These are compared quite a bit, so I thought I'd start a discussion thread. First - I own all 3 games in Premium form and think they are ALL GREAT. But TWD gets played the most by far. Here's why...
I'll explain - Metallica doesn't really have "normal" modes - much of the time you are working on starting a multiball or getting to some mini-wizard mode. TWD has 5 "normal" modes that you can get really good points on in any of them - and they are always only 1 or 2 drop target banks away (and it's only 3 drop targets). Add in the playfield and shot multipliers and every mode can be extremely exciting. Now add in strategical decisions on which mode to pick (by skill) and whether to play it solo or stacked with multiball(s).
Both games have awesome wizard modes, mini-wizard modes and multiballs, but TWD has much more going on when you are not in those. I prefer playing with friends or in competitions, and TWD keeps it really exciting because a player can catch up fast if they can nail ANY of the modes. Metallica is all (only) about the multiballs and the wizard modes (which are still super cool), but TWD has those in spades plus the normal modes with stacking.
TWD vs AC/DC
Unlike Metallica, AC/DC doesn't have multiple wizard modes - it has one final wizard mode. It's great fun in TWD trying to focus on getting to Crossbow Frenzy, Siege, Horde, Terminus and Last Man Standing. That's 5 wizard modes versus 1.
AC/DC has "songs" vs modes - which are cool, but the big focus of all of them becomes to build up the song jackpot - so there is more of a sameness to them in that regard. Also, in AC/DC a few songs choices are much more lucrative, so the others are frequently ignored.
Cashing in the big Song Jackpot with multipliers is one of the biggest draws on AC/DC - but it can feel very disappointing when you repeatedly drain with big Song Jackpots. TWD provides the same thrill, but in a refined way. Building up the shot multiplier + playfield multiplier are very similar, with a controllable "Cash It In Now" or "Keep Building" choice - just like AC/DC. But with TWD, it's much more quickly built up and cashed in (or blown). Because it's much faster repeated, it just feels more fun and exciting versus getting pissed off. Currently, many people don't realize this potential/strategy in TWD IMO.
- All 3 games have awesome stackable multiballs
- Metallica has awesome wizard modes - but skips normal modes
- AC/DC has a lot of cool "song" modes - but skips wizard modes (except 1)
- TWD has both awesome wizard modes and great normal modes that are more balanced/lucrative
IMO TWD is exactly where you end up after first refining AC/DC rules -> then refining Metallica rules -> then using that base of knowledge and creating a cumulative best of both. Thanks to Lyman (and John and Steve) for doing an awesome job on all 3 games!
Those thinking that TWD is only about bash toys and pops don't really understand the rules very well, or how to dial-in a game IMHO.