Hi HD-Fatboy
great - You could fix the "Game-Over-Relay" fault.
The "Left Bonus Problem" --- You hav a coil out of the pin - I would like to wait until You have the ordered stuff and have put the coil back into place --- see in post-50, JPG: The Left Bonus Unit should be stepped down by the coil - then my "green wiring" can actuate the Eject Relay.
While waiting for Your replacement stuff to come - lets do some "Theory, reading schematics".
In post-63 You were asking about the "Switch on Lock-Relay and (corrigenda) TRIP-Coil on the Game-Over-Relay". Lets go back in time to the "arcade rooms" in the 1960/70ies --- Saturday Night - many players were playing on many pins. A thunderstorm - and a lightning struck the local power station - a Blackout --- the Operator said "O.K. folks - everybody is going home". The Operator toggled-off all the pins. The next morning (powerstation fixed) the operator walks from pin to pin and toggles-on --- AND HE EXPECTS ALL PINS to be / to switch to GAME-OVER. Some pins were in the midth of a play*** - some has JUST been started - no ball played***) - as the operator toggles-on: The TRIP-Coil on the Game-Over-Relay must fire - the relay must TRIP.
See on the bottom on the JPG in post-64: When we play games and play games --- the "A" makes the game end - making the relay to TRIP.
At these times - people with a lot of money may have played just one ball - then said "What a lousy first ball - I / we do not want to play the rest of the balls - I / we start a NEW game" - so the starting makes the "B" pull-in - either the "C" or the "D" is closed (a ball has been played so either there was stepping on the ball (ONE-Player-Game) or then stepping on the Player-Unit (2,3,4 player game) - the Game-Over-Relay is TRIPPED for to start a new game.
And the "E" is for the "Thunderstorm and a lightning" situation: I do not really like the solution the manufacturer made - the switch "E" is adjusted "opening very LATE" when the Lock-Relay pulls-in --- a short period of time (Lock-Relay starting to pull-in): Current is flowing, Switch "E" is still closed - THE Game-Over-TRIP-Coil is made to pull-in. Yes, this works - but the Switch "E" must be adjusted " to open LATE when the armature is moved.
Maybe You have read the above and say: (Thunderstorm situation) Midth of a game*** then the Switch "C" or "D" are closed - the starting a new game by the player makes the Game-Over-Relay to TRIP - Yes - but the toggling-on by the operator would make the pin resume on the situation "the day before - pin in play".
Maybe You have read the above and say: (Thunderstorm situation) No ball played***: At the time the blackout occured - Player-1 was PLAYING ball-1 - he has made points - but ball was still in play (when the blackout occured) - there was no stepping on the ball. Greetings Rolf