Big Buck Hunter and Rollercoaster Tycoon were pretty bird-brained videogame IP choices in my opinion, and Space Invaders strayed so far from the source material that it might as well be unrelated.
I think only Nintendo IP would be viable in a modern videogame-themed pinball machine. Only Nintendo properties have that worldwide appeal and recognition/nostalgia across multiple generations, and there is so much content they could pull to easily fill out a table.
I’d love a Metroid or Zelda themed pinball machine, but I doubt they’d get a chance. I think if Nintendo were ever to allow another pinball machine, it would have to be Pokemon or Smash Bros themed.
The reason why is that Nintendo is crazy about hardware integration, and both Pokemon and Smash Bros. have means to easily allow it. For Smash Bros. they released Amiibo, which are little figurines with RF chips embedded in them that communicate with game systems through NFC. You set them on your 3DS or WiiU gamepad and the settings inside of it are transferred into the game, allowing you to “level up” your figure. Pokemon is an RPG with hundreds of monsters, so there are plenty of opportunities to transfer new monsters that you won from the pinball machine to your 3DS, or use the monsters on your 3DS to play in the pinball game and level up, etc. These are the kinds of things Nintendo loves and that would cause kids to keep coming back, even if the pinball game wasn’t too great.
But being Nintendo, the pinball game would have to be amazing. I imagine for a new Nintendo table, Nintendo would want to design the game themselves and then probably use Stern to manufacture the machines, like the arrangement Chicago Gaming/PPS have with them right now.
I have some pachinko machines, and I think that American pinball is still 5-10 years behind the Japanese in creating an enthralling multimedia experience in a pinball game. I can’t believe how exciting pachinko designers can make just holding a knob in one place. And the light shows on my pachinko games outclass everything I’ve seen in American pinball.
Check out the promo video for one of my pachinko games, Macross Fever:
RGB LEDs, cool articulated toys, several minutes of custom high resolution animation (not just footage from the show) with really clever lightshow integration, interactive video modes, etc., etc. Now consider that this game came out six years ago. It’s old already.
Our hypothetical Nintendo game would be just starting here as a baseline. A DMD is out of the question; I’m sure they would want to do Pin2K hologram animations. Just like in PinballFX tables where there are characters running around the playfield, fighting, whatever, Nintendo could do the same thing in holograms, and unlike actual Pin2K Bally/Williams, Nintendo has a really amazing pool of 3D animators and a huge library of already made character models and animations to pull from, and computer hardware is cheap and fast enough today that all the animations could be run dynamically in high resolution and in real time vs. all prerendered/low-res.