Quoted from frisbez:I am not using LEDs.
Can you walk me through this a bit more? My knowledge of integrated circuits is pretty non-existent. I put my DMM in signal mode. Touch black to ground and red to the pin? Do I need to have bulbs in the socket?
When I do this my right blue flashers (which work correctly in game) turn on and stay on while my probe is touching. DMM reads 1.
You don't need to have bulbs in the socket for this test. Like cfh said, remove the two lower left connectors on the bottom of the board (1J11 and 1J12) to see if the lights go out. That will help determine if there is a problem with the control from the MPU, or if it is a wiring/playfield problem.
Looking at the schematic and coil table, the left blue flasher is switched by Q31 which in turn gets a logic signal from pin 3 of U19. If you are touching the probe to that pin and the RIGHT blue flasher comes on, I am a bit miffed by that. Another test you can do is to use an alligator clip lead/jumper to turn on the flashers in question. Attach one lead to ground and then briefly touch the tabs of Q31 and Q23. Q31 should turn on the left blue flasher, and Q23 should turn on the right blue flasher (of course, this won't mean much to the stuck on flasher - but it does help confirm the solenoid table in the manual vs. the wiring to the flashers)
Not sure about your signal mode with the DMM. I simply use DC volts.
Also, find the flasher resistors for the lamp in question under the playfield are all correct and soldered.
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