(Topic ID: 7176)

Why Stop and Go Games are the Best.....


By Wizman

7 years ago



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  • Latest reply 7 years ago by SealClubber
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    #76 7 years ago
    Quoted from Wizman:

    Now, I know that many here are passionate, and financially positioned to obtain games at will. I was never in that position, I was/am a player, But I know Pinball games. I feel pinball games.
    That is why IJ and TZ, and a host of other games that have a little stop and go, I played MM back in the day, great stop and go, almost every game has stop and go, and that is why I started this, very few do not. In fact now that im writing this, Junk Yard, Monopoly, Simpsons party, etc.... In fact someone tell me who doesnt have stop and go..? I can only think back in the 1970's, to be real.

    "Stop and Go" games have nothing to do with cradling, locking a ball, etc. As someone already mentioned, "stop and go" refers to hitting a target (saucer, scoop, etc) and the game holds on to the ball briefly, typically to play a DMD animation, mode start, etc.

    TZ is a classic example since it stops the ball in several places (scoop, piano, camera, dead end, lock), and "semi-stops" it in several more (right ramp dump to piano, spiral magnets, rocket launch).

    In other words, stop and go has many "pauses" in the action. But they aren't "dead stops" such as a ball lock, where you can sit and rest for a minute, or go use the restroom.

    Games like Spiderman, F-14, Tron and Terminator 3 are considered more "flow" games because there are both fewer pauses and the game is designed in such a way that one shot feeds another shot in a smooth and natural-feeling way.

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