Hi Walt
when I do not really understand the relays - the features - what comes after what - what stuff is involved: I like to look at the 6VAC (lights) section in the schematics - HERE are the lights to inform the player - I can read and clue what stuff is involved.
Your pin is an two-player-pin --- Williams said "we can save money as we do not need several stuff (we'd need in a 4 player game)". A Williams 4-player pin has a Ball-Count-Unit and an Player-Unit, a Williams-2-player-pin has NO Player-Unit - it has a Ball-Count-Unit (but the Ball-Count-Unit works a bit different then the "Ball-Count-Unit in a 4-player pin") --- see the JPG.
There is no "Ball-Count-Relay". Simulate "playing a One-Player-Game" - every time You loose a ball: The pin will step to next ball means "a unit is stepped" - look in the cabinet - look in the backbox - look on the underneathside of the playfield - in a ONE-Player-game Your Ball-Count-Unit will do two steps when the pin wants to deliver next ball.
I hope You have found the "Ball-Count-Unit" - the pin has reached Game-Over - You start a new ONE-Player-Game - see how the Ball-Count-Unit does reset in a huge single step.
THEN press the Credit button again to start for second player and LOOK - question: Does the Ball-Count-Unit reset means does the plunger on the reset-side of the unit slightly move ?
Your post-4 describes strange stuff - we will come to - first a question: What is the "middle coin slot" for ? 5 cents or 10 cents or 25 cents or what ?
For now I am interested in "You start for second player - question: does the plunger on the Ball-Count-Unit-RESET-Side slightly moves ?". Greetings Rolf
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