Thank you for this!!!! I've had so many scrubs telling me "same mech" "it's the same" "mine plays great" etc. Nope. No control over the shots! And no way to adjust!!! Interesting findings for sure.
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Thank you for this!!!! I've had so many scrubs telling me "same mech" "it's the same" "mine plays great" etc. Nope. No control over the shots! And no way to adjust!!! Interesting findings for sure.
Quoted from paul_8788:I guess my brain can't detect a 1.5ms-4.5 ms variance. Some of you guys should be fighter pilots. Being able to detect a 0.0045 second difference in something is pretty impressive.
Quoted from ypurchn:trying to say that that they can "feel" 1.5-4.5 ms
The question really has nothing to do with how fast people can react to the shot. The bigger question is how long it takes for the ball to roll down the flipper for the shot to change. If the moment I'm flipping is exactly the same, and my shot isn't going to the same place, that's where you would perceive a problem.
The lock shot is a tight shot on Attack from Mars. Is it 4ms tight??? That I don't know.. and you can't really prove that.
My theory is still that the way the coils get power affect the timing of the shot. It feels like the ball stays on the flipper for longer, which causes my shots to be pushed more sideways than I would like, and this changes the angle on every shot. Elwin's theory was that it's lag like you would have with video pinball.
Who has a super high speed camera, something with enough frames to actually measure the time it takes to complete the flipper stroke on an original and a remake, and can do that test? Maybe combine all the factors and you have a less precise game.
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