Any ideas? I'm just finishing off Magic Town add a ball version.
Its have a lot of work done to it and on its first start worked ok, sort of anyway. Meaning, I've noticed that sometimes it's not allowing all the score reels to zero, yet will still play.
I have been going through it and noticed that if the reels are all under number 5, they will go to zero when starting from game over. I have also noticed that it will sometimes, if switching on from cold, I.e switched off say on ball 3, it counts down to and returns up to ball 5, ready to begin. It will,irrespective of what score is shown, reset the reels correctly.
It seems to me that the time being used whilst the ball count is going up and down, in that time the reels are getting enough of a timed pulse to reset properly.
Looking at the schematic, the impulse cam shows 10 teeth, and its switch stack is going up and down during motion in time with the reels so to my mind, is a timing issue. Indeed, this 10 toothed cam shows the various switches that would seem to control this function yet whatever I try, it's not curing the problem.
I have looked at the reset, game over relays, and these appear ok. No doubt it's just something simple but after a good few hours, I'm no close to finding the fault!
Should the ball count unit always step up and down, or simply count to 5 from zero? If it always did the former, there would be enough time for it to reset to zero correctly.
Thoughts welcome!
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