Well, all I have to do now is win the auction. A fellow pinsider has offered to pick it up and pinsit it for me (with full playing privileges, of course, kinda of a foster home for the pin). So that is very helpful. Thanks a bunch, Eric.
Quoted from playboywillis:Ok, I was thinking more to a point of a guy on the board a few weeks ago who said he played a game, drove a few states, got home and set it up, and the game was screwed up. Had something to do with some of the guts coming loose along the way.
Like a problem that you would only find after setting it up and turning it on. Like I said, I've never had a pin shipped but I could see some people becoming a pain.
For sure all kinds of unfortunate things happen. In the case you cite, once you leave with the game, you really have no recourse. You have checked it out and accepted the condition it is in, and this may be what some sellers want-total closure. It's now yours! Any appeal to the seller at that point is up to his discretion. We all need to be really careful about what we are doing and seek the best advice if one has little experience.
Quoted from BeefStewert:I guess it depends on what the hobby means to you. I know I hate to see pins leaving the Portland area and especially the Northwest. And I know people that will sell for less money just to keep the machine local. It's kind of like if you have a dog that you have to get rid of - you would rather give it to a good family instead of receive money from a questionable family. If the person is forced to sell a pin that they love, maybe it important to them to know it's going to a good home.
I can see your point. I just did a local trade with a friend giving him my MM. I wouldn't have felt bad selling it and shipping it out of state and flirted with a few such possibilities, but I was glad that Ed got the game, and that he is a serious collector.
Dan