(Topic ID: 202109)

Why so many Hobbits FS? Can’t be that bad right??

By Beez

6 years ago


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#95 6 years ago
Quoted from PanzerFreak:

That was a routed one with mechanical issues, may not have wanted that one.

The parts bill was less then 200 it was still a good purchase and perfect fun to price value in today's nutty market.

#97 6 years ago
Quoted from PanzerFreak:

Not sure what you mean by the "very samey" comment as there's a lot of variety offered by the games 31 book modes and Smaug MB plus the 3 Arkenstone modes have multiple stages which are all unique as well. I do agree that adding multiballs to book modes isn't the best idea, I wish there could be options to set it to "off", 2 and 3 ball. Sounds like there's more code updates to come, I hope, so things can change.
All pinball games are static meaning that layouts and features never change. Keith Johnson however has coded a ton of unique modes for The Hobbit, no 2 play the same and that's pretty remarkable. Combine that with JP animations and some incredible audio work by David Thiel and The Hobbit is a very engaging game with a lot of depth.

I agree if the models stacked less like the bad version of X-Men code this game would be off the hook it's so close but not ideal (yet?) Also call me crazy I pulled the center post opened up the outlane and the game starts to have more risk reward and faster play. Friends hate it so I sometimes swap back.

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