(Topic ID: 146499)

Why no love for Mustang (Stern)


By Jasontaps

3 years ago



Topic Stats

  • 307 posts
  • 99 Pinsiders participating
  • Latest reply 3 years ago by Tuna_Delight
  • Topic is favorited by 3 Pinsiders

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There are 307 posts in this topic. You are on page 7 of 7.
#301 3 years ago

I love playin this game on location.

#302 3 years ago
Quoted from kst8cat:

Is there a nice topper available for this game anywhere?

I'm not aware of a standard topper specifically intended for Mustang, but there are a number of Ford/Mustang signs and accessories on the general market that can be used.

I'm partial to this neon sign for mine:

Shelby Cobra neon (resized).jpg

#303 3 years ago
Quoted from Tuna_Delight:

I'm not aware of a standard topper specifically intended for Mustang, but there are a number of Ford/Mustang signs and accessories on the general market that can be used.
I'm partial to this neon sign for mine:

I have a number of those neon signs screwed to the top of some of my pins. I bend the frame straight (at the bottom) and screw them to the top of the headbox. I have Bally, Williams, and Stern neons.

They look pretty cool. A Mustang one on a mustang pin would be sweet.

rd

1 week later
#304 3 years ago

I see holes on the ramps to add cars, but how do they attach?

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#305 3 years ago

I just got transported on a non-magical trip back in time at my local Buffalo Wild Wings, where they have a Mustang with very old code. Here's all the stuff I noticed that was not present:

* Super skill shot for 2 gears
* Mystery Ford awards for finishing modes
* Any distinction between just playing and finishing a mode
* Upgrade Scoring
* Burnout Multiball
* Roving top lane mode for free, easy points

Of course, it had lots less polish, fewer animations, more bugs, etc. that what I'm used to with the new code.

I still had a bit of fun, but the current code is night and day compared to what I just experienced.

I remember playing Mustang when it first came out, and my biggest complaint at the time was how blinding the flashers were. I guess there was enough to discover that I didn't realize how little there was in the programming at the time.

#306 3 years ago
Quoted from TKDalumni:

I see holes on the ramps to add cars, but how do they attach?

The smaller toy Mustangs that come with the Premium and LE models are each fastened to an acrylic plate that is mounted on spacers and bolted through those holes. Refer to the car to left in the photo below:

DSC01057 (resized).JPG

#307 3 years ago
Quoted from stevevt:

I just got transported on a non-magical trip back in time at my local Buffalo Wild Wings, where they have a Mustang with very old code. Here's all the stuff I noticed that was not present:
* Super skill shot for 2 gears
* Mystery Ford awards for finishing modes
* Any distinction between just playing and finishing a mode
* Upgrade Scoring
* Burnout Multiball
* Roving top lane mode for free, easy points
Of course, it had lots less polish, fewer animations, more bugs, etc. that what I'm used to with the new code.
I still had a bit of fun, but the current code is night and day compared to what I just experienced.
I remember playing Mustang when it first came out, and my biggest complaint at the time was how blinding the flashers were. I guess there was enough to discover that I didn't realize how little there was in the programming at the time.

Hoo boy - somebody needs to upgrade that Mustang's software!

I remember hating how blinding the game seemed to be too when I first played it on route. The flashers no longer bother me that much anymore, but I did change out many of the white lit inserts with colored bulbs on my game and I think that has improved the prior overall glare a lot.

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There are 307 posts in this topic. You are on page 7 of 7.

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