Quoted from Zablon:The whole magnasave thing...I don't get. It's not something that hasn't been done before, it just doesn't get done very often. I'm curious what gameplay element they've done to make it 'different' that makes it that much more fun than any game that's done it in the past.
Im not so sure this is your standard magnasave.
It has a meter you charge and discharge. It isnt just on and off and you activate it by hitting targets. Its a charge you can build up. Flooble crank related most likely.
Since it doesnt just lock on when you hit the button, I can see a fast tap of the button acting like the shadow magnet and the ball could get whipped back into play instead of just held there for a bit then dropped. Thus, keeping game play fast and moving. Not stop and go.
I agree, a lot of RAM heads came out for this one. I hope they dont change hands and we all get our games and are happy in the end.