I don’t have any regrets. I love this game. Code is pretty good the way it is. I welcome any improvements or new modes in the future. Everybody can sell theirs if they want. Mines not for sale.
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I don’t have any regrets. I love this game. Code is pretty good the way it is. I welcome any improvements or new modes in the future. Everybody can sell theirs if they want. Mines not for sale.
Quoted from snaroff:Yep. I got off the Spooky sidelines with Rick and Morty (which I love). I made the incorrect assumption that the next title would rock. Liked the quirky Ultraman theme, so I took the leap. Received a fairly early build. Then I played it at a local arcade with my son (before opening my game). We were both shocked at how poorly it played. I'm sure the code will improve, but I just didn't have the time/patience this time around. The level of incompleteness at launch just show Spooky doesn't "get" software. Spooky does do an awesome job on the hardware...the cabinets, PF's are awesome and they are constantly improving the mechs that go into the game. Sold it for a loss and picked up a sweet GNRLE. Not sure I love GNRLE yet, however compared to UMCE, it's an obvious upgrade.
This just goes to show some people are going to hate and some people are going to love. I played GNR a bunch at Pintastic and I thought it completely sucked. I could not get into it at all. And I was a fan of the band when they were actually good. Maybe it was just the way it was set up, but I thought it shot terribly. I gave it a fair shake but it didn't have that "one more game" appeal. For me. Halloween on the other hand, I play every day. I get home from work and me and my wife fight over who gets to play Halloween over MMr, and AFMr. Even with current code, there is so much for a casual to average player to do, it keeps us entertained. I think it shoots great. I'm not considering selling it anytime soon. I intend to add CCr as soon as my distributor gets mine in.
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