my wife's nail polish to coat the bare section of wire, at least temporarily. Not great, but at least I think it allows me to move ahead. Now, here is the situation:
Initial conditions for the following experiments: Credits on credit unit. Bonus unit reset, coin unit reset, ball count unit reset, eject unit reset, score reels all reset. Since I'm running with the playfield raised, I used a thin sliver of wood to hold the outhole switch closed to simulate the presence of a ball. I think this should represent a good starting state. Also, the machine is set for 25c gives 2 plays.
Experiment 1: manually tripped the game over to simulate game over. Power up the game.
Results for Experiment 1: Lock relay energizes, which energizes the game over trip (M-29-1000) for a short time before the lock relay contacts open, removing power from game over trip. This is all expected, and good. However, the score motor starts, and the game over latch (Z-27-1000) coil is energized constantly, and the outhole relay is toggled by one of the switches on the motor. This continues for 1 or more cycles of the score motor, then the motor stops.
Experiment 1a: Turn power off and back on. Often the same results, but sometimes the motor does not start at all, but the game over latch is constantly energized.
For either of those tests, pressing the reset button does not do a reset and does not attempt to serve a ball, but instead adds additional players via the Coin Setup unit as though the game had already been reset. I think this makes some sense, but haven't looked at the logic for adding players to a multi-player game. My thoughts are based on memories of my mis-spent college days where we played a LOT of pinball! That is, I believe pressing reset the first time causes a reset and a ball to be served, and pressing afterwards adds additional players.
Experiment 2:This experiment was to gain insight into when the Game Over Latch was energized. Pulled the pin that feeds the score motor. Power up the machine. Same results as experiment 1 for the Lock relay and game over trip. Game Over latch is energized, but weakly. That is, the coil is energized but not always with enough power to completely pull in. Replaced the pin to allow the score motor to run, which it did, giving same results as above in experiment 1 - the Game Over latch is energized with full power and remains that way.
Experiment 3: Same as Experiment one, but when score motor stops running, I pressed one of the coin switches on the coin door. This results in the score motor running and adding two credits (expected), but the motor continues to run several cycles instead of only the one that I would expect.
Experiment 4: Removed wire from the Game Over Latch coil. Power up the game. Lock relay and Game Over Trip energize properly. Score motor does not run. Pressing coin switch as in experiment 3 adds two credits and the score motor stops after one cycle. This is what I would expect from adding coins and the game set for 2 credits for one coin (quarter).
Experiment 5: Same setup as experiment 4. Power up results same (lock and game over trip). Press the reset button. Reset cycle starts, score motor runs. Reset relay drops out at the completion of reset, and score motor stops. Touching the disconnected wire to the Game Over Latch coil results in the coil being energized constantly, and the score motor runs again.
By the way, prior to beginning these experiments I visually checked that NONE of the relay switches that run the score motor were closed. The only time I see it run unexpectedly or run for more than expected is when the reset relay latch coil is in the circuit.
One thought I have is that the indications of the game over latch setting prematurely is significant, especially the observation that it seemed weak, as though there are more wires with bad insulation that allow stray current to flow, or perhaps a wire whisker shorting some switch contact intermittently. That's what I mean by the mystery of what I'm seeing - it doesn't make a lot of sense, and some of the results I see (score motor running a variable number of cycles) are inconsistent.
I think at this point I need to continue checking all the wiring in the game for missing insulation and or broken connections, as well as verify that the switches on the score motor are opening and closing properly, and that there is nothing in the way of foreign matter across any relay switches. There's something that is just not right that is not as obvious as a stuck relay switch or even an obvious loose wire. That's the best I can come up with here, and as always Rolf, I appreciate your help and guidance.
Bill...