(Topic ID: 194594)

Williams Alien Poker Club " I win, you lose"

By BMHouze

5 years ago


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Topic Stats

  • 287 posts
  • 52 Pinsiders participating
  • Latest reply 56 days ago by RGarriott
  • Topic is favorited by 30 Pinsiders

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There are 287 posts in this topic. You are on page 6 of 6.
#251 1 year ago

What angle are you guys setting Alien Poker to??
Mines on 5.5 at moment but when change to 6 the ball doesnt eject very well onto the lane at start the game.

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#252 1 year ago

Mine was at 7 and had no issues

#253 1 year ago
Quoted from Deafman013:

What angle are you guys setting Alien Poker to??
Mines on 5.5 at moment but when change to 6 the ball doesnt eject very well onto the lane at start the game.[quoted image][quoted image]

Like the ball isn’t making it to the left orbit?

You may need to adjust the metal corner lane bracket as it comes out from the shooter lane. I had the same issue on mine after I redid it. Just loosen the end screw and move it whichever way depending on what the ball is doing.

#254 1 year ago
Quoted from RGarriott:

Like the ball isn’t making it to the left orbit?
You may need to adjust the metal corner lane bracket as it comes out from the shooter lane. I had the same issue on mine after I redid it. Just loosen the end screw and move it whichever way depending on what the ball is doing.

Thanks mate that did the trick and also angle on 6.5 now and alot smoother.

Again big thanks for the tips.

1 month later
#255 11 months ago

Hi guys,

I found this wonderful hack for the lane change in a machine I am restoring.
I am starting the pf swap and would like to know if anyone has a pic of how it should be?

Or no 2nd button at all and trigerred by the leaf switch?

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3 weeks later
#256 10 months ago

Finally finished my other projects so I could start this guy

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#257 10 months ago
Quoted from Rapzilch:

Finally finished my other projects so I could start this guy
[quoted image]

Thats a nice shooter trough. Can't wait to see it done so you can start mine....

#258 10 months ago
Quoted from Yelobird:

Thats a nice shooter trough. Can't wait to see it done so you can start mine....

some dickhead cut that for me

#259 10 months ago

Hi guys,

I am finishing my swap and I am left with one issue.
The bell was deported outside of the cabinet by previous owner, and it worked, using long wires.

Relocated it where it should be, but it is now lacking the power to make a proper sound.

Any idea?

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#260 10 months ago

There's supposed to be a bell in the game?

#261 10 months ago

No bell in schematics. Think that is an add on by previous owner.
-Mike

#262 10 months ago
Quoted from Grizlyrig:

No bell in schematics. Think that is an add on by previous owner.
-Mike

Loool ok!
So that's the knocker I recon.

But that does not solve why it is lacking power when it was ok with the additional longer wires

#263 10 months ago

You would have to show some detailed pics as this is not the traditional knocker and looks to be a bell someone added in. I am curious what triggers it.
-Mike

#264 10 months ago
Quoted from Grizlyrig:

You would have to show some detailed pics as this is not the traditional knocker and looks to be a bell someone added in. I am curious what triggers it.
-Mike

It simply replaces the knocker. Triggered by the knocker coil.

#265 10 months ago

Joined the club last week, but just got it in the workshop today. Had to adjust a drop target switch and solder a wire back on another. We will be bringing it into the lineup later when I make a spot for it.

I was planning on keeping it in the workshop side of the basement in a budget lineup. It would be with big hurt to ball wizard and no fear.

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#266 10 months ago
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#267 10 months ago

Warm white LEDs installed last night replacing the cool whites.

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#268 10 months ago

great fix. Warm white LED's look 1000x's better

2 weeks later
#269 9 months ago

Game looks great, I miss the one I redid. One of the big reasons I sold it was because of those damn horseshoe sliders. I could never get them to read consistent on the drops.

If you have any problems you need to get the NMP drop sensors. I got some for my Trizone and they work perfect everytime. I got rid of my AP right before they came out, sucks.

Anyway great looking game.

5 months later
#270 3 months ago

folks,
got a real challenging problem with my AP. With certain switch strikes other switches are activated. We disconnected the switch matrix and pinned switch closures and this still happened. We think the MPU board might be at fault - in order to get the game running again though I'm going to buy a rottendog MPU - just wanted to know if anyone was running one and how stable it is. I've used RD on WPC games without issues but I know some folks have had issues with some of their boards. Also would be good to know if anyone else has seen such a problem as I will try and get the MPU board repaired if possible.

