Great analysis! I think this partially explains why the AFMr I played (I've only played one for multiple games, around 30-60 minutes of play) felt weird and not as enjoyable -- from a flipping perspective. Shots felt much more difficult to make, even after having played multiple games in a row, when typically I would have dialed in my shots and timing.
I originally attributed it to the difference in the flipper alignment (both activated and non-activated) of the AFMr from what I recalled of most AFM's I've played. But you see this difference in flipper angle and flipper power between different physical copies of AFM's (and any other pin). As a player, you then adjust to the difference: "this pin -- and sometimes even individual flipper -- I need to flip a little earlier than I'm used to." You retrain your brain and find the shots, hopefully sooner rather than later, and all is well.
But the variability in delay from flip to flip -- that's killer. I would certainly not want to use or play an AFMr or MMr in a high level competition until this issue is addressed.
Again: great analysis. It will be interesting to see how this issue gets corrected by the mfr.