AC/DC I own both Pro and Premium, Met I owned both LE and Pro, recently sold LE. TWD coming in Jan, and I HOPE it is better than both of these, because if it is, then it would have to be the lay down, absolute, take it to the bank best Stern to date.
AC/DC, I have gone back to playing it a lot, after quite some time playing Met to death, and I am enjoying the hell out of the Pro. It is fking brutal. It doesn't have the kick back of say, War Machine in IM, but the three way bank round trip around the stand ups, man that is fast. I swear that ball is back on your flipper as fast or faster than anything IM throws up, and then you have the code depth behind it. The sheer variation in the ways you can tackle AC/DC keeps it fresh. And I think that if I could be bothered changing up the music then that would totally clear any staleness that it might be accumulating. Best thing about the premium is the bell, by a mile. That is one satisfying shot. I'm over the lower PF and never go there. I know I should and I do if I want to grab points with the no-count-down-on the-PF-multiplier thing, but do I miss it on the pro? Nope. I do have a Helen decal over Angus though, biiiig difference.
I can't argue the wood choppy comments about Met. It's true, you gotta hit a lot of stuff, over and over again. But I tell you what, Fellowship multiball anyone? Balrog, ramp, balrog, ramp, balrog, ramp, are we there yet? Plenty of games can suffer from this at some point. And true, without CIU to save it, it would probably be a dud, and actually was for a long time before the update. I lived through that, with Met sitting idle for months. I couldn't play it. But, it DOES have CIU now, and that DOES save it. And there is something about the way that the wood chopping has been executed that keeps it moving. LJ breaks it up, FUEL breaks it up, shot insert completions break it up. Even though I gotta hit that captive ball a billion freaking times, by the time I have, I've also done a whole lot of other stuff.
AC/DC rewrote the book on risk/reward. Met was saved with the injection of the CIU risk/reward. It would be no surprise to me that TWD is the final, great third act of the story that is the resurgence of modern pinball as brought to you by LFS Jr. If TWD takes everything that makes AC/DC and Met as good as they are and uses that experience to reach a new level of intensity (and it should, by the simple fact that it does come AFTER them and should learn from them) then whether or not personal tastes call it "better" unanimously, you should at least be looking at something of a pinnacle in the current cycle.