This is such a great game so want to keep it running.

Cheers,
Neil.

#271 3 months ago

I have been running rotten dog board for years I know the early revisions ha a grounding issue with ground plate but if your buying a new one you should be fine. Only bad thing is if you take out the switch matrix chip/ic and need one you might want to buy a couple now as they are getting harder to find. It’s the 74hct9114n

4 weeks later
#272 82 days ago

So after the inconsistent contacts on the drop targets I got discoraged with the game and told it to get out.

...Or I ordered the NMP-5 kit, a new mirrored backglass, drop targets/decals. New backglass looks not bad. Original woudl be better if it weren't flaked to death but the new one is plenty good even if the mirroring isn't the best.

Also, anyone looking to put in new drop targets. Places like Marco sells both the T and L base drop targets. Make sure you get the right ones. I ordered from Ministry of pinball where they didn't specify and I got the L's when the machine is supposed to use the T base. Only found out after I had put the stickers on and rebuilt the entire assembly. Ooops.

Once that was fixed and the stickers seem to be fine getting peeled off once and applied to my original targets.

My first impression of the NMP-5 circuit board: It solves the problem of the horseshoes making bad connections. Every single hit is registering fine.

The problem: I'm getting some false hits. When a new ball starts I'll sometimes get the downard tone from hitting a target out of sequence even thoug the ball ins't in play yet. The code seems to be smart enough to know that though and despite it doing the soudn effect it (usually, but not always) keeps the score at 0 and doens't knock off any of the bonus scores for the royal flush. Anyone have some ideas on how to resolve that? I'm wondering if the AP drop target assembly with those 5 coils in a row are maybe confusing the sensor when they reset? That or maybe I have some wire harnesses too close?

The bigger problem though is actually the removal of the horseshoes. With them gone there is nothing to slightly push the drop targets forwards to hold in place. The net result is targets that are VERY sensitive. nudge the machine hard enough even and one or two might drop which is no good. Has anyone found a good solution for that? I feel like there needs to be some sort of spring in place to keep some forward force on the targets. But I'm guessing putthing the horseshoes back in place purely for the springing component would be no good, it would probably wear out the surface of the NMP-5 pcb.

All in all... fixed one very bad problem but created a couple new ones...

#273 80 days ago

Firebird, The biggest difference in the "L" base and the "T" base is the ledge that holds the target in the up position. The "L" base has a bigger ledge and should hold the target in the up position better. I think that is the correct target. There is also a small coil spring attached to the bottom of the target. Be sure it's connected. It not only pulls the target down but it also pulls the target forward to help hold the target up on the latch.

#274 79 days ago
Quoted from oldschoolbob:

Firebird, The biggest difference in the "L" base and the "T" base is the ledge that holds the target in the up position. The "L" base has a bigger ledge and should hold the target in the up position better. I think that is the correct target. There is also a small coil spring attached to the bottom of the target. Be sure it's connected. It not only pulls the target down but it also pulls the target forward to help hold the target up on the latch.

Yeah I wasn't looking closely at the base or the ledge the first time I rebuilt the assembly with the NMP board. With the new 'L' base targets I put on the game wasn't playable, they wouldn't stay up. That's when I noticed the original 'T' base targets the machine had on it were different. Switched it back to them and now the game plays, although you can give the machine a nudge and that's enough to drop a target or two now.

Could anyone else with an AP weigh in on if their machine appears to be original drop targets and if they are the 'L' or 'T' base? oldschoolbob I circled back to Vid's review of the NMP board and it was mentioned that the 'T' base seemed to be more common on single drop targets. I wonder if maybe Alien Pokers got the 'T' base as well since each drop is individually controlled so the assembly is 5 single targets all side by side so to speak?

oldschoolbob I think you could be right in looking at the springs. Like you said, mostly downward pull with some partial forward pull. That forward pull is definitely aided by the horseshoes though originally. I think in my case, maybe the springs themselves have lost some tension compared to new and with the horseshoes gone it's just not enough to keep the drops forward enough to latch. Next time I make a Marco order I'll get some new springs and see what that does. They just released Jungle Lord plastics so I might burn a hole in my wallet sooner rather than later. I've got another idea to try in the meantime too. Will update if it works well.

