Yes, The machine doesn't have a 1000 point relay. It carries over from the 100 relay through the ninth position switch. It also doesn't have a dedicated special relay. One special is scored by advancing the spare unit three times and one turns on through a step unit position when you get ten strikes.
I'm sure if I was on my last dime in 1965 and I was playing this game, my exclusive goal would be to get a free game. Even if I only score 900 points, I'd feel like I won because I could play again for free. But the home environment is completely different and all my games are set to free play. So I like to feel like I can win something "during" the game. This game especially, was designed with the goal of completing one of two different sequences to win specials which, in this case, were free games. All I'm doing is changing what kind of Special you receive. Since it is a 4 digit game 1000 points is a significant score worthy of being a special. Later Williams games had an adjustment jack where this was called "novelty" mode. A similar version of this game 1975's Triple Strike had an adjustment jack for specials - Credit, Extra Ball or Novelty. I'd actually prefer an extra ball but this is the next best thing and I prefer it to just seeing a little number advance on the credit unit (which it still does), and I still get the knock to show I won a special.
I've added a relay and switch between the 10c relay and the reset relay. This allows the switch to open while resetting so that the credit unit and knocker don't activate on reset. It still knocks at 1000 points during a game but there is no dedicated sound for 1000 points so I don't mind it telling me each time I've totaled an additional 1000 points as well as each time I've earned a special.
Even without doing that (if it still knocked on reset). I would never go back to the way it was. It's just so much more fun this way.