Quoted from MK6PIN:
Spot on.....the bigger question will be "was all this hype caused by the inability to get one?" We always seem to want what we can't have.
Biggest intrigue here is why?
Easy to look at boutiques failing, only to get a few or any out the door. But for the #2 producer to stop production as such could be interpreted many ways.
Doubt the actual truth will surface for quite some time though.
Was there hype for the game? Sure, but not more than any other "next new shiney".
Then things happened (mechs and timeline), and hype slowly started to fade. Game gets released, received well, but still no crazy comments.
As soon as the opportunity to own one evaporated, it escalated to "best ever", "I'd sell my house to get one", and similar nonsense.
Give it a year.....I'm in the huge minority (on this thread anyway) that I passed on my CE not once, twice, but 3 times.
Think I saw around 60 (yes sixty) pf problems in the other thread before I stopped going to it. Just couldn't pull the trigger. To see an ad for sling post washer kit scrolling under this thread sums it up.
Forest for the trees man, forest for the trees.......
I don't really understand people's motives myself. I sat and read this thread daily for 2-3 months before considering buying. I kept seeing "GOAT", (such a goofy acronym) touted with complete sincerity, yet feeling to an outsider like some sort of half baked compliment.
The game never struck me until that Valentine's Day stream at JJP with DeadFlip. Seeing how this game....could....be played, had me and many others, leaping to buy very quickly afterwards. The rumors already at that point, surrounding it's culling, only intensified that crazy hype.
Months later, people then wantonly flip those very same games, for a small profit.
So who knows where this dust will settle?
It's an amazing game. The sound design is unparalleled in the modern era I feel. The multiball rules are exciting and exhilarating. Yet beyond those same rules, there's not much layering or dare I say depth. It's a multiball masterpiece, but modes aren't it's strength, rather the general theme integration using momentary vague video clips, punctuated with memorable, enthusiastic callouts, and a sense of gameplay that enables brief pausing to collect yourself for a moment or two inbetween chapter selections. It's a god damn sensory ballet, but a logical, heartless one in ways. Definitely more inspired than any other modern game of it's era, but not near the whimsy and clever mechanics of games gone by.
I will say, the team of Meunier, Johnson, Thiel, JP de Win, and Zielinski, and everyone else, absolutely "nailed it" when creating this modern gem!