it is a hobby - we work on the pin when we have time and lust.
The pendulum tilt should work - but its a minor problem - later.
The Outhole-Relay does only pull when You close the switch - not so good but You manually can have the switch closed until the ball is kicked over - later.
My goal always is "to fix 'easy to fix stuff' and make an 'work-around on more difficult stuff' " so the owner can play a bit (and then he wants to fix the more complicated stuff).
The biggest problem by now is "no points given when the bonus-ladder is stepped down at end of a ball".
See here http://www.ipdb.org/showpic.pl?id=1072&picno=35554 on top of the playfield the Eject-Hole worth 5000 points --- question: (When the ball rolls into) Do You get the 5000 points ?
Here http://www.ipdb.org/showpic.pl?id=1072&picno=35542 above / between the flipper-bats: The Number-1-Light --- can You "play good" and make it lit ? Otherwise: Actuate the No-1-Star-Relay.
Then loose the ball --- question: Are You rewarded with Bonus-TEN-Thousands ?
See the JPG
--- when You are rewarded with Bonus-TEN-Thousands: Most of the "marked green" wiring is good, "rosa / pink" wiring is good --- want to establish a permanent jumpering "my orange wire, blue 'A' " --- do You get the 1000-points bonus at end of a ball ?
--- when You are not rewarded with Bonus-TEN-Thousands: Establish the permanent jumpering "my orange wire, blue 'A' " --- do You get the 1000-points bonus at end of a ball ?
When no luck
--- when You get the 5000 points on the Top-Eject-Hole: Establish (rather easy to do) the permanent jumpering "red line, blue B".
--- when You do NOT get the 5000 points on the Top-Eject-Hole: Establish (rather complicated to do) the permanent jumpering burgundy-red, blue C".
Do You get the 1000-points bonus at end of a ball ?
If no luck: Establish jumpering "D" and "E" --- You now have jumpered almost-every*** wire --- if still no luck: The switches in the wiring are of interest.
On the bottom of my JPG: The "brown 1" shows how the 1000-Point-Relay is made pulling when a player has some 900 points on the Score-Drum and makes another 100 points --- the activated 1000-points-relay then makes the 1000-point-Score-Drum step.
The "brown 2" shows another "Self-Hold-Switch, on the 1000-point-relay" --- this relay must be pulling long - long enough so the Score-Drum can signalize "I am ready to really give the 1000 points": The travelling plunger on the Score-Drum "AT END / READY to really give the points" - plunger opens a switch and so the 1000 point-relay is made "quit pulling" (Relay and Score-Drum do "work together").
almost-every*** wire: The only wire not jumpered is the wire yellow from transformer-lug-Yellow to "Switch-A on Impulse-Wheel" --- this SCM-Imp-A switch is also involved to coin-up the credit / replay counter when You throw-in coins --- question: does "coining up" works ?
The pin does step to second ball --- how about to third / fourth / fifth ball - Game Over ? How about playing a 2,3,4 player game ? Greetings Rolf