That could actually be kind of cool - somebody describes in minute detail from left to right what’s on the playfield, approximately how far up it is on the playfield, if it’s wide or tight and what’s happening to the ball when you hit it, etc. It would allow us to focus on the playfield without being distracted by artwork, display, etc. Then one could move into the rules, what you’re trying to achieve, how you do it, etc.
I find the way reveals are done now puts too much emphasis on art and colors and not enough on the thoughts behind the layout and rule structures.
Pretty much all new games incorporate concepts already on older games. The evolution is slow and rules also kind of keep repeating themselves so a pinhead doesn’t have to see the game to imagine it.