So now that I have Beat The Clock back together, I have decided to address the clock operation. From the factory, the clock does not reset, so any game started, the clock will be in the position it was at when the last game ended. When the clock gets to 12 it lites the 6 on the clock for special, and the two outer kickout holes for special thru a setup relay. Only getting a kickout hole special will reset the relay and turn those lights off.
For location play this would be great, giving the player an incentive to drop another coin if the hand on the clock is anywhere near 12. However, I use all my games for competition and earning a special is part of that. The way my game came modded, the clock would reset to around 7, and go around and max out at 6, sometimes causing the coil to lock on. Now, it's rare in a game the clock goes all the way around, but it does happen.
So I took this idea and decided to try to improve upon it, by using the correct parts from a resettable stepper and adding a few switches and a relay. It took a lot more time than I thought it would but the end result is now the clock will start at 7, get to 6 and score the special if it is lit, then reset to 7 and start over again.
What happened was after I was done, it worked great during the game, but I had to find another way to reset it at startup, so the four switch reset relay became a five switch relay and the one unused backbox jones plug was the perfect place to attach the wire. All works great now.
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