2 weeks later
#275 63 days ago

Hey guys I'm new here but I just picked this guy up anyone's input would be great. Have a guy coming to get it all dialed in.

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#276 62 days ago

Welcome. What are ya wanting to know?

#277 62 days ago
Quoted from Bigdcardinals25:

Hey guys I'm new here but I just picked this guy up anyone's input would be great. Have a guy coming to get it all dialed in.
[quoted image]

Does the game work? One of the best functional mods you can do for this game is to install the NMP sensors for the drop targets. This will make your game register everytime a drop target goes down. The original horseshoe contacts are very hard to adjust and are not reliable. I would still have mine today if the sensors were available back then.

#278 62 days ago
Quoted from Bigdcardinals25:

Hey guys I'm new here but I just picked this guy up anyone's input would be great

Change rubbers, clean/wax it up, pull out wire form between lower and upper flipper, make sure the shooter ball form is adjusted so the the ball will shoot smoothly through the spinner and up to top rollovers. Get the spinner, sling, targets and pops adjusted good and then play away and try to raise your jackpot before cashing in clearing all targets.

#279 60 days ago

I have an alien Poker for sale give me your best offer. It turns on but I'm not sure how to get it going I have 3 new pinballs for it. Plus I have the original owners manual and schematics for it

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#280 60 days ago
Quoted from RGarriott:

Does the game work? One of the best functional mods you can do for this game is to install the NMP sensors for the drop targets. This will make your game register everytime a drop target goes down. The original horseshoe contacts are very hard to adjust and are not reliable. I would still have mine today if the sensors were available back then.

The NMP's definitely register the hits good every time. I'm still not sold on their tension right out of the box though. The remaining downward pull springs at least on my machine are iffy at best for the needed forward tension to hold the drops in place upon reset since the horseshoes are gone.

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I've been dabbling with these a little bit and done a few prototypes. PLA is no good, it doesn't have the needed flex but PETG seems to work well. I still need to cut back the thickness and/or width of the 'spring' to get it where I want before I make a full set and try it in the machine itself. The underside doubles as a magnet holder in case the glue lets up.

Was also toying with the idea of just using the base magent holder with no printed 'spring' portion and instead putting the horseshoes back on purely for tension. I have some Copper trace tape that I was thinking of placing along the back of the NMP board rather than have horseshoe friction on the back of the unclad PCB itself.

Also, I'm still trying to confirm if AP is supposed to use the L or T base drops. The previous owner of my machine feels the T's are factory and I would say I agree. However I've seen a couple forum posts that suggest this might not be the case. can someone else with an AP please confirm what they have on theirs?

#281 60 days ago
Quoted from Bigdcardinals25:

I have an alien Poker for sale give me your best offer. It turns on but I'm not sure how to get it going I have 3 new pinballs for it. Plus I have the original owners manual and schematics for it
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Where are you located?

#282 59 days ago
Quoted from Bigdcardinals25:

but I'm not sure how to get it going

Looks like you have an audit error. I would start with checking the batteries and making sure they are good and make connection or give the power switch a quick on/off/on with coin door open and see if that boots it up.

#283 59 days ago

Firebird, the “L” base targets have a larger latch – see photo. This helps hold the target up and is less prone to falling down due to shaking and bumping. Adding the wiper is a fix but is introduces problems that the sensor boards were made to eliminate – ware and adjusting. I think you’ll find “L” base targets with the larger latch and good springs would be a better solution.

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#284 58 days ago
Quoted from RGarriott:

Where are you located?

I'm near Midlothian IL

#285 58 days ago

So I ended up changing out the rubbers and fixed the ground wire it was broken. It was in diagnostic mode. I got it working its not to bad I think the solenoid that shoots the ball into the shooter is bad though idk to be honest is there anyone in or around Midlothian IL 60445 who can run a complete diagnostic on it and get it all squared away before I decide I really want to keep but then again I really have no place for it at the moment please let me know thanks

#286 56 days ago

Anyone close to Midlothian IL 60445 that can possibly come look at my Alien Poker and can get it all dialed in and fix whatever that needs to get fixed on it?

#287 56 days ago
Quoted from Bigdcardinals25:

Anyone close to Midlothian IL 60445 that can possibly come look at my Alien Poker and can get it all dialed in and fix whatever that needs to get fixed on it?

https://midnight-arcade-repair-service.business.site/

This repair shop looks close to you.

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